[New Release] One Night in the Catacombs Urban Fantasy Party Game

One Night in the Catacombs | a party game for three or more Guests | Monica Valentinelli | Cover Art

One Night in the Catacombs begins with your invitation to a fancy party that takes place in Naples, Italy. You and your friends are influencers invited to explore a newly-discovered section of the Catacombe di San Gennaro at midnight. You are all Guests who begin play as yourselves, just as you are now.

One Night in the Catacombs is a party game for three or more Guests (or players). In this edition, you’ll find:

  • set-up instructions
  • setting
  • rules
  • suggestions for props
  • examples
  • advice for your Maven (or host)
  • customizations for LARP and tabletop play
  • …and more!

As the title suggests, this party game can be played in one evening.

When asked why she set her party game in the catacombs, Monica said:

“After getting caught up on my favorite shows, I wanted to design a fun party game that didn’t take a long time to learn and could be played in one night. When I was brainstorming themes, my first thought was ‘How about necromancy?’ Only, it’s really hard to find an affordable lich these days and teach folks the proper spells in a few hours. Frustrated, I skimmed Twitter and was inspired by #MosaicMonday. The catacombs seemed like a nice, thematic compromise–with huge apologies, of course, to actual archaeologists and historians.”

Worried about dice? Playing cards? Need to skim the rules first? Don’t worry! The setting, rules, and objectives are presented to you as part of your gaming experience. When you download this game, you’ll find you already have everything you need to play.

Your Maven will also find stylistic suggestions to help guide your party with a feather-light or firm hand. And for the gaming aficionado, you’ll read about the game’s design philosophy, player tips, suggestions for props, and a FAQ, too–plus bookmarks!

For more games by the designer, browse games by Monica Valentinelli on DriveThruRPG.com.



Hunter the Vigil Second Edition Now Available

Hunter the Vigil Second Edition Logo

Hunter: The Vigil 2nd Edition has been officially released!

Please help Monica extend a hearty congratulations to all game designers and artists who contributed to Hunter the Vigil first and second edition. Want awesome designers to follow? Check out her FlamesRising.com interviews with several Hunter the Vigil Second Edition creators on her team. This game would not exist without them.

Monica would also like to thank James, all the streamers, and backers. Like all Kickstarters, the Hunter: The Vigil 2E Kickstarter was extremely time-consuming. The good news? Monica said recently that: “James was a joy to work with. I greatly appreciated his support and Hunter love from backers. Couldn’t have cheered for Hunter without them.”

You can purchase a copy of Hunter the Vigil Second Edition on DriveThruRPG.com or check out Monica’s other games including the free-to-play Lit RPG Underwater Memories.



BooksOfM Year-End Summary and 2021 Publications

Hello and welcome to my 2021 year end summary!

Instead of simply listing my credits like I did in my 2020 BooksOfM publications post, I want to share a more substantive update. The list follows and only reflects published works not what’s in progress.

2020 was, in my mind, a successful year because I survived the pandemic. Yes, I lost a lot, much like so many of you, but at the same time? I am incredibly lucky, because I am still here. To help me get through months of quarantine and endless amounts of waiting, I made a list—well over 100 items long—of all the things I wanted to do, learn, or try. If 2020 was “Wake Up. Kick Ass. Repeat,” 2021 has been revised to: “Wake Up. Plant a Seed. Help it Grow.”

It has been a quiet year, a year of personal development and growth, a year of cultivating, cutting, and harvesting, a year of being “off-stage” to work, find new gigs, and write on spec. I started the year not knowing how I was going to plow through 2020 Round Two with an article sale 101 Softly Delivered Writing Lessons to Apex Magazine and two 30-day challenges: a month-long art challenge I posted at BooksOfM on Ko-Fi and a month-long poetry challenge I published through BooksOfM on Patreon. (You can find the poems when you become a patron; you can also read about my decision not to publish a chapbook.) The poetry was emotionally draining, so I took a break to refuel my proverbial well and focused on social media management—making images for my existing/upcoming releases—along with a presentation about new players at the GAMA Expo Online.

Then, in April (following my hilarious-to-me Artisanal Writer April Fool’s joke news of vaccine availability started to circulate and I breathed a little easier. (Okay, a lot.) It helped I also had something fun to focus on: Sirens: Battle of the Bards Kickstarter. I signed on to write for the 5E campaign setting; that work is now complete and I really loved the experience and my contribution to the larger world.

In the Spring, I also taught a couple of writing workshops through the Rambo Academy for Wayward Writers using tarot and ways to generate stories. I’m happy to report that my not-so-secret secret is slides; I do prep well ahead of time. It helps me keep time and the students engaged. In the middle of a very busy month, I was surprised to find out my short story “Scritch, Scratch” from Haunting Shadows for Wraith: The Oblivion was a 2021 Scribe Awards Nominee.

This Summer, I shifted gears to focus on community content and prepare for my first guest appearance in two years at GameHole Con 2021. I released the “Eyes of Spiragos” adventure for Scarred Lands, then drafted a pair of adventures I wanted to playtest along with a city building workshop, interview questions for my Rethinking Fear in Horror Games with Megan Connell, fundraising for Extra Life, etc. The show was packed and I’m very grateful for time spent with wonderful peers, fans, and friends.

Also in October, I was invited to participate in the Infinite Masters program for Pathfinder, published two releases, and then announced I’m part of a super exciting project—Tales of the RED for the Cyberpunk RED RPG. In November, I completed the first drafts and handed those in! More on this upcoming project later.

Now, as I inch closer to 2022, I’m wrapping up the year to (hopefully) leap forward in 2022. In December, I typically spend time free writing to reflect on the prior year. So how did I line up with my public-announced resolution to write for myself every day? Well, hilariously that is exactly the spot where I ended up, just not in a way I expected it to. When I wrote that resolution, I thought it meant: “Work on my own IPs every day.” Or, to not write for someone else. Except, this year I rediscovered joy in everything I wrote—from marketing copy to Cyberpunk. (Especially Cyberpunk!!!!) Now I really do “write for myself” every day, no matter who I’m volunteering/working with or for, in the healthiest, loving way possible.

This year, I’m tabling my Writerly Accountability post; setting goals has been great, mind you, but friend I need a vacation. Sunlight would be nice, too. And an ocean or three.

On that note, here’s my 2021 publications:

Published Fiction in 2021

“From an Honest Sister, to a Neglected Daughter”, Sisterhood: Dark Tales and Secret Mysteries, 2021, Chaosium Publishing

“Revenge of the Deceiver” short story, Pathfinder, 2021, Pathfinder Infinite

Published Games

Sea of Legends board game, 2021, Guildhall Studios (IF)

WORLD OF DARKNESS GHOST HUNTERS, 2021, Onyx Path Publishing/Paradox Interactive

EYES OF SPIRAGOS, a Scarred Lands 5th Edition adventure, 2021, Slarecian Vault

UNLIKELY COMPANIONS, Pathfinder First Edition, 2021, Pathfinder Infinite

October Announcements, New Releases, and Classes!

Hello readers! I have several announcements to share with you today. For your convenience, I’ve collated them all into one giant update.

New Story with Character Rules

I’m pleased to announce I am an Infinite Master and released two titles today. Pathfinder Infinite is a new community content program for Pathfinder 1st and 2nd edition as well as the space-themed Starfinder.

Revenge of the Deceiver

My short story is a “buddy villain” tale titled Revenge of the Deceiver and includes 10 adventure seeds. Set in the necropolis Aerduin’s Folly, it pairs one of the reincarnated serpentfolk with an exiled goblin named Scribbleface.

Click here for Revenge of the Deceiver. This horror story is $1.99 and is available in PDF, mobi, and ePub formats.

I also released Unlikely Companions as a complement to this Pathfinder-inspired tale. If you dig the tale of Chissinilath the Reincarnated and Scribbleface, or want new NPCs to use in your Pathfinder 1E campaign, you’ll find stats, tips, and write-ups for both characters.

“Unlikely Companions” is available because of Scott Holden’s extensive rules knowledge. We worked together on Dagger of Spiragos and Ring of Spiragos for Scarred Lands, and he dropped everything to help.

Click here for Unlikely Companions. Available in PDF format for 99 cents. Compatible with Pathfinder First Edition rules.

Click here to view the Spiragos-themed Scarred Lands adventures. Available in PDF format at multiple price points. Compatible with Pathfinder First Edition and 5th Edition rules.

In-Person Workshop and Virtual Class

I’m teaching twice this month: A city-building workshop at Gamehole Con, and a virtual Horror in Gaming class on Halloween!

City Building Workshop: At Gamehole Con, I am teaching a city-building workshop to help you create settings for towns, villages, and cities where your characters live and thrive. Just a few spots left!

Virtual Horror in Games: On Halloween, I’m teaching a Horror in Games workshop through Rambo Academy for Wayward Writers. Perfect for DMs, narrative designers, and authors interested in fluid story dynamics. All participants will receive a full set of class slides. Sign up now and reserve your spot! kittywumpus.net/blog/class-horror-in-games

If you’d like to suggest a class or workshop you’d be interested, please use my contact form. I am starting to plan my 2022 schedule and am open to feedback.

Out Now! New Supplement!

Also new this week is World of Darkness: Ghost Hunters for Wraith: The Oblivion 20th Anniversary Edition. Several contributors worked on this—including me!

World of Darkness Ghost Hunters

This supplement is full of lore and narrative tips for running a story-centric game set in the World of Darkness. A great companion to this supplement is Haunting Shadows, which includes my 2021 Scribe Award-nominated short story “Scritch, Scratch”.

Click here for World of Darkness Ghost Hunters. Available in print and digital formats.

Click here for Haunting Shadows. Available in print and digital formats.

Halloween Sale at DriveThru

As you’ve probably guessed, several of the games I’ve worked on are genre-related and almost always include mystery, magic, and mayhem—sometimes all three!

To participate in the Halloween sale, click here! You’ll find a list of several titles in print and digital that I wrote, designed, or produced.

See You at GameHoleCon!

Last, but not least I’ll be at GameHole Con next week! I’ve got several events and panels planned—plus a virtual chance to watch my charity game!

Thursday, October 21

Noon: The Box of Knowing 5th Edition adventure – SOLD OUT

4:00 pm: Working With Established Worlds seminar – TICKETS AVAILABLE

Friday, October 22

10:00 am: City Building Workshop – 4 TICKETS LEFT!

1:00 pm: The Shadow Labyrinth 5th Edition adventure – SOLD OUT!

6:00 pm: Rethinking Fear in Horror Games with Dr. Megan Connell – GOING FAST!

Saturday, October 23

6:00 pm: One Night in Ravenloft, a live stream to benefit ExtraLife. – TICKETS AVAILABLE!

Sunday, October 24

10:00 am: The Shadow Labyrinth 5th Edition adventure – SOLD OUT!

Monica Valentinelli GameHole Con 2021



GAMA Expo Online: My Talk about New Players

Acquiring New Players | GAMA Online Expo

Hiya! I wanted to let you know I am presenting at the 2021 Online GAMA Expo. This particular topic is one I’m passionate about, and I wanted to talk a little bit about why that is today.

The term “new player” is one that should be defined whenever we’re designing, presenting, or selling games. Before we can acquire new players, we need to define that audience. So, who is a new player?

Well, that’s complicated because there are a lot of nuances to consider. The term “new player” is not exclusive to the phrase: “I don’t know how to play games.” Often, new player translates to: “I don’t know how to play your game.”

If you’re curious for a longer preview, you can read more about defining new players in my newsletter.



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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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