Voynich Redux

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I blogged about the Voynich Manuscript quite a while ago, and since then I’ve read a few more books on the subject in my spare time(1). Yesterday, I watched a new documentary about the Voynich Manuscript called the “The Voynich Manuscript – The World’s Most Mysterious Manuscript” which addressed its age and speculated as to its author. The conclusion of the documentary was that it was written over the course of a couple of days in the 1420s(2), somewhere in a northern Italian city that had a fort with swallow (or dove) tail battlements. It also claimed that the intent matters, and that it’s possible that the manuscript text is gibberish while the images or not.

To me, this text screams “alchemy” for a few reasons, but not necessarily from a scientific perspective. Alchemy was (and continues to be) a blend of the metaphorical and chemical. Images, codes, symbols, and gibberish (which is thought to originate from the Islamic alchemist Jabir ibn Hayyan) were used to explore transmutation and the relationship between the masculine and the feminine. A pregnant woman, for example, was commonly used to represent the moon. So an image that “looks like” a series of pregnant women taking a bath, would (through the lens of alchemy) be the phases of the moon. Their modesty protected, would be apropros of the 15th century–especially if the book was, indeed, written in Italy which was heavily influenced by the mores of the Holy Roman Empire and Catholicism.

Lunar Phases

Timing, in occult terms, was very important to the success of any rite and, for alchemy, the Master Work in order to successfully perform a transmutation that was both physical and metaphysical. While the Master Work itself varied, key principles were often explored between alchemist and pupil or couples such as Nicholas Flamel (Yep, the Harry Potter character was based on him) and his wife Perenelle. Often, in history, women are overlooked and, in this case, I have yet to read a discussion about the aspects of gender in this work which, I feel, are hugely important given the role of gender in alchemic symbology. Hermaphroditic characters, for example, were also used to portray the perfect union between the masculine and the feminine or, as is usually the case, Hermes/Mercury.

The fact that so many plants were illustrated in the Voynich Manuscript is a different way of portraying that union, with the plant and its “seeds” being the fruits of an experiment when the Sun (male/heat/sunshine) and Moon (female/cool/water) shines down on the earth. Even so, the images would be based on an amalgamation of what the scribe knew or, in my mind, what that person was taught. Alchemists usually come in pairs, and are performing works that would be construed as heresy and grounds for trial and accusation of witchcraft. While the nobility and wealthy class might somewhat be immune to such claims, they would protect what is known as “The Golden Chain” at all costs. The Golden Chain is the handing down of knowledge from master to scribe and so on throughout the centuries.

In my mind, the text could be a combination of gibberish and code. Remove the gibberish, which is known only to the scribe, and the code emerges. I believe this is not the only text that was written at the time, and the book was either intended to be passed down to the next scribe, or was written in exchange for a large sum of money. The folios themselves might even have been bound or collected at a later date. After all, if you are teaching occult knowledge you wish to keep hidden from an Inquisitor, from the scrutiny of the Church, from rivals and greedy nobles who desire what you know–why just write one text if you intend to pass it on?(3) Or, alternatively, if you were paid to write alchemical knowledge by a wealthy noble, why bother worrying about whether or not you were telling the truth? You could generate something that looks like the real thing, without revealing what you actually know?

Regardless, one of the things I find interesting about the Voynich Manuscript(4) is the fact that every theory I’ve heard “seems” to be true. I am not certain we’ll ever find proof, but I do feel that the intent–the reason why these folios were produced in the first place–would provide some answers.

(1) I tend to read non-fiction before drifting off to sleep. It allows me to clear my head so I can dream about my plots and characters interruption-free. I tend to read fiction in a sitting for this reason, or listen to audio books.
(2) Interestingly, 1420 was a leap year which might have had significance in terms of occult timing as well.
(3) Several countries outlawed alchemy late 14th century/early 15th century due to the obsession with turning lead into gold. There’s an interesting book you can read titled: “Alchemy and Authority in the Holy Roman Empire.”
(4) Hey, some people are obsessed with aliens. Me? I like a good historical mystery to chew on every once in a while.

    Mood: Is my nerdness showing yet?
    Caffeinated Beverages Consumed: Not. Enough.
    Work-Out Minutes Logged Yesterday: 30. Day 8 in a row!
    In My Ears: Listening to the tail end of a so-so comedy hour.
    Game Last Played: Plants vs. Zombies I
    Book Last Read: Raising Steam by Terry Pratchett
    Movie/TV Show Last Viewed: Empire Strikes Back.
    Latest Artistic Project: Um… Let me get right on that.
    Latest Fiction/Comic Release: Gods, Memes, and Monsters
    Latest Game Release: Dread Names, Red List for Vampire: the Masquerade and Ghosts in the Black for the Firefly RPG.
    Current State of Projects: Read my latest project update and My Departure from the Conan RPG.


Janus Goes Both Ways

Janus Small

No, I have not been blogging much lately and I apologize for that. I’ve been taking advantage of the holidays and the wintry weather to revel in the silence of the season by getting caught up on Netflix and playing Dragon Age: Inquisition while dropping the F-bomb vigorously. I had every intention of posting a wrap-up from last year, but as I started to review my project updates I realized that I had already done a pretty good job of sharing what was going on work-wise already. Or, at least, what I could share due to non-disclosure agreements, professional concerns, and the threat of another deadline whizzing by(1). The biggest change, last year, was a shift in scheduling from a long-term gig based on a number of books to a regular day-to-day freelancing. I thought I was prepared for it, because I had a number of gigs lined up, but sometimes even worst case scenarios fall through. And, in my experience, that’s usually when Life, the Universe, and EverythingTM sends a stunning reminder that yes, mortality is a “thing” and bodies do have an expiration date (2).

To cope, I traveled a lot. Whined and bitched. Read a lot. Whined and bitched some more. Drank. Felt bad about the whining and the bitching, then played TetrisTM with the projects that slowly ramped up again. Did not feel bad about the drinking, though, as I did keep THAT in moderation. But, all things considered, I did wind up sliding back-and-forth, teetering over the abyss. It happens to everybody. It, going through a depression, happened to me. And yet? Over the holidays, I realized how very normal last year was, and how upset I was because of it. Normal, for all intents and purposes, didn’t feel like progress because it wasn’t extraordinary in any way shape or form. So over 2015!

Anyway, I hinted that work was variable last year for a variety of reasons in my progress updates. Part of this, I feel, was due to the fact that some potential employers would look at my slate of releases and assume that always applies to what I am doing right now, right this minute, with no flexibility or room for discussion. Mistaken impressions do seem to be a constant battle for me, because I’ve benefited from posting my progress updates in many ways. For example, they show I don’t just work on games(3) and, as another, they also help explain gaps in a release schedule. Ironically, my slate of projects is typically filled with releases that will be coming out in six months to a year or more. If there’s a huge rush of books, comics, and games announced here, it’s a reflection of work I’ve already done–with the exception of short-term projects or my own stuff. The moral to my story is this: if you read something posted online and come to a conclusion, try not to make decisions based on what you read. Ask! While I am a WYSIWYG kind of a person, I (like every other author with a micro-public profile out there) post different kinds of blogs for various reasons. Posting a progress update to avoid getting hired on a project is pretty much the exact opposite of what I’m hoping for.

Moving on. As the title of this blog post suggests, Janus (e.g. the Roman god January was named after) does look both ways: forward and back. Looking ahead, I’ve plotted out my annual goals based on what I want to do as opposed to what milestones I didn’t achieve last year. I feel this approach is giving me a better, more optimistic outlook and, to be perfectly honest, it switches up my strategy a bit to include That Which Is Uncomfortable in order to grow(4). I’m also thinking more holistically in terms of travel, health, etc. and started a fresh routine to balance sitting on my butt (e.g. writing) with hoofing it. It’s been a challenge so far, but it’s also giving me a new perspective to kick off the year and–super bonus points–I can achieve smaller milestones that keep me motivated.

Speaking of motivated… Apologies for cutting this off now, but I’ve got a manuscript that begs my attention. ‘Til next time!

(1) Without fail, every time I talk about deadlines somebody quotes Douglas Adams to me. That quote is so old and tired, Hrotsvitha herself is rolling her eyes.
(2) Deep Thoughts, by a writer who is decidedly not Jack Handey.
(3) Yes, believe it or not, I can/have/do write more than just games. Grammar be cursed.
(4) Go ahead. Say it. “You’re such a blah-de-blah INTJ blah-de-blah nerd.” YES I AM. If I don’t take my writing seriously, how can I expect anyone else to?

    Mood: Strangely zen.
    Caffeinated Beverages Consumed: My ass is dragging today. Doesn’t matter how much I drink.
    Work-Out Minutes Logged Yesterday: 42
    In My Ears: Pew! Pew!
    Game Last Played: Plants vs. Zombies II
    Book Last Read: Raising Steam by Terry Pratchett
    Movie/TV Show Last Viewed: Empire Strikes Back.
    Latest Artistic Project: Um… Let me get right on that.
    Latest Fiction/Comic Release: Gods, Memes, and Monsters
    Latest Game Release: Dread Names, Red List for Vampire: the Masquerade and Ghosts in the Black for the Firefly RPG.
    Current State of Projects: Read my latest project update and My Departure from the Conan RPG.


Codex Entry: A Letter from an Up and Coming Inquisitor

To the esteemed design team at Bioware and the publishing team at Electronic Arts:

I wish that time had permitted me to acquire Dragon Age: Inquisition when it was first released, but I was away on travel in lands currently unknown to natives of Ferelden, Tevinter, and Orlais. Sadly, as circumstances would have it, my schedule did not permit me to devote the required resources to play it. And, as the year went on, a series of misfortunes had further, negative effects on my ability to venture into the lands of archdemons and the Fade, magisters and the Imperium, mages and templars.

This has since been rectified, thanks to the gift I received from my partner in life and love during our Christmas (which is your Feast Day). I had just finished traveling through Ferelden for the first time as a mage, in Dragon Age: Origins and Awakening, and the events that occurred were fresh in my mind. While I did not revisit Kirkwall (I have been the Champion, but never the political leader as apparently the choices I made have never led to a full takeover of that fine city), I had played it before and had certain expectations for Dragon Age: Inquisition.

I am happy to report that Dragon Age: Inquisition has exceeded all of my expectations. I am a storyteller and designer of amusements by trade, and I was greatly surprised by the complexity and various levels of interaction with the characters–not to mention the love letters to the fans scattered throughout Ferelden and beyond. The reappearance of minor personages such as Dagda was a welcome sight, and the ability to immerse myself into stories littered behind every soldier, rock, cabin, and cave has allowed me to set aside my gloomy outlook in these dark days of winter and revel in my own curiosity as I travel throughout Thedas collecting shards, bottles, and (of course), herbs such as spindleweed and rashvine.

Though the darkspawn are a familiar, if not bleak, sight–the tales of the Black City, the stories the citizens of Ferelden, Antiva, Orlais, and Tevinterand are the beating of the Inquisition and I cannot go enough of them. Sadly, other stories and amusements require my time, for gold speaks louder than love, but had I the opportunity I would gladly negotiate the possibility of spinning yarns in this epic era. Truly, while it may seem I am a traveling merchant seeking to trade–there is no higher compliment I can give. For, any story I play, read, or watch that draws me in to tell stories of my own? To me, such an occurrence is the mark of a masterful storytelling team. And, while no work of art is without its flaws, I wish to thank you for your artistry, your willingness to listen to feedback, and your attention to detail. This is, by far, one of the best and most noteworthy experiences I have had in a long time.

May your futures be filled with new stories of your own, and your blades be sharp.

Yours,

The Lady Inquisitor

On Hunter the Vigil 2nd Edition Open Development

Following my announcement from last year that I am the developer for Hunter the Vigil 2nd Edition which features the Slasher Chronicle, I uploaded my first OpenDevelopment post titled: Hunter 2E OpenDev and Ashwood Abbey and the second one which is Tier Two Compacts and Globalization.

There are a lot of approaches to development, and managing this line will be very, very different from the Firefly RPG for the simple reason that the licensing and setting restrictions aren’t based on a TV show. Hunter: the Vigil was (and is) a widely popular game where you play a human hunter–for all the good, bad, and ugly that entails–fighting the supernatural. The line, which has had continued support since the corebook’s debut eight or nine years ago, will be getting a new edition and this is why I’m on board. In a way, I’m very lucky because I’m focused on enhancements as opposed to creating something from scratch. Since other second edition books for the Chronicles of Darkness have already been released, I have a lot of pre-existing material and systems to draw from to create a new edition–which is great. However, there’s a lot of tweaks I want to make, but to help me make better decisions I am using Open Development as a way to get feedback prior to writing the outline for the corebook.

This, too, is a huge departure from Firefly, as setting restrictions for Hunter aren’t overly specific, nor are they related to the show so I have more flexibility to start with within the conceit of hunting monsters. Here, I’m building a new edition off a hugely strong foundation, and I get the opportunity to have fan feedback because of the relationship between Onyx Path Publishing and Paradox Entertainment. This is a pretty big deal to me, because though as a developer I have to weigh decisions for all kinds of players (meaning I need to avoid one-true-way-isms and focus more on the toolkit approach that Hunter originated with), I can hear from fans what their reasoning is behind what they like about the game. And, most importantly, how certain decisions impact play at their tables as opposed to what they’re gleaning from reading the text itself.

It’ll be interesting to see how OpenDev shakes out, once I get to the rules portion of the conversation, but for now I’m tightly focused on clarifying what those enhancements might be (e.g. tiered play, slashers, etc.) to set some bones down before proceeding. This will also enable me to see where the holes are before proceeding with an open call for writers, especially since I’m keen on lifting the game to a truly global level.

If you’re interested in reading OpenDev, I’ll link to them in my project updates or you can follow along by visiting the Onyx Path website at www.theonyxpath.com.

Progress Report #9: A Storm Has Passed

Last time in Project #8, I updated you with news about the Firefly RPG, including several awards the line won, and mentioned several balls in the air following a Twitter/FB sabbatical in September. As of today, I’m caught up on everything (e-mails, included), and am heavy on the pitch phase, but I’ve got some updates for you that follow after some words about the intersection between research and reality.

This year, I wrote a lot of alternative history and that required loads of research, ranging from the Inquisition to Western colonization and Mussolini-era’s Italy. The key refrain, over and over, that kept coming up was the difference in motivations and values between oppressor and the oppressed, colonists and natives, religious and less devout. This translates, of course, into the way that history is written, but also in the way that it’s perceived. There’s a lot of knowledge that has been obscured for many reasons, in part because the past is not always reexamined to incorporate a different perspective, especially if that alternate view represents a people (or in this case, several peoples) that were hurt, murdered, victimized.

Why go this deeply into the past? Roleplaying games, in particular, provide players with the unique opportunity to examine the past in the context of a game. In my experience, gamers are excellent, fantastic readers who will devour anything you put in front of them, and take that a step further by reading more on the subject. By addressing these topics within the confinement of the space provided, I know that other players and designers, such as myself, will dive into the past and learn more about it. And, while a lot of players might not make a correlation between past and present, especially since this research is put through the lens of alternate history, the material and the game can be both challenging and compelling because it makes villains, heroes, and the people caught in between all that more real.

In addition to roleplaying games, I find historical research is a fantastic way to dig deeper into worldbuilding. Though problematic tropes can be avoided, I feel that the only way to do that is to read multiple perspectives. For example, you might have seen the heated discussions about the Washington Redskins. The word “redskin”, however, has deep historical, cultural, significance that you can read about here. Reading how the past has led to the present, gives writers a deeper sense of the semantic and literal significance of words, and I feel this is why it’s so important. Writing stories and designing games can be entertaining, sure, but I feel the future of media isn’t to repeat the past for the sake of repeating it, especially since we have faster access to more materials to do deeper research than ever before.

Games

Speaking of gaming, I have some fantastic updates for you. As of today, all of my current gaming commitments are complete, but there are more in my future.

  • World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. My role in this project is now done, and it’s off in the ether of post-editing and development.
  • Vampire the Masquerade: Ghouls – My role on this, too, is now complete, and is in post-editing and development.
  • Conan RPG – I finished my contribution to the corebook, and stepped down as the project manager. Jason Durall has taken my place.
  • Codex Infernus – The Kickstarter was successful, and my role is now done.
  • World of Darkness: Dark Eras II – Contributed to the Geist: the Sin-Eaters supplement for the 1580s-90s Roanoke Colony. The chapter has since been sent off to editing. Of all the things I wrote this past year, this was the most challenging for me.


Comics

I have been talking about how challenging comics is. So I’m going to continue mentioning what I’m doing to make this a reality.

  • Starry Alpha – Last time, I was working on outlines for an established property. Unfortunately, the line has been canceled so this fell through.
  • Pinefresh Theta – Pitch, full script, and sample sketches sent off to an anthology. I was rejected in favor of a different author, who wrote a similar story.
  • Sparkle Mega – Full pitch is still in the works for a short-term series. The pitch window hasn’t re-opened yet, so this got put on hold.
  • Red Sigma – In addition to pitching, I am going the small press publishing route for a collection. Still in planning stage.


Fiction

Phew! So many updates here… I got through half of NaNoWriMo (e.g. 25K) before I had to stop in favor of zombie projects and proofing that ate up a lot of time. The writing sprints greatly impacted my creativity, and the story got out of control so I had to rein it back in. There’s other stuff not listed here, too, but as 2016 progresses it’ll make more sense.

  • Upside Down: Inverted Tropes in Storytelling – Core of the anthology is done, and we’re working through open submissions.
  • Red Byte – Revisions put on hold.
  • Pratchett on Acid – 25K into the new novel, and it is…creative? Inventive? Heh, heh

  • Non-Fiction

    No new movement, here, but I wanted to remind you what I’m working on and what’s coming out.

    • Worldbuilding Book – I’m working with my agent to hone my pitches for interested publishers. Pretty excited about this!
    • For Exposure: The Life and Times of a Small Press Publisher – A book of essays written by Jason Sizemore, the publisher for Apex Book Company as part of the company’s 10 year celebration. I have written a satirical essay which is titled “The Case of the Mysterious Splatter.” It has footnotes. Many, many footnotes. It’s now available.
    • The Gorramn Shiniest Dictionary in the ‘Verse – This language guide for the Firefly TV show will be out this Spring from Titan Books. You can pre-order it now. Awesome!

    Thus endeth the latest update!

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