The Journey, Not the XP

There are many different types of journeys in a game, but probably the most recognizable is the type of path that allows the group to go forth and do. Either they must piece together a mystery and go after the bad guy or they are on a collective quest to find the magic MacGuffin. It’s […]

When the Work is Not Enough

I’m wrapping the tail end up of a very dark period for my work. The subject matter – death – combined with news all around me and some really stupid b.s. forced me to question what I was doing. Was it work-related? Absolutely not. John, Phil, Steve (Jackson) and Company have treated me like gold. […]

Cross-Stitch Okay, Sewing? Not So Much

Last weekend, I took a trip to Barnes and Noble in search of care package elements and found a few things for myself. (Isn’t that always how it works out?) I found a pretty nifty kit called “Miss Woolly’s Creepy Cross-Stitch: Everything You Need to Stitch Up 6 Spooky Projects.” The nice thing about these […]

Constructing Redwing’s Gambit: Characters and Treatment Part 2 of 5

This was the first paragraph I ever wrote for Redwing’s Gambit. Remember, at the time all I had at my disposal was the d20 version of the game and not the FATE manuscript. Dan Daget, a salt-of-the-earth Asurburan, is the security chief on a ship called the Haldis. His group, which is led by a […]

Gaming Industry Myths from Andrew Peregrine

My friend Andrew Peregrine from Cubicle 7 wrote a rant about what working in the gaming industry is really like, and I feel it’s definitely worth your time to read it. The truth is, the same can be true of any creative industry. Fans (I include myself in this category even though I’m also a […]