New Gaming Release! Mistborn RPG Nobles The Golden Mandate

Mistborn RPG | Nobles the Golden Mandate | Cover art of a noble on a balcony with his back to us.

Of Gilded Words and Poisonous Tongues!

In the Lord Ruler’s Final Empire, blood is destiny. A skaa birth condemns you to a hard life of labor and service. A Terris birth marks you forever as an outsider, an uncomfortable reminder of a bygone era. To be born noble is to live at the peak of political and social power, blessed with the potential for Allomancy — but it also means a life of vicious politicking, ruthless competition, and the perpetual risk of betrayal and ruin. As a noble Hero, you face the same question as all who defy this grim order: do you have the courage to shrug off blood and destiny, to stand against the brutality of this world, and fight for a better future… for everyone?

Nobles: The Golden Mandate is the final supplement for the Mistborn Adventure Game. Developed in cooperation with Brandon Sanderson and Dragonsteel Entertainment, this book dives deep into the history and intrigues of Mistborn’s most notable families, from the ten Great Houses who dominate the halls of power to the up-and-coming Lesser Houses that forever nip at their heels. This essential guide melds information from the novels with background developed for the Mistborn: House War board game to form a rich environment for storytelling in the cutthroat world of the Final Empire’s nobility.

For players of the Mistborn Adventure Game, this supplement offers extensive guidance for playing a rebellious noble Hero, adding nobles to a skaa thieving Crew, and exploring what it means to defy the Lord Ruler. Also included are new rules for creating Noble Heroes: Traits, Stunts, and a new Power, Family, which lets you bring the full power of your name to bear in cunning and creative ways. For nobles with a more daring streak, there’s also new background information and character options for playing an elite, Allomancer-hunting Hazekiller!

For Narrators, an exciting multi-session adventure titled “Thieves in the Ninth House” takes your Crew to the Eastern Dominance, where they’re hired to liberate an honor hostage from the clutches of House Urbain. This seemingly simple job soon proves to be anything but, for in the world of Mistborn there’s always another secret…

Nobles: The Golden Mandate is not a complete game. You need a copy of the Mistborn Adventure Game, some dice, and imagination to play.

Who the Book’s For
Fans of the Mistborn novels and the Mistborn: House War board game; players and Narrators of the Mistborn Adventure Game; or gamers who love RPGs of politics and intrigue like Amber, Houses of the Blooded, or Vampire.

Important Notice
Mistborn Adventure Game Digital Editions will no longer be available after December 31st, 2023. Get them now or they’re gone forever.

Now Available! Read about 5 Magical Creatures on Charmed at Tor.com

Hello, everyone! I’m so pleased to mention you can read Five Fascinating Magical Creatures that Debuted in the Original Charmed on Tor.com. I wanted to write this post as a follow-up to talk about my love as a fan of classic Charmed and the new show that debuted in Fall 2018.

Classic Charmed gives me a lot of fond memories. It was a show that broke a lot of ground for both female empowerment and the positive depiction of magical women. After watching the new Charmed show, I have a lot of feelings about what could still be done to bridge the gap between the two. I do feel both are strong shows—certainly, the new Charmed explores powerful interpersonal relationships, contemporary themes, and authentic practitioners—that approach story and setting very differently. Classic Charmed‘s narrative arc had more space and the stakes swelled with each season, but they were small and more personal in the beginning. The new Charmed, on the other hand, has a LOT of story in every season that significantly changes the world, the characters, and the stakes are very high.

That (ultra-high stakes) is an approach I fear will smother the show by the end of a third season.

Though I regard each show to stand on its own merits and can be critiqued separately, I want to point out that all of the actresses did a great job exploring witchiness from their characters’ perspectives. I do think there is one improvement that can be made to satisfy both older fans and new ones while giving a little oomph to the possibility of more seasons. One word: CROSSOVER! Why not lean into the parallel/alternate universes aspect they’ve already introduced? Wouldn’t that be awesome! Hell, I’d write a crossover miniseries (2-6 episodes) that bridges the best of both shows while introducing a new wrinkle going forward. Do I have ideas? Hah. YUP!

Regardless, I hope the crossover idea would be/has been considered for many, many reasons. There’s a really powerful statement that can be made by showing the true power of witchy sisterhood is not only intergenerational, it’s also intersectional.

More on Paracelsus

In my Tor.com article, I mentioned Paracelsus when talking about gnomes. Paracelsus is/was a key and controversial historical figure, both as an alchemist and physician, but he was also extremely misogynistic and racist even among his contemporaries because he drew from medieval perspectives. For example, there was a pervasive medieval view shared by physicians, such as Ambrose Pare, that women were responsible for the birth of monsters. I covered him more in depth for my newsletter subscribers at: https://booksofm.substack.com. You can join the conversation there. Yay!

Again: Thanks so much for reading and supporting my debut Tor.com article! EVEN MORE YAY!

Critiquing The Witcher Season 1

Heya,

I’m over at FlamesRising.com talking about magic and motherhood in The Witcher Season One. Here’s a quote from the first part of my article:

“In fantasy worldbuilding, there are a few components to designing magic: where magic comes from, if magic is renewable or limited, how magic is accessed, if magic usage is regulated, and lastly, what magic is used for.” — Magic and Motherhood in The Witcher Season One

I hope you enjoy my deep dive into magic! ‘Til next time!

[Pre-Order] Proving Grounds Solo Card Game and Novella from Renegade Games

Proving Grounds | Renegade Games

Maia Strongheart stands alone against the world. A cabal of conspirators has framed her for the death of her own mother, the Sun Queen, and they intend to usurp the throne from her family. To prove her own innocence and reclaim her birthright, Maia must step into the Proving Grounds to complete a trial that will stretch her combat skills to the limit. Will the Wizened’s chosen daughter vanquish her foes in the arena? Or will she be overwhelmed by the conspirators and their evil aspirations?

If you’ve never played a solo game before, this is a great place to start. There is a training game and six different gameplay modules. Once you’ve learned the basics, add a single module or mix and match to your tastes. If you’re feeling truly adventurous, put them all together for a true test of your gladiatorial combat skills!

Proving Grounds is a unique title that’ll be released this Spring from Renegade Game Studios. The release is a solo card game plus novella! I designed the fantasy world and wrote the novella titled: “Only the Strongest Has the Heart of a Wizened Queen”.

You can pre-order Proving Grounds now from the Renegade Games store. Exciting!

[New Releases] Gaming Cookbook and Mistborn RPG Supplement

Dinner and Dice

Now available! Dinner and Dice: a Gaming Cookbook is a collection of recipes and first person game anecdotes from game industry professionals. Originally produced as a stretch goal for the Carolina Game Tables Kickstarter, you will find appetizers, entrees, and desserts from the people who make the games you love!

Each author includes a look at how they think about games and food with a first hand game anecdote. Learn what Jason Buhlman served for one memorable Halloween, and what Emily Care Boss prepared for “Matrimonicon.” Hear about the famous ratatouille Marsha White ate and why Steve Kenson’s character sheets are always spotted with cheese.

I wrote a poem in iambic pentameter, “The Seven Levels of a Roleplaying Group”, and Ivan Van Norman talks about traffic in L.A. Get a peek inside the minds of the people who make games and a tasty, time-tested recipe to boot!

Just in time for the holidays, too. Enjoy Dinner and Dice: a Gaming Cookbook!

Cover Mistborn Tin and Ash

From the ashes, hope rises

The Final Empire was built on the backs of the skaa — the downtrodden descendants of those who opposed the Lord Ruler’s ascension a thousand years ago. They are the faceless masses of Scadrial, tasked with plowing the barren fields, sweeping the ash-covered streets, tending the opulent nobility, and serving at the whims of their “betters.” But a few skaa cast off the chains of their destiny to be something more. They are thieves, Allomancers, firebrands, and rebels. They fight the system of oppression and brutality to give their people something they lost long ago — hope.

Skaa: Tin & Ash is an essential supplement for the Mistborn Adventure Game, designed for players, Narrators, and fans of the Mistborn novels. Developed in cooperation with Brandon Sanderson, this guide expands the canon of the novels, providing new insights into skaa throughout the Final Empire. Inside you’ll find detailed information on the history and beliefs of the skaa; the lives of city, canal, and plantation skaa; the skaa criminal and political underground; and famous skaa such as the Citizen, Mare, and the Survivor of the Flames. I was one of the contributors to this supplement.

For players of the Mistborn Adventure Game, there’s a bounty of new rules for creating and playing your own skaa Hero, including new Stunts, equipment, Networks, and locations to explore and liberate.

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