My Year-End Summary and 2022 Publications

Hello, hello!

2022 was an interesting year in many ways. Reflecting on 2021, this year was a time to start shedding everything that wasn’t working for me. My 2021 New Year’s Resolution was to write for myself every day and the most important part of this goal turned out to be the importance of writing for myself. As it turned out, one of the things that wasn’t working for me was worrying about what comes after release/submission or—even worse—predicting what those outcomes would be. To be blunt: no sphere in publishing has fully recovered from the pandemic. Past Monica might have worried about that, because this affects my future. Present Monica says: “Well, shit. That sucks. Nothing I can do about all of that except focus on what I’m doing now.”

I’m happier than I’ve ever been despite substantive cuts and losses—this year was full of surprises. At the beginning of the pandemic, I made a huge wish list of stuff I wanted (or wanted to learn and do). Many of the things I was hoping for came true in an unusual way. I’m not a “true believer” in magic in a fantasy sense, but I absolutely believe in the psychology of perspective and how that shapes your reality. For example, if you’re convinced that artists must suffer, deep down, in order to make great art? Well, if you’re an artist you’ll wind up suffering—with or without the art. Deprogramming harmful messages to release the outcome is challenging AF because there are a lot of them! For me, this year I knew I wanted to get back into photography. I had no idea that desire would turn into snapping pics of animal ambassadors and guests at an AZA-accredited zoo—a fabulous and joyful outcome.

This, dear Reader, is also the reason why I’ve decided to abandon my New Year’s Resolution this year because it doesn’t work for me. Instead, I’m focusing on a symbol and all it represents—the sun—to “color” my perspective with a little warmth and light. Timely, too, because the sun is having a very hard time getting past all the clouds and snow. And, with a little luck, I’ll be going to Egypt.

With that in mind, here’s a list of my 2022 publications. In addition to this list, I had the pleasure of teaching through the Rambo Academy for Wayward Writers. If you get an opportunity to take one of Cat Rambo’s classes or check out her books, please do so! You can check out one of her recent stories online; read “The Woman Who Wanted To Be Trees” on Slate.com. Cat is a rare gem who builds community in an empowering way, and she’s an important part of the speculative fiction community and publishing landscape.

I’m looking forward to a productive 2023. On Saturday, January 7th, I’ll be teaching a new class called Emotional Self-Care for Creatives. Also in January, I’ve got an essay about the witch hysteria in Apex Magazine along with a new project I’ll announce via BooksOfM on Patreon.

Thanks for sticking with me in 2022. If you’ve got your own end-of-year blog posts, please link to them in the comments. And Happy New Year!

Published Games in 2022

I am pleased to announce that two of these games topped DriveThruRPG.com’s best-seller’s lists in 2022 according to Geek Native. Congrats to all who worked on these games with me!

HUNTER: THE VIGIL SECOND EDITION, 2022, Onyx Path Publishing/Paradox Interactive – Number One Best-Selling Horror RPG of 2022 and the Number One Best-Selling Modern Era RPG of 2022!

ONE NIGHT IN THE CATACOMBS, 2022, BooksOfM
TALES OF THE RED: STREET STORIES, 2022, R Talsorian Games – Number One Best-Selling Science Fiction TTRPG of 2022!

LEVEL 1 Volume 3, “One Night in Bain House,” 2022, 9th Level Games

DEAD MAN’S RUST, Scarred Lands 5th Edition, 2022, Onyx Path Publishing



New! Workshop to Help you Adapt your Stories to Games

Workshop to Help you Adapt your Stories to Games

Saturday, December 3, 2022

1-3 PM Pacific Time

Are you a writer with a fascinating world? Characters? Have you thought about turning your novel into an RPG or your short story into an interactive game? In this class, gaming industry veteran will walk you through the ins and outs of adapting your work to fit a gaming world. This class is not designed for adaptations of someone else’s work. Scholarships are available!

Join me in December for a fun online workshop to learn how to turn your fiction into a game. Registrations are now open! You’ll get a comprehensive overview so you can confidently learn the ins and outs of adapting your fiction. Hope to see you there!



[New Release] One Night in the Catacombs Urban Fantasy Party Game

One Night in the Catacombs | a party game for three or more Guests | Monica Valentinelli | Cover Art

One Night in the Catacombs begins with your invitation to a fancy party that takes place in Naples, Italy. You and your friends are influencers invited to explore a newly-discovered section of the Catacombe di San Gennaro at midnight. You are all Guests who begin play as yourselves, just as you are now.

One Night in the Catacombs is a party game for three or more Guests (or players). In this edition, you’ll find:

  • set-up instructions
  • setting
  • rules
  • suggestions for props
  • examples
  • advice for your Maven (or host)
  • customizations for LARP and tabletop play
  • …and more!

As the title suggests, this party game can be played in one evening.

When asked why she set her party game in the catacombs, Monica said:

“After getting caught up on my favorite shows, I wanted to design a fun party game that didn’t take a long time to learn and could be played in one night. When I was brainstorming themes, my first thought was ‘How about necromancy?’ Only, it’s really hard to find an affordable lich these days and teach folks the proper spells in a few hours. Frustrated, I skimmed Twitter and was inspired by #MosaicMonday. The catacombs seemed like a nice, thematic compromise–with huge apologies, of course, to actual archaeologists and historians.”

Worried about dice? Playing cards? Need to skim the rules first? Don’t worry! The setting, rules, and objectives are presented to you as part of your gaming experience. When you download this game, you’ll find you already have everything you need to play.

Your Maven will also find stylistic suggestions to help guide your party with a feather-light or firm hand. And for the gaming aficionado, you’ll read about the game’s design philosophy, player tips, suggestions for props, and a FAQ, too–plus bookmarks!

For more games by the designer, browse games by Monica Valentinelli on DriveThruRPG.com.



Hunter the Vigil Second Edition Now Available

Hunter the Vigil Second Edition Logo

Hunter: The Vigil 2nd Edition has been officially released!

Please help Monica extend a hearty congratulations to all game designers and artists who contributed to Hunter the Vigil first and second edition. Want awesome designers to follow? Check out her FlamesRising.com interviews with several Hunter the Vigil Second Edition creators on her team. This game would not exist without them.

Monica would also like to thank James, all the streamers, and backers. Like all Kickstarters, the Hunter: The Vigil 2E Kickstarter was extremely time-consuming. The good news? Monica said recently that: “James was a joy to work with. I greatly appreciated his support and Hunter love from backers. Couldn’t have cheered for Hunter without them.”

You can purchase a copy of Hunter the Vigil Second Edition on DriveThruRPG.com or check out Monica’s other games including the free-to-play Lit RPG Underwater Memories.



BooksOfM Year-End Summary and 2021 Publications

Hello and welcome to my 2021 year end summary!

Instead of simply listing my credits like I did in my 2020 BooksOfM publications post, I want to share a more substantive update. The list follows and only reflects published works not what’s in progress.

2020 was, in my mind, a successful year because I survived the pandemic. Yes, I lost a lot, much like so many of you, but at the same time? I am incredibly lucky, because I am still here. To help me get through months of quarantine and endless amounts of waiting, I made a list—well over 100 items long—of all the things I wanted to do, learn, or try. If 2020 was “Wake Up. Kick Ass. Repeat,” 2021 has been revised to: “Wake Up. Plant a Seed. Help it Grow.”

It has been a quiet year, a year of personal development and growth, a year of cultivating, cutting, and harvesting, a year of being “off-stage” to work, find new gigs, and write on spec. I started the year not knowing how I was going to plow through 2020 Round Two with an article sale 101 Softly Delivered Writing Lessons to Apex Magazine and two 30-day challenges: a month-long art challenge I posted at BooksOfM on Ko-Fi and a month-long poetry challenge I published through BooksOfM on Patreon. (You can find the poems when you become a patron; you can also read about my decision not to publish a chapbook.) The poetry was emotionally draining, so I took a break to refuel my proverbial well and focused on social media management—making images for my existing/upcoming releases—along with a presentation about new players at the GAMA Expo Online.

Then, in April (following my hilarious-to-me Artisanal Writer April Fool’s joke news of vaccine availability started to circulate and I breathed a little easier. (Okay, a lot.) It helped I also had something fun to focus on: Sirens: Battle of the Bards Kickstarter. I signed on to write for the 5E campaign setting; that work is now complete and I really loved the experience and my contribution to the larger world.

In the Spring, I also taught a couple of writing workshops through the Rambo Academy for Wayward Writers using tarot and ways to generate stories. I’m happy to report that my not-so-secret secret is slides; I do prep well ahead of time. It helps me keep time and the students engaged. In the middle of a very busy month, I was surprised to find out my short story “Scritch, Scratch” from Haunting Shadows for Wraith: The Oblivion was a 2021 Scribe Awards Nominee.

This Summer, I shifted gears to focus on community content and prepare for my first guest appearance in two years at GameHole Con 2021. I released the “Eyes of Spiragos” adventure for Scarred Lands, then drafted a pair of adventures I wanted to playtest along with a city building workshop, interview questions for my Rethinking Fear in Horror Games with Megan Connell, fundraising for Extra Life, etc. The show was packed and I’m very grateful for time spent with wonderful peers, fans, and friends.

Also in October, I was invited to participate in the Infinite Masters program for Pathfinder, published two releases, and then announced I’m part of a super exciting project—Tales of the RED for the Cyberpunk RED RPG. In November, I completed the first drafts and handed those in! More on this upcoming project later.

Now, as I inch closer to 2022, I’m wrapping up the year to (hopefully) leap forward in 2022. In December, I typically spend time free writing to reflect on the prior year. So how did I line up with my public-announced resolution to write for myself every day? Well, hilariously that is exactly the spot where I ended up, just not in a way I expected it to. When I wrote that resolution, I thought it meant: “Work on my own IPs every day.” Or, to not write for someone else. Except, this year I rediscovered joy in everything I wrote—from marketing copy to Cyberpunk. (Especially Cyberpunk!!!!) Now I really do “write for myself” every day, no matter who I’m volunteering/working with or for, in the healthiest, loving way possible.

This year, I’m tabling my Writerly Accountability post; setting goals has been great, mind you, but friend I need a vacation. Sunlight would be nice, too. And an ocean or three.

On that note, here’s my 2021 publications:

Published Fiction in 2021

“From an Honest Sister, to a Neglected Daughter”, Sisterhood: Dark Tales and Secret Mysteries, 2021, Chaosium Publishing

“Revenge of the Deceiver” short story, Pathfinder, 2021, Pathfinder Infinite

Published Games

Sea of Legends board game, 2021, Guildhall Studios (IF)

WORLD OF DARKNESS GHOST HUNTERS, 2021, Onyx Path Publishing/Paradox Interactive

EYES OF SPIRAGOS, a Scarred Lands 5th Edition adventure, 2021, Slarecian Vault

UNLIKELY COMPANIONS, Pathfinder First Edition, 2021, Pathfinder Infinite

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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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