My New Series of Horror Movie Articles on Crackle.com

Crackle.com | Free Movies and TelevisionWhile every day is Halloween for me, this time of year brings out the best in a lot of free television and movie websites like Crackle.com.

This week, I delivered a series of articles about horror movies for Crackle.com from a fan’s perspective. Today, you can read about the classic horror film 13 Ghosts, which was produced by William Castle. For those of you who have seen the modern remake starring Tony Shaloub, I highly recommend you check out the original in black-and-white.

If you’re interested in a sneak peek, be sure to check out this paragraph. Here, I’m talking about the very first time I saw the Zorba’s new house in 13 Ghosts:

The first time I saw their new house, I remembered what I love about black-and-white horror movies. To me, haunted houses give a filmmaker the opportunity to really emphasize its towering windows, hidden passageways and heavy draperies using shades of black-and-white. Of course, the somber housekeeper really added to the mood, too. The second I saw Elaine Zacharides, I thought, “That has to be the Wicked Witch of the West.” And, it was! Played by Margaret Hamilton, Buck even accused her character of being a witch when he first saw her. — SOURCE: A Fan’s Guide to Scary Movies: 13 Ghosts

If you’re a horror movie fan, I would like to invite you to check out A Fan’s Guide to Scary Movies: 13 Ghosts.

What’s new for next week? Stay tuned and find out!

My Interview with Suvudu.com

Hi everyone,

Just wanted to drop by and let you know that a new interview with yours truly went up on Suvudu.com. I’m pretty happy with the way the interview turned out.

One of the questions was about how a recent reviewer pegged me as a “fearless author.” Here’s part of my answer:

You know, I’m the type of author and game designer who loves to experiment with my work. In that way, I’d say that fearless is an appropriate description. I’ve had a lot of people look at me in shock when I tell them I included my first draft in this e-book. Several other pros told me before I even worked on this that authors would be crucified professionally for publishing less-than-superior work. To me, I think that some readers might find a first draft a fascinating read. I view writing to be a process and if it makes sense, why not clue a reader into what went on behind-the-scenes? — Source: Interview with Monica Valentinelli at Suvudu.com

If you get the chance, drop by and check out The Queen of Crows interview at Suvudu.com.

As always, I really appreciate your support! Happy reading!

My Guest Post: Aliens, Naming and Naming Conventions

Hi,

Just wanted to drop a brief note that this month’s post over at Apex Book Company continues my series on How To Create an Alien Language with names and naming conventions.

In this post, a talk about how names and naming conventions are often a reflection of culture rather than a mechanical permutation of letters. Here’s a quote:

Whether you’re describing our world or an alien planet, any intelligent life form will associate values with a particular place or location. Some languages employ proper nouns that don’t have a meaning associated with it. Other languages that describe certain locations may translate to a string of phrases and is truncated for the proper noun. “Tall Mountain” may be one way of describing a mountain top. “Gateway to the gods” might be another. When it comes to naming conventions, there’s really no right or wrong way to do it, because the names are often a reflection of culture and technology. Take, for example, how common surnames like Miller, McGilroy, Johnson, etc. were created. Some were based on where you lived, who your father or clan was, or what you did for a living. Consistency in naming conventions depends upon where you live, your genealogy, and what period of history you live in. –SOURCE: Creating an Alien Language: Names and Naming Conventions

If you’re interested in this month’s article, be sure to hop on over to Creating an Alien Language: Names and Naming Conventions at Apex Book Company.

Cheers!

My Guest Article at Innsmouth Free Press

Hi everyone,

Thought you’d be interested to find out that I wrote an article about the appeal of Cthulhu in gaming for Innsmouth Free Press, a Lovecraft-inspired webzine. Written with the casual gamer in mind, I list some horror games that I enjoy and talk about why the Cthulhu mythos is a great backdrop for a horror game.

For hobby gamers, the idea of losing your sanity while investigating the things that go bump in the world of Lovecraft has a strong appeal because it gives the characters a very tangible cost to uncovering the truth. — SOURCE: Cthulhu In Your Game at Innsmouth Free Press

If you’re interesting in gaming, I hope you drop by to read my article entitled Cthulhu In Your Game at Innsmouth Free Press.

Also, I’d like to mention that as part of our FlamesRising.com Cthulhu Week promotion, the publisher at Innsmouth Free press wrote a guest article for us entitled Cthulhu Week: A Note from the Editor at Innsmouth Free Press. Be sure to read this informative article written by Silvia Moreno-Garcia and find out more about their upcoming anthology.

Guest Post: What’s in an Alien Alphabet? (Or Why Some Languages Are Really Fonts…)

While I was away at GenCon, Apex Book Company posted the next installment of my series on creating an alien language. This installment was a lot of fun to write, because I addressed the difference between creating an alien alphabet and designing a font, in addition to quite a few resources that you might be interested in checking out.

Part of the goal behind writing this post, is that people tend to confuse an alien font with a fully-develope alien language.

Here’s a quote from the article:

in many ways, your alien alphabet is a complex key that will serve as the building blocks for everything else you will do. Keep in mind that the order of the letters, symbols and numbers may or may not matter to you. The English alphabet, for example, doesn’t mean anything semantically when you put the letters in their proper order. The alphabet only becomes a crucial part of a language when you identify what the letters represent, combine them into words, or rank these words in alphabetical order. As a result, you have a built-in system to place permutations of letters, phrases and sentences into lists.

So, the first thing I’d like you to consider is to ask yourself if you know what an alphabet is. Well, I can tell you what it isn’t – it’s not a font! –SOURCE: Creating an Alien Language: What’s in an Alien Alphabet?

The article is really in-depth this time around, so if you have an interest in the topic be sure to check out Creating an Alien Language: What’s in an Alien Alphabet? on the Apex Book Company Blog.

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