[New Releases] Scarred Lands, Unknown Armies, and Vampire: The Masquerade!

Hello readers! I have been consumed with development on Hunter: The Vigil Second Edition, keeping on top of short story submissions, and proofing a brand new Firefly Encyclopedia that’ll go to approvals shortly. I’m taking a quick break to let you know I have three gaming-related releases.

Karmic Wheels and Fifth Ties | Unknown Armies 3rd Edition Karmic Ties and Fifth Wheels is a Campaign Starter Kit for Unknown Armies Third Edition. In the kit, the player characters are the black sheep of a large, extended family based in rural Wisconsin. Brought together again for a family reunion at the behest of matriarch Maple Adams, they discover that old secrets and occult mysteries lie at the heart of everything their family has done over generations. Throughout the campaign they may learn who they truly are, and how thick their blood runs through the veins of the occult underground.

Beckett's Jyhad Diary | Vampire: The Masquerade 20th Anniversary Edition Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade 20th Anniversary Edition, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Beckett’s Jyhad Diary is a fiction-forward supplement and is heavy on the lush lore of the Vampire setting. Though Storytellers will benefit from the material in this supplement, any fan of V20 can enjoy it. And, if you LOVE Beckett? For a humorous take, check out Paths of Storytelling!

Ring of Spiragos | Scarred Lands Ring of Spiragos is the conclusion to a trilogy of Scarred Lands adventures developed by myself and Scott Holden for Pathfinder first edition* and Dungeons & Dragons Fifth Edition. This adventure offers a wealth of lore and possibilities and, as the adventures progressed, we offer more options for gut-punching scenes and opportunities for exploration. As the conclusion to the trilogy, I definitely encourage you to pick up Gauntlet of Spiragos (Free!), Dagger of Spiragos, and Ring of Spiragos to play in the Scarred Lands. It’s a wonderful setting!

* Links in my post are to Dungeons and Dragons Fifth Edition adventure versions.

Happy gaming!

[New Release] Doubting Souls is Now Available

Although the most acute judges of the witches and even the witches themselves, were convinced of the guilt of witchery, the guilt nevertheless was non-existent. It is thus with all guilt.

—Friedrich Nietzsche

Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed.

Travel back in time to the 1690s and experience what it was like to hunt the denizens of the supernatural during the Salem Witch Trials. In Doubting Souls, you will find a comprehensive setting overview, detailed locations, new compacts, a historical overview of which compacts and conspiracies were active at the time, story seeds, and a whole lot more.

Now, you can download Doubting Souls, which was created for Hunter: The Vigil, as a stand-alone chapter.

If you enjoy this era, be sure to pick up a copy of Tales of the Dark Eras for my story set during the same time period.

Announcing In Volo’s Wake for Dungeons & Dragons

volos-guide-to-monsters

To celebrate the November 15th release of the upcoming supplement Volo’s Guide to Monsters pictured above, a new Adventurer’s League module called In Volo’s Wake was released to friendly local game stores on November 4th.

Today, I am thrilled to announce that I was one of the writers on this set of mini-adventurers along with my kickass developer, Shawn Merwin, and Rich Lescouflair. In Volo’s Wake will be available online at a later date. I’ll share a link with you on my blog when it is. For now, if you want to check it out–head on over to your friendly local game store and ask them about it. Wahoo!

Joining the Cabal on Kickstarter

cabal

Andrew Peregrine has launched a new RPG on Kickstarter called “Cabal”.

Cabal is an RPG that works in reverse to the way tabletop RPGs usually function. Instead of each player creating their own character, you create a single character between you. This character is an organisation with its own secret plan and goals. It might be a conspiracy, a corporation, an activist group, an occult society of magicians or even a collection of hidden alien refugees. The size, influence, resources and pawns of the group depend entirely on what attributes the players choose between them for the organisation. SOURCE: Cabal RPG on Kickstarter

The organization I’ve proposed is a cabal hidden in plain sight that seeks to bring back the gods and goddesses of ancient times–real and imagined. This cabal can’t be added to the book without your help, so check out the Cabal RPG on Kickstarter to see if this type of game of secrets and hidden conspiracies is in your wheelhouse. Join us!

My Interview with Dragon+ Magazine

DragonPlus

Recently, I was interviewed for Dragon+ Magazine about Battle for the Undercity, along with Joshua Raynack and industry veteran Jon Leitheusser. Matt Chapman, the editor-in-chief for Dragon+, reached out to me after seeing that my work had been reviewed in a March 2016 Unearthed Arcana article by Mike Mearls and Chris Lindsay. This entire experience has not only been positive, it’s taken me completely by surprise, and I’m happy that folks are enjoying my work. I’ve received a lot of support and cheers for my efforts, and a lot of complements on my Battle for the Undercity 5e design post as well. This entire experience has been stellar, and it’s definitely encouraged me to do more work on D&D 5E as time allows.

Thanks to Mike, Chris, and Matt! I hope you’ll check out this month’s issue of Dragon+ Magazine, and it inspires you to grab your dice. After all, the entire point of being in the gaming industry is to create memorable (and fun) experiences for you. Roll thee well!

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