We did it! Now Vote on What Fang Blows Up.

Earlier this evening, I promised that if we achieved the new stretch goal by midnight tonight, you would get to vote on what (or who) Fang blows up in my story. For context, read my earlier post today titled: “Fang (and I) Need Your Help.” or visit the Have Blaster, Will Travel Bulldogs! anthology Kickstarter.

As promised, here’s a poll! I can’t write this without you, so help me decide where the explosions’ll happen. If you can’t fill it out on this post, follow this link.

(Shoot! I was so excited I almost forgot to say the two most important words in this post: THANK YOU.)

Fang (And I) Need Your Help

Dear Readers of Extraordinary Calibre:

If the “Have Blaster, Will Travel” Kickstarter reaches its next stretch goal of $3,000 by Sunday, April 29th, you will receive three new science fiction stories in this anthology. Not only am I one of the authors included in that new goal, but you’ll also get a story *just* about Fang, the psychotic teddy bear featured in the novella Redwing’s Gambit.

I believe in this setting, the publisher, and the talented authors involved. But more than that, this is my opportunity to write a character fans like and design a plot you’ll enjoy. To me, that’s “the” reason why I write.

I hope you’ll support this collection of stories and beg your forgiveness if this went too far into Self-Promotion Land, but there are days when I ache for the cheers of my readers. This character is one of my favorites and I’d hate to see him die a horrible, untimely death.

To back the Kickstarter, visit Have Blaster, Will Travel: A Bulldogs! Anthology

Love,

Agent M

Constructing Redwing’s Gambit: Structure and Plot – Part 3 of 5

After I had an approved story and treatment, I went to work writing the first and second draft. My inclination was not to offer one perspective, but to offer several. A mystery just did not work from an observer’s point-of-view because I had a lot of characters and they’re all not physically located in the same place on the ship. The logistics of having Dan sneak around like a ninja were not only boring — but creepy and Clueish. So, I added in other perspectives straight off the bat. I knew multiple viewpoints (there are three) was outside of how I normally write, but I felt it was necessary for a good story.

Now, having said that, multiple viewpoints requires something else: your ability as a reader to like the characters. There’s a reason why Dan Daget didn’t survive the final cut. *Yawn.* Since this was the first novella I wrote with a three narrator structure, I didn’t go into the story guns a-blazin’ and write it based on a solid frame. The structure was reorganized during the revisions process. At first, what I needed to do, was simply focus on the story and the viewpoints. The other niggly bits, like consistency, physics, and the like, came much later.

The three perspectives you’ll read are: Fang, a psychotic teddy bear who’s technically not supposed to be on board, Xax (a.k.a. Edna Keene) a young recruit who gets kidnapped, and Maarl, the last character I added. Maarl replaced Dan as Chief of Security; he’s a former slave and his alien race resembles lions. Maarl came last. The first drafts had Dan Daget at the helm, but he wound up being such a jerk.

Now, telling part of the story from Xax’s perspective really worked out well because you got to experience what happened to her. If I say anymore, I’m going to include spoilers and that I don’t want to do. Instead, I’m going shift gears and address how the plot evolved.

Writing a mystery enabled me to hone in on the differences between the characters and introduce new fictional elements to Bulldogs! that weren’t in the corebook. I built some layers into the plot and the characters because, in my mind, readers are smart. You’re going to figure out the whodunnit part faster than I could write it, but that doesn’t mean I couldn’t have fun leading you through the story and the world.

Since this is very much a whodunnit type of a tale, I knew straight off the bat I did not want to wind up with a Scooby Doo moment where GO TEAM SCOOBY catches up with the evil villain and has a long dialogue that explains away everything. I call this technique “the tell” and I despise it. It’s natural to gravitate toward this, too, and I did my utmost best not to have a Scooby (or a Scooby snack) moment. While there was a reveal, primarily because it had to happen due to multiple viewpoints and with the way things went down, I didn’t put enough explanation in my first draft and had to tweak it some for the final.

First things first. I decided who the villain of said sordid tale was before I wrote a single scene. Had to. If I don’t know what’s going on, then certainly you won’t! Only… In Redwing’s Gambit there’s a certain amount of expectations you might have based on the alien races involved. In the game, the Ken Reeg are the McSlime-balls. Anyone who knows Bulldogs! understands not only this, but a little something about the other alien races, too. Did this factor into how the plot was structured? *whistles innocently*

To add in layers to the plot, I focused on character backstory and motivation. I really wanted (I’m sure you’re getting this deep-seated desire by now…) to help you get to know these characters to care about them. Sure, it’s a science fiction story, but I also wanted to create characters that could go onto other things; there’s a possibility there may be other adventures, game material, or stories with this crew.

On the ship, everybody’s got something they don’t want the other character to know about. Everybody’s got some secret they either want to risk, are blackmailed into giving, or feel obligated to confess.

Still, it all goes back to the main plot. Otherwise, I’d be telling you non-stop how cool this particular character was, and what’s the fun in that?

Other Parts to this Series

  • Constructing Redwing’s Gambit: Easter Eggs – Part 5 of 5 will be published on April 23, 2012.
  • Constructing Redwing’s Gambit: Revisions and Cut Text – Part 4 of 5 will be published on April 16, 2012.
  • Constructing Redwing’s Gambit: Structure and Plot – Part 3 of 5 will be published on April 9, 2012.
  • You are reading Constructing Redwing’s Gambit: Characters and Treatment – Part 2 of 5
  • Constructing Redwing’s Gambit: Research and Background Part 1 of 5



About Redwing’s Gambit: Redwing’s Gambit, the first novella for the Bulldogs! RPG, debuted on Monday, March 26th in digital. This story was written by Monica Valentinelli and will be published by Galileo Games, creator of the Bulldogs! RPG. This RPG was originally published with a d20 system in 2005. It has since been updated and released in a new edition which employs the Fate mechanic in 2011.

Another Time, a Different Novella, and an Excerpt

Tales of the Seven Dogs

The first novella I wrote for the RPG industry was for the Aletheia RPG, published by Abstract Nova Entertainment. It’s titled “Twin Designs” and was included in The Tales of the Seven Dogs Society. I contributed to the RPG, so I knew how intense the setting was. That piece allowed me to take some risks and I talked a little bit about that in my writing notes for Tales of the Seven Dogs Society. This was written in first person and I leveraged both perspectives of each brother – one a believer and one a skeptic. Ralph tends to be a lot more naive than his brother Edgar, and as the story progresses you find out why.

Due to the psychic ability that the brothers share, which is called “Presque Vu” (or the ability to see The Grand Design), the novella is more on the cerebral side. It’s a unique ability, though, and one that I loved to explore. After all, how do you know you’re interpreting your visions correctly? You could see what’s supposed to happen or have strong instincts, but do you have any idea what that means?

Here’s an excerpt from the novella:

Twin Designs

Part One: The Believer

Late at night when you’re all alone, do you ever stop to question what purpose you have in this world? Do you lie awake in your soft bed thinking “Maybe life is just some sick joke?” and wonder if you’ll be able to come back and haunt your loved ones after you’ve passed on?

I never have.

My name is Ralph Whitman and I, along with my twin brother Edgar, have the ability to see the Grand Design, a type of sight the French call “Presque Vu.” I don’t intend to sound arrogant here, but it’s just the way it is. We see connections between events that others are incapable of understanding, and we’re both able to take a step back to see whether or not a specific event will lead us closer to the Divine. Some call that higher power Fate, some God, or even a significant evolution of the Self. Call it what you will; our sight is infallible—even though sometimes our perceptions might be a bit “off.”

Now, when I say “Grand Design” I do not mean that we can foretell the future; that gift is something my brother has desperately wished for, an obsession that began when we were little kids. No, our gift is to see how events are connected to one another as part of the Master Plan, something I’m assuming all humans hope to be a part of. You see, when you know whether or not something is supposed to happen, before too long you’ll also understand why it happened.

Take the Bermuda Triangle for example. Say that you’re traveling on a cruise ship near the area, when the captain announces that a strange storm is gathering in the East. With Presque Vu, I might find out that the storm has some significance—it’s not just a random freak of nature. A few minutes pass and it’s as if my eyes are opened; I might be able to see that the storm is moving over the ocean in order to herd vessels into the Triangle. Or, I might see that the storm is an act of God meant to sink ships carrying specific passengers. Regardless, Presque Vu is an ability that is often misunderstood (or misused) because it’s a subtle art and highly complex, and of course not everyone uses it the same way.

My brother Edgar believes that those people who operate outside of the scope of the Master Plan are impoverished spirits who owe the Universe a grand debt, and are having to “do over” their mundane lives. In a way I also believe that is true, because the Plan is as real as you or me even if its purpose is beyond us all. I’m sure if I took the time to follow all of the connections we’ve seen, eventually we’d tie one truth to the next and learn the answers to the questions philosophers and theologians have spent millennia trying to uncover. What is the meaning of life? Is there a higher power? Why was I born?

I often wonder about the implications of our gift and question what would happen should we someday actually find out the Truth. I’m assuming each of our discoveries will simply lead to more questions—after all, humans aren’t really physically or mentally equipped to “see” the Divine. But sometimes I joke with Edgar about how one day I’ll end up in an asylum somewhere, dribbling milk all over my chin. So as excited as I am to be this close to uncovering the mysteries of the universe—I’m a bit terrified of the Truth’s implications. Sure, my brother and I both know there is a plan, but we don’t know whether or not the plan’s designer is a lunatic or a genius, amoral or immoral.

In the past our power has caused problems for us. You see, not every big event has to have a meaning, yet other times the smallest gesture makes a world of difference. One day a building blew up and (whoops!) it wasn’t a part of the grand plan, just some idiot bent on taking revenge for his boss not providing him with the correct type of stapler. Another time we saw on the news that a serial killer had systematically wiped out an entire family. To renew our “faith” in the plan we opened our eyes, hoping to see that this horrific, intentional act was an accident caused by a mutated mind—only to find out that the family’s death had to happen for a reason, and we were not privy to what that reason was… well, not until much later.

I guess you could say my brother and I are very lucky, because we’re able (or at least I am) to put our ability to good use, working with a team of investigators called “The Seven Dogs Society” to explore the weirdest and strangest mysteries the world has to offer. Simple truths with not-so-simple implications are often at the heart of paranormal investigation. No one knows that better than I do. No one.

We wouldn’t be here, at a sprawling Victorian mansion in Alaska, if it wasn’t for our shared ability–it’s that simple. The story of how we got here, though, well… that story isn’t simple at all. We met Terrance Chastain, one of the founders of the Seven Dogs Society, when were living on the streets of Los Angeles, running away from a world that ignored and punished us. When Terrance first saw us, we were digging through the dumpsters of a Chinese restaurant in the middle of a blistering L.A. summer—dirty, smelly, and covered in fear.

Cover Revealed for Don’t Read This Book

Last week, Fred Hicks from Evil Hat Productions debuted the cover for Don’t Read This Book, an anthology inspired by the RPG Don’t Rest Your Head which is edited by Chuck Wendig.

In my announcement when I talked about how I was thrilled to be one of the authors for this anthology, I also mentioned how this horror setting really allowed players to dive in the deep end of the proverbial psychological pool.

I am very grateful to have been a part of this anthology for many reasons. The process allowed me to explore death and guilt on a level I haven’t done before. If that weren’t enough, it is humbling to be included with such talented folks.

The anthology will debut in about a month! In the meantime, enjoy the cover!

Don't Read This Book an anthology for Don't Rest Your Head

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