Guest Post by Phil Brucato: Green Room Writing

Today I’m happy to turn my blog over to acclaimed author Phil Brucato. Phil is a professional author with years of experience under his belt. Although he shares a background with me in the hobby games industry, Phil has branched out and has been published alongside many well-known authors. This article talks about writing from an unusual, yet necessary, perspective.

Not everything in a story happens on the page. When an author writes material that occurs “offstage,” that so-called “green room writing” may inform the events that the audience sees. Giving foundations for the characters, their motivations, personalities and activities, green room writing may well feel like wasted effort. Trust me, though – it’s really not.

I coined the term green room writing when describing the many false starts I had with my short story “Ravenous.” An intense urban faerie tale inspired by my experiences in a heavy metal group, “Ravenous” featured the implosion of the narrator’s band in mid-gig. The story’s first few drafts began in the “green room” – the often-cramped backstage space where performers wait before a show. My original versions of the tale started with the bandmates sniping at one another while a warm-up group performs out front. By the time the first show ends, all five members of the narrator’s group are ready to blow… and soon do.

It didn’t work for me, though. The characters seemed realistic, the dialog zinged, the tension radiated in all directions… and yet, it didn’t work. I pounded through two or three drafts of the opening like this, wondering why my inner critic kept pouting at it.

Then it hit me: The action didn’t begin in the green room. It started as the band stepped onstage – tense, pissed off, surging with adrenaline and facing a drunk, voracious crowd.

“Ravenous” doesn’t kick in when the music does – that option seems too abrupt, and doesn’t give the reader time to care about the characters. (I know; I wrote that version, too.) The tale starts just before the lights go up, with five fiercely terrified young people ready to pounce and be pounced on in return. “I’ve got that just-before-the-cages-open feeling in my chest,” says our narrator, Nikita. The bomb’s just about to explode, and in the next few paragraphs, it does.

By the time I wrote the band’s detonation, I knew every character on stage. Each one spoke with a distinctive voice; each had a unique personality. I knew how the bandmates looked, what they wanted, why they blew up in the ways they did. That scene essentially wrote itself. From first draft to final, I changed hardly a word of it.

I was able to write that scene the way I did because of the various passes I’d run through in that green room. Although they didn’t appear in the final story – nor should they have appeared – those literally offstage brainstorming sessions informed all that followed afterward.

Green room writing can feel frustrating. Personally, I get annoyed when my Muse dictates something that probably won’t make it to the final draft. I often feel like I’m wasting my time, and that goes double if I actually like what I’ve written and know at the time that no one but me (and possibly my editorial first-readers) will see it. That said, I realize that green room writing is helpful… even, sometimes, essential to a good story.

Sure, I’ve written many tales that leapt full-force from my imagination, with engaging characters and fascinating action intact. It CAN happen that way… but it doesn’t always. More often than not, especially with long or complicated storylines, I need to “waste” time and words figuring out what happens in the green room. As frustrating as it might be to throw scenes out or re-write that damned first hook yet AGAIN (yes, Holy Creatures To and Fro, I’m looking at you!), those secret stories we tell in the green room can make the ones seen in the spotlights sing.

About Phil Brucato

A professional author for 20 years, “Satyr” is best-known as Phil Brucato, the driving force behind the award-winning RPGs Mage: The Ascension, Mage: The Sorcerers Crusade and Deliria: Faerie Tales for a New Millennium. Beyond his RPG work, though, he’s also published…

  • The anthology RAVENS IN THE LIBRARY, a benefit collection featuring Holly Black, Charles de Lint, Neil Gaiman, Laurell K. Hamilton, Amy Brown, Carrie Vaughn, Terri Windling, Midori Snyder and many others. For details, see http://www.sjtucker.com/ravens.html.
  • Short fiction (the magazines Weird Tales, newWitch, The Tomb, Cyber Age Adventures and The Morning Star, plus over half-a-dozen anthologies from Daw, Masquerade, Harper Prism, White Wolf and other publishers).
  • Essays, columns and interviews (newWitch Magazine, Realms of Fantasy Magazine, Disinformation Press, beat-a-go-go.com, Fantagraphic Press, Citadel Press and Knights of the Dinner Table, plus several local newspapers and weekly magazines).
  • Comics (White Wolf Publishing, Infobia Magazine) and a forthcoming webcomic called STRING THEORY.
  • Novels (the Ascension Warrior trilogy)
  • …and a variety of pending-publication projects.

    Not everything in a story happens on the page. When an author writes material that occurs “offstage,” that so-called “green room writing” may inform the events that the audience sees. Giving foundations for the characters, their motivations, personalities and activities, green room writing may well feel like wasted effort. Trust me, though – it’s really not.

    I coined the term green room writing when describing the many false starts I had with my short story “Ravenous.” An intense urban faerie tale inspired by my experiences in a heavy metal group, “Ravenous” featured the implosion of the narrator’s band in mid-gig. The story’s first few drafts began in the “green room” – the often-cramped backstage space where performers wait before a show. My original versions of the tale started with the bandmates sniping at one another while a warm-up group performs out front. By the time the first show ends, all five members of the narrator’s group are ready to blow… and soon do.

    It didn’t work for me, though. The characters seemed realistic, the dialog zinged, the tension radiated in all directions… and yet, it didn’t work. I pounded through two or three drafts of the opening like this, wondering why my inner critic kept pouting at it.

    Then it hit me: The action didn’t begin in the green room. It started as the band stepped onstage – tense, pissed off, surging with adrenaline and facing a drunk, voracious crowd.

    “Ravenous” doesn’t kick in when the music does – that option seems too abrupt, and doesn’t give the reader time to care about the characters. (I know; I wrote that version, too.) The tale starts just before the lights go up, with five fiercely terrified young people ready to pounce and be pounced on in return. “I’ve got that just-before-the-cages-open feeling in my chest,” says our narrator, Nikita. The bomb’s just about to explode, and in the next few paragraphs, it does.

    By the time I wrote the band’s detonation, I knew every character on stage. Each one spoke with a distinctive voice; each had a unique personality. I knew how the bandmates looked, what they wanted, why they blew up in the ways they did. That scene essentially wrote itself. From first draft to final, I changed hardly a word of it.

    I was able to write that scene the way I did because of the various passes I’d run through in that green room. Although they didn’t appear in the final story – nor should they have appeared – those literally offstage brainstorming sessions informed all that followed afterward.

    Green room writing can feel frustrating. Personally, I get annoyed when my Muse dictates something that probably won’t make it to the final draft. I often feel like I’m wasting my time, and that goes double if I actually like what I’ve written and know at the time that no one but me (and possibly my editorial first-readers) will see it. That said, I realize that green room writing is helpful… even, sometimes, essential to a good story.

    Sure, I’ve written many tales that leapt full-force from my imagination, with engaging characters and fascinating action intact. It CAN happen that way… but it doesn’t always. More often than not, especially with long or complicated storylines, I need to “waste” time and words figuring out what happens in the green room. As frustrating as it might be to throw scenes out or re-write that damned first hook yet AGAIN (yes, Holy Creatures To and Fro, I’m looking at you!), those secret stories we tell in the green room can make the ones seen in the spotlights sing.

    This article was written by Phil Brucato and has been republished with his permission. For more about this acclaimed author, read his full bio and other shenanigans on Phil Brucato’s LiveJournal.

    Announcing My New Column at How to Write Shop

    howtowriteshop.comThis month I started writing a new series of articles for a website called the How To Write Shop. This new website launched a few months ago and is designed to help aspiring writers learn how to write.

    In addition to the strong emphasis on fiction from professional authors like Lori Devoti and Alex Bledsoe, I will be popping in on a monthly basis to help provide advice related to areas in non-fiction and marketing. This month, I ask a pointed question to kick things off. Why Are You Writing and Publishing Online?

    Most people and businesses have no idea why they’re online; they know that it’s important, but they don’t have that other piece to the puzzle so they often wing it. Questions to ask yourself might be: Are you informing or entertaining? Are you giving people the chance to act? Trying to attract more readers? If so, why? Build awareness? Do you want to rank for keywords using search engine optimization (SEO)? To sell books? What? — SOURCE: Why Are You Writing and Publishing Online?

    This article clearly outlines my take on writing for the web. The short version? Have a plan! For more information, be sure to check out my article this month or take a peek at some of the other articles on the site. Until next time, write thee well!

    My Guest Post: Grammar in Your Alien Language

    For November, I got the chance to dig into my How to Create an Alien Language series again over at the Apex Book Company blog. This month, I talked about developing the grammar for your alien language and offered a suggestion for a simple exercise.

    Take a look:

    To streamline the rules for your alien language’s grammar, I recommend using your names as an anchor. From there, figure out what you don’t want to use. For example, does your alien language have prepositions? Articles like “a,” “an,” or “the?” What about adverbs? Without any modifiers, your grammatical structure can be easier to write because you’re taking out some of the elements that can make grammar pretty complicated. By doing so, you’ll also minimize the need for punctuation or contractions. The minute you throw a comma into the mix, for example, you’ll probably wonder what the rules for comma usage are. Again, here the trick is to limit yourself to what you will and won’t do rather than what you could do. For right now, you’ll be better off focusing on the fundamentals of your grammar rules rather than getting distracted by dangling participles or prepositional phrases. — SOURCE: How to Create an Alien Language: Grammar Fundamentals

    Based on the success of this series, I’ll probably write a few more articles about grammar before I wind things down. There are so many different directions to go in that I know I’m not quite done yet. To read the rest of the article, be sure to hop on over to Apex Book Company and check out ,em>How to Create an Alien Language: Grammar Fundamentals.

    I’d also like to take a moment to mention that Jason Sizemore, Apex Book Company’s editor-in-chief, is looking for a blog editor and a slush wrangler. Both are volunteer positions at the present moment, but Jason is a savvy guy who knows exactly what he needs. If you’re looking to get your foot-in-the-door with a growing small press publisher, this is the way to do it.

    Cheers!

    My Free Halloween Story at FlamesRising.com

    Hi everyone,

    Just wanted to pop in and mention I have a free flash fiction piece up at FlamesRising.com today for Halloween. Entitled A Different Kind of Treat it’s a Halloween take on an old fairy tale.

    Here’s a preview of the story:

    Blood-red shafts of sunlight filter through a dirty cabin window, kissing a row of colorful glass bottles. One by one the bottles shine with anticipation as they reveal their grisly contents. Three eyes spin in a green flask; a pair of wings beats urgently in another.

    “What’s that, Momma?” A child’s finger points to a jar of wrinkled entrails sitting high on a kitchen shelf. The boy, who stands about three feet tall, is covered in dust and flour. His skin is marred with muddy blisters.

    “Oh nothing special, Alwin,” Belinda replies airily as she pulls a frilly apron over her head. “Just something I cook with now and again. You hungry?”

    “Want candy.” Alwin rubs his bloated stomach. “Chocolate, ’specially.”

    She flashes him a crooked grin and picks a small book off the burnished wood counter. Has it really been a year since she last used her recipe book? Lately, it seems like all of her time has been devoted to nursing Alwin. No matter what she gives him — cinnamon, tincture of licorice or willow bark roots — nothing seems to help him get any better.

    To finish reading the story, go to my free Halloween flash fiction at FlamesRising.com.

    Hope you’re enjoying your holiday!

    Free Horror Movies and My Articles at Crackle.com

    Crackle.com Halloween CollectionThis month, I had the pleasure of writing for free movie website Crackle.com. Not only did I get to pick whatever horror movies I wanted to write about, I got the chance to watch them for free on their new site.

    Movies are available for free either online or through your PS3. If you don’t like these films, be sure to check out Crackle.com’s Halloween movie collection for some other scary movie options.

    Here’s a preview of my series entitled, “A Fan’s Guide to Scary Movies.”

    • A Fan’s Guide to Scary Movies: 13 Ghosts – The opening credits for 13 Ghosts really grabbed me. There’s groaning, there’s moaning, and there were thirteen ghosts rolling right down the screen. Immediately after the credits, William Castle popped up with a message to the audience about a “ghost viewer.” At different points in this primarily black-and-white film, the audience was encouraged to use a pair of glasses to either see or avoid the ghosts by looking through red or blue lenses.
    • A Fan’s Guide to Scary Movies: The Blob (1988)The Blob portrayed is pretty interesting to me. It’s more than just pink goo that slithers its way across town. It’s an amoeba that can ooze, twist, digest and grow. Sometimes it’s fast and other times it’s slow. Since this life-form has the properties of a thick liquid, it can get beneath you by worming its way through the sewers or drain pipes, too. The thing that I thought was pretty cool was that it can also spontaneously generate. Separate a piece of The Blob from the rest of its mass, and you have micro-blob!
    • A Fan’s Guide to Scary Movies: Mary ReillyMary Reilly is the type of horror movie that takes you by the hand and draws you into the bleak time period from the very beginning. Since this movie was based on a familiar story, the film’s perspective is told from a servant who lives in Dr. Jekyll’s house. This technique really worked for me. I felt like I was standing on the top of a long, winding stairwell and every minute that went by brought me closer to the bottom of a dungeon. The suspense here resonates through the oppressive lifestyle of the master-slave relationship; the wealthy doctor’s staff has a big impact on the plot. In a way, every servant in that house gives the doctor whatever he needs by handing him his desires through an invisible wall.
    • A Fan’s Guide to Scary Movies: Tsui Hark’s Vampire HuntersTsui Hark’s Vampire Hunters is what I would describe as a “mosaic” movie that’s driven by fast-paced, ass-kicking action. Set in seventeenth century rural China, there are several different characters and plots that keep the fight scenes fresh. The main storyline is about four, suave martial artists with over-the-top names like “Thunder.” Together, they and their wise master hunt down a king vampire. Only problem is, their trusty vampire compass leads them to an estate where nothing is as it seems. Things quickly slide downhill from there.
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