On Alternate History and Investigative Research

Spike and Giles... Together at Last

One of the techniques I feel very strongly about when writing alternate history which, in many ways, is a component of many games, stories, and reference materials I write, is to take an investigative approach to research. There are many reasons why I feel this is necessary, and much of my thoughts on the subject come from the mistakes I’ve made or from the realizations I’ve come to over the years as I’ve delved into this approach on many occasions, for many projects.

Often, in games this approach is crucial because the point of a game is to be immersed in a world where you, as the player, make choices for your character either by yourself or in a group with the guidance of a games master. In both, however, the more specific the details, the better the readers/players are able to submerse themselves in a world similar, but different, from our own. The ability to be inspired by historical events is also impacted by popular media, what you’ve learned in school, what you’ve internalized, etc. Thus, sometimes a writer’s research might turn up facts that are often misrepresented, which can push narratives and settings into new directions for the reader–but have been there all along. “The Aliens Built the Pyramids” is a common example, and the idea that ancient peoples were less intelligent and less capable than people today, often reduces their accomplishments and their humanity.

As another example, I’ve written about the Salem Witch Trials. Did you know that Salem Town and Salem Village were two separate, but nearby, places? Or that this unusual event occurred at the tail end of the so-call witch hysteria in Europe? Or that prisoners had to pay for their own room and board which often bankrupted them? Or that the female Puritan believers were often taught to read the Bible, but not to write? Or that the supernatural was blamed for everything that went wrong, even crops failing? Of course, you might have known all of those things (and more) already, but my point here is that stories often condense facts in order to best fit the plot and characters or, for a game, its setting and the potential of telling stories. Instead of having Salem Town and Salem Village, sometimes we’ll see representations set in “Salem” to simplify the setting. I didn’t do that, myself, but it’s not uncommon to see a hyper focus on a specific aspect of the Salem Witch Trials as opposed to the broader overview due to budgetary, time, and narrative constraints. This can result in the same story being told over and over again, which can hurt writers, editors, and designers because it forces us to do something extraordinary in order to bring a fresh perspective.

I’m of the mind that conducting research benefits writers and designers in many ways. It allows you to avoid repeating the same, tired tropes and presents you with better choices to tell a more compelling story and create better games, because you’ll have more information to work from as opposed to starting with the expectations everyone already shares that stem from prior coverage. After all, there have been many changes in technology which have allowed the facilitation of faster and better research materials than were previously available five, ten, and even twenty years ago, which means the expectation to get the background details is a lot higher, even though there’s also been a substantive rise in the need to produce stories and games more quickly than ever before in order to remain financially soluble. And, of course, even beyond the creative there is the 24-hour news cycle and the constant stream of information begging to be read and no guarantees that what you’re reading is based in fact(1).

But often, investigative research tends to get a bad rap not because it requires time or critical thinking, but because it necessitates the understanding that bias exists. This, unfortunately, can be highly politicized even though the existence of bias really doesn’t have anything to do with politics. It is, simply, how our minds work. Avoiding the acknowledgement of our own personal biases is where research can fall down before it begins, because it essentially means that we have to be open to the possibility that what we know is wrong. This fear typically manifests in an assumption that fiction is all just made up stuff and, if that’s true, then what’s the point of reading and analyzing historical materials for our made up worlds? For others, this might challenge personal beliefs that are held dear, and force uncomfortable thoughts that could bring about a change to the way we think or what we believe. As time passes, however, materials within the historical record will include what we create–games, stories, etc.–and readers are often influenced by alternate history to the point where misinformation becomes true(2), for that is the power of a story. In other words: what we make becomes part of the historical record and public consciousness, especially if our reach is broad. And, that carries with it a certain amount of power that can create both positive and negative effects. Some of these effects can and are mitigated by research.

When the historically-inspired details resonate positively, they can be a force for good because it may encourage people to question what they know, to correct misinformation by thinking more critically about a topic they haven’t before, or to feel empathy for another human being(3). When details reinforce misinformation or stereotypes, however, it can do a great deal of damage, even resulting in the bullying of children(4). The discussions about race or gender or what-have-you, which is also connected to bias, has been attributed to politics and often raises eyebrows for the simple fact that when a claim is heard it isn’t believed. “It didn’t happen to me, ergo I don’t believe it’s true because it doesn’t fit my worldview.” But, I find it sometimes is affected by the idea that non-fiction is written rationally, and those materials are part and parcel to investigative research. That same idea can also be shaped by the trust we do (or don’t) place in our source material and that, too, can be affected by bias as well.

While the idea that non-fiction is written with a rational mind may have some merit to a certain degree, all information is often relayed for a specific purpose of some kind, and its meaning or reception is impacted both by context and how words change meaning over time. An example of this is the discussion related to the term “redskins” and the intersection of that slur and the Washington Redskins logo. The history of the term “redskin”, according to Goddard in that article, evolved over many years. This is just one story why I believe it’s crucial to think critically and research when attempting alternate history. Not only does the meaning of words change over time, but the words we use impact different groups of people differently as well. If we are making games and telling stories to be widely read, we don’t know who that ideal reader or player is anymore–especially in an era where we can digitally distribute works all across the world at a touch of a button. This doesn’t mean, however, that we won’t make mistakes, or that we’ll always make choices based on what happened in history. There is no such thing as a perfect story, game, comic, painting, sculpture, etc.–there will always be flaws, because we are not perfect. However, for myself I feel that the best thing I can do for my publisher and for you (reader, player, etc.), is to do the best job I possibly can–and that means I have to research and work with my editors and fellow contributors to make smart, informed decisions for the final result.

Before I go, I want to give you two tips if you’re interested in investigative research. If you’re researching an event or a subject, try to find sources from multiple perspectives–even advertising!–as opposed to relying on texts written through an anthropological or a victor’s lens. A 360 degree view is hugely helpful, and it might even give you insight and perspective that you never would’ve achieved otherwise. One word of caution, however, if you are researching groups of people you don’t identify or associate with. I’d avoid finding “a” representative and then treat their words as indicative of how that entire group feels or thinks. People will always have a varying degree of opinions, and what you want ideally is a bell curve of perspectives whenever possible to avoid the extreme ends of the spectrum. That can be a challenge, for sure, but I feel it’s also very exciting. After all, you are not only connecting with other people in a unique way through your research, I find that your work will be positively impacted because you’ll make better, more informed decisions that can reach more readers and players. Plus, the more you take this approach, the faster you’ll be able to apply those techniques for your next project.

My second tip is to build a research phase into your project–even if it’s for a couple of hours to find a broad range of sources or time to read them. This phase will also help you manage expectations if you’re working for a publisher, too, because it’ll help frame your internal process so you can still meet your deadlines and boost your confidence knowing that you’ve got a strong foundation to work from. You might decide to do this after you’re done with your first draft, or you might do this before you write your story or design your game to figure out what perspective you’d like to take. Regardless, I strongly suggest not relying solely on other media sources in the same subject matter for your research, because you don’t know if non-fiction sources were used to create them unless you can find the bibliography that was used. That said, I find it’s always helpful to read broadly.

(1) An open letter about Irish slaves is a good example of this, given the coverage was addressed in Scientific American, which is a source given a lot of credence.
(2) Dan Brown’s “The Da Vinci Code” and its effect on religious beliefs comes to mind, here.
(3) For example, you might think about what happened when Alex Haley’s Roots first aired, or the movie Philadelphia, and the resulting conversations that occurred from them.
(4) There is a fair bit of work done, every year, around Halloween to explain why dressing up in feather headdresses and leather shifts hurts Native Americans regardless of tribe throughout the country. And yet, these costumes still exist despite the harm they cause. See also: there are dozens of links on the subject.

Announcing the Final List of Contributors and Tropes for Upside Down

Less than 48 hours to go, and I couldn’t be happier with the way the Upside Down: Inverted Tropes in Storytelling Kickstarter has gone. We have over 1,000 backers, and today I am happy to announce the final list of contributors. I’ve contacted everyone on the short list that I had contact info for, so if you do not have a response please let me know and I’ll be happy to follow up. Jaym and I are concerned about ensuring all of our authors are treated well; the caliber and quality of stories we received was nothing short of fantastic, and our decisions were very difficult to make.

Short Story & Poetry Contributors

Kat Richardson, Maurice Broaddus, Michael Underwood, Anton Strout, Shanna Germain, Ferrett Steinmetz, Haralambi Markov, Valya Dudycz Lupescu, Alyssa Wong, Nisi Shawl, Sunil Patel, Rahul Kanakia, Sara Harvey, John Hornor Jacobs, Delilah Dawson, Adam-Troy Castro, Alethea Kontis, Katy Harrad & Greg Stolze, Alisa Schreibman, Alex Shvartsman, Rati Mehrotra, Elsa S. Henry, Michelle Lyons-McFarland, Michael Choi, Michelle Muenzler, and Michael Matheson

Tropes Examined

Asian Scientist, Blind People are Magic, Chainmaille Bikini, Chosen One, Damsels in Distress, Epic Fantasy, First Period Panic, Gendericide, Girlfriend in the Refrigerator, Guys Smash, Girls Shoot, Heroine Loves a Bad Man, Jewish Magic, Love at First Sight, Manic Pixie Dream Girl, Prostitute with a Heart of Gold, Retired Pro’s “Last” Job, The Black Man Dies First, The City Planet, The Magical Negro, The Power of Names, The Singularity will Cause the Apocalypse, The Super Soldier, The Villain Had a Crappy Childhood, World Ends/Sets/Reboots, and Yellow Peril

Essayists

Patrick Hester, Lucy Snyder, A.C. Wise, Victor Raymond, and Keffy Kehrli

Essay Topics

Are Tropes Bad?, an examination of Detta/Odetta from The Dark Tower series and how it relates to the gothic trope Jekyll and Hyde, the differences between the hero’s journey and the heroine’s journey using Labyrinth as an example, tropes from a queer (LGBTQA+) perspective, and the intersection of race and culture with respect to tropes and cliches.

Thanks to You Upside Down is Funded!

looped gif

I’m coming off of a terrifying flu, and I’ve been remiss in sharing my gratitude with you. Upside Down: Inverted Tropes in Storytelling will now become a reality thanks to the efforts of so many outstanding humans.

My authors are amazing, our relationship with Apex Publications has been spectacular, and we’ve had great coverage from multiple sources include:

I hope you’ll consider checking out the Kickstarter if you haven’t already. We’ve got some great stretch goals lined up to further reward our contributors and fund a hardcover edition of the anthology.

A is for Awesome Authors, Apex, and an Anthology

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Now that the initial dread and anticipation of launching a Kickstarter has passed, I am having a blast. That sense of impending doom, for me, essentially boiled down to two fears: one) will backers like the concept and two) will they like it enough so I can ensure everyone on the project is treated well.

So far? So good! It’s only been a few days, and we’re already half-funded. Due to the rapid but steady pace of our milestones, I’ve posted more updates than I initially planned. Now that we’re mid-point, I can slow down a bit to avoid flooding our backers’ InBoxes. This is all very exciting, either way. Thanks so much for supporting Upside Down!

Here are the updates about tropes I’ve posted thus far, along with a silly meme that we cooked up:

Until next time… I’ve got loads of writing to do and a bit of fake spring cleaning. We’re due for 21 inches of snow next week!

On Surviving and Planning for Conventions

Kitten and Fish Avatar

It’s taken me many years to finalize a plan for approaching conventions, and I wanted to put my thoughts into writing today because I feel this (e.g. me getting a touch personal here) might help some of you who are struggling with this as I once have. I’ve opened comments up on this post if you have additional tips to share; hopefully some good discussions can be had. Who knows? Maybe I’ll learn a thing or two from you as well.

Size, People, and Purpose

First and foremost, I want to stress that convention experiences are often shaped by three things: size, the people involved, and its purpose. The smaller the show, the more visible the culture of that convention and its internal politics are. Thus, when something goes wrong all guests and attendees deal with the fallout in some fashion or, alternatively, benefit from all the wheels turning at the right time. The size of a convention ultimately leads to issues when there is a personality conflict or people who act in a manner that is accepted by one group, but condemned by total strangers(2). Now, we all have our personality quirks–myself included–and those tend to stick out in smaller groups. For example, one of my quirks is that I tend to laugh when I’m nervous and, if I’m REALLY uncomfortable, I’ll default to my total smartass state of being either on the inside (brain) or on the outside (foot-in-mouth disease). The more comfortable I am, the quieter I get or, alternatively, the more of my natural weirdness I can unleash upon the unsuspecting masses. Yeah, I know… Eyebrow-raising, eh?(3)

Okay, phew! I’m sure you have your own quirks as well. My point to sharing that bit, is that we all have them. Occasionally, I’ve found this translates into social anxiety with respect to meeting new people and this compounds the more people who have social anxiety at the same damn time. At a smaller show, it might seem like it’s easy to meet people–and it is–but often smaller shows will draw local folks who already know one another. This means that a smaller show can be filled with cliques that either get along great and welcome new people, or don’t get along and form silos. At a larger convention(4), on the other hand, while the general culture might be apparent, the specific personality issues aren’t as visible because you simply have more people.

Before I get to specific tips navigating shows, I want to talk about how important the purpose of a convention is and the demographic. For literary-based conventions, the purpose is generally to discuss books and interact with authors. Sounds simple enough, right? For me, I don’t feel this is specific enough to draw me to a show unless I am going there to build relationships. Make no mistake: small cons, or even con offshoots(5), are fantastic to get to know people provided there’s enough folks there who have the same goal. Not everyone does–especially with respect to writers. Maybe a fan on the concom petitioned to get [Insert Very Famous Author Here] at the show, because a book she wrote changed his life. Maybe a parent has a child who wants to write like said author, or a struggling writer wants to get to know that person for up close and personal advice. I’m oversimplifying here, but my point is that there are many reasons to get to know somebody, and that is as true at conventions as it is in Real LifeTM.

In many cases, my experience has been that the concom is comprised of volunteers who have invited an individual in order to honor their work and spend time with them. This person’s needs tend to eclipse all other guests, in part because there might be money involved or a legal agreement, such as a contract, to ensure they’re well taken care of. After all, someone like GRRM doesn’t need to go to cons, but does as a way of giving back to the community. Now, it can feel as if the A-list guests get a certain treatment and all other guests get the B or C, because that is exactly what’s happening behind-the-scenes. Every convention guest, however, knows that GRRM is a Very Famous AuthorTM and deserves to be a GOH. There is no need for any host to rub that in their guest’s faces by treating them poorly, or by reminding them just how much they don’t matter(6).

Personally, I often have better luck at larger shows for the simple fact there is more to do. I can watch or play a demo, visit Artist’s Alley, explore the dealer hall, listen to a reading, go to a panel or signing, etc. and not be, as my British friends like to say, spoilt for choice. Being on the professional side of the equation, larger shows are also harder to conduct business meetings, because fans have to come first due to the way the schedule is set up. Saturday morning, for example, at any convention is a logistical nightmare for portfolio reviews or business discussions. Sunday afternoon, on the other hand, can be a lot better provided most folks have cleared out by then. Here, too, there might be the sense of A-list, etc. but it’s not as omnipresent in a larger crowd. Still, you can glean a lot of insight from watching creators with large fanbases interact with their fans and other professionals. It greatly helps to be a fly on the wall, if you can, because you can learn a lot about conducting yourself at a convention when you’ve got a public profile. Always, always, always think about what might happen if you were in their shoes, because one day? You just might be.

To Go Or Not To Go

Now that you’ve (hopefully) gotten a sense of how I feel about cons in general, I’m going to talk about some of the questions I ask myself outside of the basics. Some of these questions use the word “research”; sometimes, I will attend a show to check it out before I participate in programming, especially if I’ve heard a lot of things about it.

  • Why am I going to this show? Is it to build relationships, see folks I haven’t visited with in a while, maintain business dealings, or use it for research?(7)
  • How much will it set me back? If the cost is too high, is there a similar con I can go to for the same reason?
  • What does the show’s website look like? Do they have programming listed from last year?
  • What are the convention’s policies toward harassment? Disability/access issues? Cosplayers?
  • Do I know the guests? Anybody who’s going?

Though this is a fairly short list, my criteria tends to be impacted heavily by the people involved. If I am expected to show up by myself, not knowing a single person, then I typically don’t bother unless I have to go (e.g. major award, publisher’s/agent’s recommendation, etc.). Or, alternatively, if I’m invited to a show I’ve been to and the same people, year after year, are invited with few changes? Then, I might withdraw and/or recommend other guests.

Con Prep

I’m channeling a little bit of my neuroses here, because the last time I told someone all the things I do for con rep, I got the incredulous look. Thankfully, I’m sitting here behind a computer screen ergo… Hrmm… I kind of dig the lists I’ve got started, so let’s go with that! Please note: I’m assuming that if you are a Mature Responsible AdultTM you don’t need things like budgeting/financial advice, so I’m going to skip talking about the monies.

Checklist

These are the things I usually bring with me to a convention.

    1. Silver Sharpie–great for signings!
    2. Portable USB rechargeable battery
    3. Bookplates
    4. Business cards: one with personal info for business associates, one generic for fans
    5. Small dice games (I dig Rory’s Cubes for storytelling-on-the-fly and Zombie Dice)
    6. Extra notebook for note-taking and pens, pens, pens
    7. Mini-Larabars for emergency purposes.

Scheduling

    1. Programming: In addition to signing up, I also watch the schedule when it goes live for panels I might be interested in.
    2. Dealer Hall: I find out what the hours are, and if any publishers/authors have a booth.
    3. Meetings: I set up business or personal meetings in advance with a half-hour buffer on either side in case of delays. Mileage varies on when meetings can be scheduled. This greatly depends upon the show, but in general? Don’t wait until the last, possible minute and, for the love of the gods, don’t set up a meeting with someone if you just want to shoot the shit. Every writer, myself included, needs to act out of self-interest at these shows in order to sell books, ink deals, continue getting work. Scheduling a meeting without actually needing to is bad form.
    4. Digi-Cal: I then plug programming into my phone, and I do this with impunity planning for: down/travel/sleep/flex/fitness time, meals, everything. Well, maybe not everything…but you get the idea. I strongly recommend planning downtime if you are overwhelmed by The People! to save your sanity.

Though my schedule might not be final at that pre-planning stage, what I have is a working template I can massage as needed. Having a visible schedule also helps me avoid accidentally leaning on a friend or acquaintance too much, which can happen if I’m having a crappy time.

As the convention approaches, I’ll also start outlining what I’m going to say on the panel as I have the tendency to drop F-bombs and get ranty(8) on certain topics which is not fair to my fellow panelists. So, I’ll use an outline technique to frame the points I want to make and, additionally, the questions that I might ask of my fellow panelists should the opportunity arise. If I get the panel list back and I can’t speak on a topic effortlessly, then I will also back out and ask to switch or recommend someone else whom I’ve touched base with ahead of time.

Alcohol and Parties

All right, I’m getting into “How many words did I write on this topic?”-land at this point, so I’d like to end this by talking about alcohol and socializing into the wee hours of the morning. Typically, I don’t drink more than a few cocktails unless I know the people I’m hanging out with well. If I do, I nurse those suckers for as long as possible. Some people go to conventions to party, sure, but that person is not me. I don’t mean that I’m against it, mind you, but I think about it like this: the folks I meet at a con are either people I’ll work with or plan on working with some day. Copious amounts of alcohol plus embarrassing moments tends to fare badly long-term, especially since I often communicate electronically with folks. If I don’t go to shows very often, then I have less chances to make a positive impression–quirks and all. I’d much rather karaoke or do something equally embarrassing all on my own, like play a game of pool, then get drunk in front of total strangers.

Of course, I’m talking about safety protocols. Your mileage will vary on this, but again… This goes back to the reason why you are going to a show. I often connect with my male friends and ask them to be my con husband; this is a person I know well (or trust) who will escort me back to my hotel, who I can signal if I’m feeling uncomfortable in a given situation, etc. My safety concerns might mean I cut my night short, or I stick to one or two parties instead of attending room parties on various floors. If a con husband (or trusted bestie, etc.) doesn’t make sense for you, then it doesn’t. But, at the very minimum, if you are going to any party that involves alcohol (or takes place outside of your hotel) I strongly recommend that you buddy up with a friend ahead of time. Apologies for launching into nagging mode, but I think this (partnering up) is hugely important, and I have many, many reasons/stories/etc. why I’m repeating myself on this.

Phew! I cannot believe how much I wrote on this subject. If you have advice I didn’t cover, or want to ask for clarification, please post. I want to hear your thoughts, and I’m sure my readers will as well.

Footnotes

So many this time they get their own header…

(1) This may or may not be a subtle hint that I’d actually like to write for the comic and/or Frog Thor!
(a) Yes, this is a footnote off of the original and I am shameless. Mea culpa.
(2) I am not referring to harassment here, as I feel that is a separate (but possibly related) issue. Rather, I’m painting the scenario broadly because harassment deserves its own blog post, and the topic has been covered extensively by People Smarter And More Experienced Than Me. Here, what I’m alluding to are the Five Geek Social Fallacies, or problems that might arise due to social awkwardness.
(3) No, no examples. Promised myself that I’d stop over-explaining. Really, the whole fun in getting to know someone is to pick up on this crap yourself.
(4) Say “small” is less than 5,000 people, and “large” tends to be 25K and up.
(5) By offshoots, I mean: programming tracks, workshops, etc. that are included under the primary show’s umbrella, but are run separately.
(6) Reasons why I don’t return to a con are actually very few, outside of the logistics for cost and time involved. Being treated poorly as a guest is a big ‘un, as well as not being able to provide constructive feedback.
(7) I don’t typically go to shows with the sole intent of having fun.
(8) Remember what I said about my quirks, earlier? Underneath this mild-mannered exterior, lies a fiery heart of deep, deep passion. This is one Italian stereotype I can pretty much guarantee, and my personality can sometimes eclipse others who are quieter and more introverted than I am. I try to be aware of the folks involved, because at a con? It’s their con, too. It’s not just about what I’m getting out of it.

    Mood: Eyebrow raise.
    Caffeinated Beverages Consumed: 5 minus 3
    Work-Out Minutes Logged Yesterday: 60
    In My Ears: Some Final Fantasy heavy metal nonsense.
    Game Last Played: Pandemic (Lost again.)
    Book Last Read: Shooooooot… There’s a pile I’m working through…
    Movie/TV Show Last Viewed: House
    Latest Artistic Project: Pain-in-the-butt ombre earrings.
    Latest Fiction/Comic Release: Gods, Memes, and Monsters
    Latest Game Release: Dread Names, Red List for Vampire: the Masquerade and Ghosts in the Black for the Firefly RPG.
    Current State of Projects: Read my latest project update and My Departure from the Conan RPG.


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