When the Work is Not Enough

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I’m wrapping the tail end up of a very dark period for my work. The subject matter – death – combined with news all around me and some really stupid b.s. forced me to question what I was doing. Was it work-related? Absolutely not. John, Phil, Steve (Jackson) and Company have treated me like gold. No, it was writing-related in that everyone around me started freaking out about “the lists.” Where did their book place? How many reviews did they get? Who’s selling better than they are? How many visits do they get? Who follows them back? Can they get a blurb from so-and-so?

I know this mood began in October because that’s when I mentally put myself in a deep place for a story I enjoyed writing, but didn’t want to write. It was painfully honest in a way that is so, so, so hard for me in my work. I normally leave the philosophy to the Kurt Vonneguts of the world, but down that rabbit hole I went for the sake of a story that made me cry.

It didn’t end there, however, because to get into this character’s head I had to think about my own mortality and what it meant. Add additional stories with death as a theme on top of that, and it nearly dampened my defiant spirit. As an artist, it simply means, I want my work to live on, to be enjoyed by others. But will it? Ah, that’s where my own lists came into play. Am I popular enough? Have I written enough? Am I accepted by my peers? And so on, and so forth, etc. Remember, I’ve been in marketing for many years, so I see past the b.s. I don’t call people on it, because to each his (or her) own, but running around worrying about all these things you can’t control is not only incredibly counterproductive, it’s damaging to one’s psyche.

This damage is what leads me to write this post today.

The publishing industry is in flux. It has always been ever-changing, unpredictable, and based on personal preference with a fair amount of relationship-building. There are cliques, yes, but there are also groups fans generate to support authors all by themselves. This is not the work portion of the publishing industry, this is the people segment. This is where these lists come from, because it’s no longer about writing a wonderful tale, it’s about what happens after-the-fact. The “list” is an author’s way of validating his or her work. It’s extrinsic rewards versus intrinsic and, to be brutal and blunt, this happens to every author because there will always be one more item on “the list” to measure ourselves by.

With me so far?

Hrmm… So what can we cross off our proverbial lists? We can nurture career opportunities and allow them to flourish, provided we err on the side of opportunistic and not ostrich, but you have to be on the lookout and know how to work with other people and not be an antagonistic jerk. (Although, I’m pretty sure the trolls I’ve come across probably wouldn’t remember me, because they’ve somehow taken it upon themselves to validate their work by putting other people down. Yes, there is a subset of jerks out there. And they can kiss my *ss. It’s hard enough being an author; there is no excuse for being a bully.)

Can you guess what happens when the extrinsic rewards we seek do not meet or beat the intrinsic love and value we place on what we do? That, right there, is when the work is not enough. It happens to EVERYBODY.

Regardless of opportunity, though, there still needs to be a “Yes, I believe in your work.” on the other end of the line. Please, take the spirit of these points and don’t min-max the specific words used. There is ALWAYS an exception to every rule, but my point still stands. We can set the groundwork for success, but there are no guarantees.

With that very long-winded caveat, here are many things that are not within an author’s control.

  • What most (not all) online and offline retailers like Amazon do to sell your books.
  • The internet. SERIOUSLY.
  • How many reviews you get.
  • How much PR you’ll have.
  • How many readers show up to your readings/signings.
  • What the reviews state.
  • How others are influenced by reviews.
  • How well your book will sell.
  • Finding an agent (or a good one) that wants to represent you.
  • Getting paid what you’re worth.
  • If you’ll get optioned or not.
  • If, when your story has been optioned for a TV show/movie, that it ever gets made.
  • What other authors think of you (or your stories).
  • Getting paid on time. (Or at all.)
  • Piracy.
  • Your competition. (If that even exists.)
  • How many books you have to write before you can earn a living.
  • What the next big “hit” will be.

So what is an author to do?

Take charge of the only thing we can control as creatives: the work itself. Leave the effing lists behind and let someone else worry about that. The more time we waste fretting about what someone will (or won’t) do, the less time we have to create.

    Mood: fiery
    Caffeinated Beverages Consumed: Not done yet.
    Work-Out Minutes Logged Yesterday: a walk
    Yesterday’s Projects: Game, Editing, Fiction
    In My Ears: Challenging the Empire from Final Fantasy VII
    Game Last Played: Battle Nations (I HAZ A BATTLE RAPTOR ZOMG!)
    Movie Last Viewed: Thor
    Book Last Read: Leonardo Da Vinci’s Notebooks
    Latest Artistic Project: Cross-stitch
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG

Cross-Stitch Okay, Sewing? Not So Much

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Last weekend, I took a trip to Barnes and Noble in search of care package elements and found a few things for myself. (Isn’t that always how it works out?) I found a pretty nifty kit called “Miss Woolly’s Creepy Cross-Stitch: Everything You Need to Stitch Up 6 Spooky Projects.”

The nice thing about these smaller cross-stitches, is that I can pick these up for five, ten minutes at a time and watch my stitchy progress. Though I did have to make some… Er… Mathematical changes due to distractions, LOOK, SHINY! While the tree turned out pretty good, the sewing portion… Well… THAT’s another story. Stitching in a straight line is one thing, but apparently trying to sew in one is entirely another. I had a devil of a time trying to figure that part out. What I have in my head is an image of three square fabric banners to make a rather pleasing Halloween decoration that doesn’t look like the inside of a finger-painted coloring book.

Alas, I went with a frame instead. Phooey.

    Mood: UN-sinkable
    Caffeinated Beverages Consumed: Um… *looks away*
    Work-Out Minutes Logged Yesterday: Housework and a walk
    Yesterday’s Projects: Game, Editing, Fiction
    In My Ears: The Bliss of Silence. Well, it would be bliss if my neighbors knew how to turn down their stereo…
    Game Last Played: Battle Nations (I HAZ A BATTLE RAPTOR ZOMG!)
    Movie Last Viewed: To: Season 1, Ep. 1
    Book Last Read: Leonardo Da Vinci’s Notebooks
    Latest Artistic Project: A sewing disaster.
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG

Constructing Redwing’s Gambit: Characters and Treatment Part 2 of 5

This was the first paragraph I ever wrote for Redwing’s Gambit. Remember, at the time all I had at my disposal was the d20 version of the game and not the FATE manuscript.

Dan Daget, a salt-of-the-earth Asurburan, is the security chief on a ship called the Haldis. His group, which is led by a sultry Asurburan cyborg named Cass Leary, has been paid by Redwing Securities to transport a high-ranking politician to his new home on Illia* on the other side of the Frontier Zone. Things quickly go awry when evidence of sabotage is found on board and one of their crew members winds up missing. To find out who the culprit is before anyone else gets hurt, Daget must enlist the help of a violent Urseminite named Fang. Will Daget uncover the saboteur and fend off space pirates? Or will he find out that his client is a lot more than they bargained for?



The treatment evolved from the original concept for a number of reasons. At the time, I thought the story required one perspective, but that didn’t turn out to be the case. One mystery in a closed environment was “okay,” but it wasn’t enough for the readers to get a feel of what makes Bulldogs! a cool science fiction setting. Initially, my thinking was that an observant character could really dig into and tell a tale, highlighting the different aspects of the alien races and the worlds. Boy, was that ever wrong! While that technique sounds good, it didn’t work when I started writing it because I bored myself going on and on and on… I’ll talk a lot more about those evolving aspects in parts 3 and 4.

After I wrote up the premise, my next step was to focus on characters. I tweaked the premise to give all of the characters something to do. In other words: why are they traveling through space?

Premise: A group working for Redwing Security has been paid to transport a reformed mobster-turned-politician to his new home on Illia.



In a game, when players are sitting around a table, the GM has to provide the group with a reason to be together. With a full crew and cast of many characters in this story, I had to come up with a short centralized idea or goal that the characters had a vested interest in. The crew works for a company called Redwing Securities and they were paid to transport a new politician named Vincent Twist to the planet Illya. Bam! There’s the central goal. They’re all employees — not pirates, run-a-ways, or rebels — and they have to get a politician from point A to B. Where, when, and how they make it there is another story.

Certainly, any tale that has a crew or a group of characters working together will require this same sort of thing. Star Trek was about a crew that explores space from an archaeological perspective. While there was meta-plot, the episodic format lent itself to “explore strange new worlds.” Star Wars was about Rebels thwarting the Empire. At the heart of Dune was the struggle to control spice on a micro and macro level. Whether it’s on a large scale or a small one, ensemble casts have to have some reason for their existence otherwise the plot will be very convoluted and the reader will get confused. Sometimes the author, too!

From this main premise of transportation, I built the characters and included “the ties that bind.” Or, in other words, how the characters feel about one another. I did this for two reasons: one, this setting and game is owned by Galileo Games. Whenever I write tie-in fiction, I want the publisher to be involved in the creation process because I am writing for them and their fans. Some publishers are more hands on than others, but approvals are still important. Brennan’s feedback and input shaped the story and the characters; you’ll find out more about what Brennan’s involvement was when I talk about revisions.

Here are the character descriptions as I originally wrote them up. You’ll find out what changed (and what stayed the same) as I dive more into the structure and plot next time around. I’d also like to point out that I’m consciously avoiding the mechanical bits because I don’t want to conflict with any future plans Brennan has for these characters. 🙂

Name: Cass Leary
Sex: Female
Class: Engineer, Social (Mata Hari)
Race: Arsubaran Cyborg
Group Role: Team leader
Description: After suffering life-threatening wounds, Cass was brought back to life by Violet Dunn through an experimental procedure. Those who come into contact with her may not realize that she’s a cyborg, for her implants have been well-matched to her red skin, black hair and red eyes. A highly-skilled social artisan, Cass Leary charms all those who cross her path, and has even managed to convince a fierce Urseminite named Fang to be her personal bodyguard. She has no problem diffusing tense situations but prefers not to work with psychics because they cramp her style.
On this mission, Cass’s primary objective is to get Vinnie to his new home on Illia as quickly as possible. Although he was legally elected, she does not trust him — especially around the medical wing where Violet and her young assistant, Edna Keene, spend their time.

Name: Talus Paloç
Sex: Male
Class: Engineer
Race: Dolomé
Group Role: Mechanic
Secondary Group Role: Impromptu Therapist
Description: A well-renowned engineer, Talus is a likeable mechanic whose only flaw is his over-confidence in his abilities. Instead of relying on assistants or apprentices, he often programs robots to perform what he calls “menial tasks.” Because of his magnetic personality, team members often go to him to rant and get advice. Talus is fiercely protective of his friends and loves a good story, but is a little insecure about his appearance. While he has a crush on Cass, if he had a good reason to, he wouldn’t hesitate to kill Fang or the creepy Dan Daget that always seems to be lurking around. After all, he should be the only one with a secret on board.

Name: Vinnie Twist
Sex: Male
Class: Rogue
Race: Ken Reeg
Group Role: Client
Description: A former crime boss, Vinnie Twist recently won the title of High Sadralla of the planet Illia. His recent (and well-publicized) conversion to the Monosolar religion was cited as the primary reason why he was elected to this elite position. A consummate charmer, Vinnie has a soft spot for beautiful women and piles of cash. His personal mantra is not just to get what he wants, but to get what everyone else wants, too. After tying up loose ends in his home colony outside the Frontier Zone, Vinnie hired Redwing Security to safely transport him back to Igdrassa. Since it is common knowledge this small colony sits at the base of the largest gemstone mine on Illia, rumor has it that several space pirates and bounty hunters will try to kidnap him before he sets foot in office.

Name: Dan Daget
Sex: Male
Class: Fighter
Race: Arsuburan
Group Role: Bodyguard
Description: A former professional wrestler, Dan Daget believes that the way to enlightenment is through his physical prowess. When he’s not keeping a close eye on his fellow crew members, he can be found testing his physical limits. Though he’s an excellent listener, Dan has a hard time trusting people. Overprotective at times, Dan won’t hesitate to throw himself in the line of fire for the safety of his crew. On this mission, Cass handpicked Dan from her personal contacts and is paying him extra to keep a close eye on Vinnie Twist.

Name: Violet Dunn
Sex: Female
Class: Medic
Race: Arsuburan
Group Role: Chief Medic
Description: Violet Dunn was a high-ranking military physician before she joined Redwing Securities. She is a pioneer in the field of cybernetics and was the first physician to successfully fuse high-tech robotic parts to Arsuburan flesh. Although she left the military voluntarily, Violet is reluctant to talk about her past and her relationship with Cass Leary. Some of the other crew members don’t trust her because of her mysterious connection to the military. Because she feels like an outsider, Violet often goes out of her way to win her crewmates over by enhancing their abilities or appearances through drugs and surgery. Since she goes wherever Cass goes, Violet had no choice but to join this mission. Violet hasn’t shared her views with anyone else, but she has a personal grudge against the Ken Reeg.

Pilots: Two slug-like beings. Splish and Oogle.

Ship name: Haldis

* Republished from my original notes. The spelling of the planet Illia was changed to Illya for readability and consistency purposes.

Other Parts to this Series

  • Constructing Redwing’s Gambit: Easter Eggs – Part 5 of 5 will be published on April 23, 2012.
  • Constructing Redwing’s Gambit: Revisions and Cut Text – Part 4 of 5 will be published on April 16, 2012.
  • Constructing Redwing’s Gambit: Structure and Plot – Part 3 of 5 will be published on April 9, 2012.
  • You are reading Constructing Redwing’s Gambit: Characters and Treatment – Part 2 of 5
  • Constructing Redwing’s Gambit: Research and Background Part 1 of 5



About Redwing’s Gambit: Redwing’s Gambit, the first novella for the Bulldogs! RPG, debuts today in digital. This story was written by Monica Valentinelli and will be published by Galileo Games, creator of the Bulldogs! RPG. This RPG was originally published with a d20 system in 2005. It has since been updated and released in a new edition which employs the Fate mechanic in 2011.

Gaming Industry Myths from Andrew Peregrine

My friend Andrew Peregrine from Cubicle 7 wrote a rant about what working in the gaming industry is really like, and I feel it’s definitely worth your time to read it.

The truth is, the same can be true of any creative industry. Fans (I include myself in this category even though I’m also a professional.) feel emotionally invested in what they love and claim to know. There isn’t anything wrong about this mentality persay, but it can get pretty frustrating when negative accusations or outrageous claims start flying around.

“I’ve been a gamer for 20 years so I know the business”
I’m sorry to tell you this but I’m afraid that’s bull. The first thing I learnt (after 20 years of gaming) when I started writing was that I knew nothing about the industry. That’s right, nothing, nada, zip. Having got your fighter to 20th level teaches you nothing about publishing, deadlines, distribution and commissioning. — Andrew Peregrine on LiveJournal



Anyway, give My Top 5 Myths About The Gaming Industry a read when you have the chance.

    Mood: The Bliss of Silence
    Caffeinated Beverages Consumed: Um… *looks away*
    Work-Out Minutes Logged Yesterday: Housework
    Yesterday’s Projects: Game, Editing, Fiction
    In My Ears: To: Season 1, Ep. 2
    Game Last Played: Battle Nations (I HAZ A BATTLE RAPTOR ZOMG!)
    Movie Last Viewed: To: Season 1, Ep. 1
    Book Last Read: Leonardo Da Vinci’s Notebooks
    Latest Artistic Project: A sewing disaster.
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG

How To Go Offline (And Not Kill Your Site)

Spike and Giles... Together at Last

Today’s how to post is brought to you by the makers of… Well, let’s see. What did I make recently? I had a novella published earlier this week called Redwing’s Gambit. Hrmmm…

Anyhoo, I recently had a question about how I updated my site during my 100 Days of No Social Media. Here’s the steps I took before I went underground.

1. Announce You’re Taking a Break – I tried to go offline many times and I received angry and distressed e-mails from people wondering where I was and if anything was wrong. Not to mention, there are people who don’t use e-mail to communicate anymore and rely solely on Facebook messaging or Twitter. If you’re online a lot, for whatever reason (in my case day-and-night job), then I recommend figuring out some way to make your online friends, customers, readers, etc. aware. Once you have something posted, then you’ve done your due diligence. Some folks were still upset, but I guess there’s nothing to be done about that.

2. Update Your Own Site – One of the things that I did, was focus on blogging instead of micro-blogging (e.g. shooting quick updates). This technique slowed me down considerably and helped me focus on what I was doing (big picture) rather than what I was saying (second-to-second). To do that, I wrote a bunch of posts beforehand and scheduled them to run on certain days. Other posts, like the ones where I talked about how the 100 Days was going, I penned on that day.

3. Distribute the Content – I double-checked my RSS feeds to make sure they were working. I use Feedburner for that. Then, I made sure my Twitter account was feeding into Facebook. At this point, you may be asking yourself if I cheated. I don’t think so. There are a number of people who don’t visit my site directly and read the articles only when they post through these sites. You can see this for yourself if you go to your analytics and check out the social media referrers. A tool has many uses. Some people use Twitter but never post. (Seriously.) Others interact. I felt that my data justified auto-posting blog titles on these networks even though I wasn’t monitoring them. One of the tools that’ll allow you to splice and re-purpose RSS feeds is called TwitterFeed. I had a lot of good luck with this and didn’t have any issues during my time off.

4. Don’t Check Your Analytics – Checking any sort of web traffic measurement during this time will send you into a tailspin because you’ll wonder what you’re not doing on social media. Stop. Seriously. Just stop. The whole point of this exercise is to help you re-prioritize and focus on what matters. If you’re constantly checking who’s coming to your site, then you’ll never break free of the cycle.

5. Know What Projects You Want to Complete – Complaining about you don’t have time to do “X”? Do it! Sit down, map out your time, and take the opportunity to do those things you’ve always wanted to do but didn’t during your time offline. This will be its own reward because you’re making it a point to do something for yourself.

What to Expect? Know Your Data, First

Now, I will say that every site is different. Your site could have a negative impact if you’re solely relying on your interactions to get traffic. It’s possible that you’re working your arse off to get those extra visits every month and you don’t realize how many hours you’ve spent to get those viewers.

How much is one visit worth? Well, before you can understand that, there needs to be another piece to this puzzle. In online retail, we call this conversion and it’s what store owners and valued marketers hang their hat on. If you’re not worried about conversion, then you won’t be able to figure out what value you’re getting out of what you’re doing, unless you’re solely focused on “branding.” (e.g. internet fame) But even that’s a Catch 22 for authors because it’s the stories people read. You could be the crappiest biggest a-hole on the face of the planet that no one liked and still write a good story that people will gladly sell their first child to get.

I guess what I’m trying to say here is… Please, for the love of data and all things sanity-related — don’t buy into the hype unless you can see trusted metrics to back up people’s claims! Facebook “likes” are not a good metric! You don’t even have to “like” a page to get their updates anymore, either, and you’re still at the mercy of whatever that platform does.

Analytics are crucial to any marketer just like a shareholder’s report is key for any investor. Don’t ignore good data and you’ll wind up making better decisions for yourself and your work.

Quality over Quantity

You can drive all the visits to your site or your fan pages that you want, but in the end you have to know what you want to get out of it. You got 10,000 visits on that one article! Joy! Bliss! Great! Then what? Seriously. What’s the effing point? So what if they read your review of some author’s book. Are they picking up yours? No? Gee, I wonder why.

To get qualified traffic, you also have to have relevancy. Ever read an article and get pissed off because the content didn’t match the headline? That happens for two reasons. First, the writer gets paid per visit so they want controversy. Or second, because the site gets paid by advertising revenue for eyeballs on the page. For authors, though, this model doesn’t work. You could have incidental sales or accidental traffic from something else you’re doing, but unless you’re focused on your work, talking about doughnuts every day won’t help you promote awareness of your post-apocalyptic tale.

The secret to the web is not the volume of readers, but the quality therein. Although there’s a lot of emphasis being placed on high traffic, folks have to dig deeper into analytics to understand what’s really going on. I know it feels a lot of the time like there’s this popularity contest online (and there is) but that’s not as important as why you’re online in the first place.

You have to decide what you want out of your online presence; no one else can do that for you. Not your friend, not some marketroid trying to sell their self-help book, not your publisher or your agent or your editor. If you’ve analyzed the data and you firmly believe that going offline is too big of a risk? Then don’t do it. However, I will say that you’d be surprised how crucial it is to place your primary energies into your work. If you are not firmly grounded with what you’re trying to do, then no amount of promotion will fix a lack of product, regardless of what that “product” may be. You can sell yourself, but for creative professionals, the work is what you’re guaranteed to make money on. Even if you get gigs based on who you are, eventually you’ll have to deliver.

1,000 True Fans

For a real-time example of how popularity doesn’t mean as much as you think it does, look at Kickstarter and how authors are raising money to write novels using that platform. Don’t look at the dollar signs; take a peek at the number of contributors. In many cases, thousands of dollars are raised by a couple hundred people. That, right there, is exactly how the web works and I’ve seen that same thing happen through data on dozens of sites. It’s part of the 1,000 true fans ideology. It is said, and rightly so, that authors who have 1,000 true fans will be able to make a decent living provided they know how to leverage that audience. Or, in other words, if a true fan devotes $100 per year to your work, and you have 1,000 of them, then you’ll make $100,000 a year. The same is true for businesses who encourage loyal customers, too.

If you look at the average contribution for The Order of the Stick reprint drive, which attracted over 14,000 contributors, you’ll also see this in action. Even though the Kickstarter raised $1.25 million dollars, the average contribution was $83. Yes, there were levels and some contributed more than others, but the point I’m trying to make is that what you want are people who are devoted to your work. Order of the Stick built in levels well above $100 for fans who were willing to pay more, but in the end it all averaged out. The Far West Kickstarter had 717 contributors and raised over $43K for an average of? Sixty-eight dollars. In some cases, like the Neil Gaiman and Amanda Palmer Kickstarter, you’ll see the contributors jump. 3,873 for over $130K. Here again, it comes down to data. Check out the levels. When it starts at a dollar, you can pretty much guarantee that the bulk of your contributors will lurk about there. The average shows this, too. $34 per person, but having more contributors means that more people will see the end result.

Here’s another example. Many authors who are leaving publishing houses to self-publish will often discuss how they’re selling less copies of books, but they’re making more money. This is why, because their true fans followed them from traditional publishing and the math worked out in their favor. If self-publishing didn’t allow authors to make more per copy, and they didn’t already have a number of fans that would buy from them there, then not as many would be using those tools.

What Works, May Only Work For You

Now, am I saying publishers are the debbil and self-publishing is the answer? ABSOLUTELY NOT. To each their own! At the end of the day, publishers want the same thing you do, to put out a quality product and create fans willing to buy your next book. There are publishers who have tools at their disposal to support authors and help you get readers. It’s not a best or worst-case scenario; it’s whatever works for you at this precise moment in your career. For authors, it doesn’t come down to how many people think you’re cool. It always boils down to how many readers are willing to pay for your books.

Regardless of what you decide to do, I wish you the best of luck with your words and your own future. It’s your destiny as a creator. Own it. Shape it. Do it. Be happy.

    Mood: Kind of weird, actually. Aristotle with a side of Shakespeare.
    Caffeinated Beverages Consumed: Two with ginseng.
    Work-Out Minutes Logged Yesterday: Short walk
    Yesterday’s Projects: Game, Editing, Fiction
    In My Ears: Rest in Peace from the Buffy the Vampire: Once More with Feeling soundtrack
    Game Last Played: Battle Nations
    Movie Last Viewed: Um… Crap… What was it again?
    Book Last Read: [Redacted.]
    Latest Artistic Project: Paint! Thar has been painting. Thar may be cross-stitching?
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG
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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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