Final Fantasy Redux (Or a Niggling Point)

Shiva Final Fantasy X Avatar

The Atlantic posted an article this morning about Final Fantasy dubbed: “Casting ‘Revive’ on Final Fantasy.” My cactaur has demanded that I speak on the subject, if only because I still need to think about the post I was going to write. 10,000 needles really sting.

Final Fantasy X. Major hit, right? Romance, tragedy, action, camp, questing. A very traditional RPG-style game and a step up from VIII and IX. There was still a dungeon crawl aspect to the game, but the story, easter eggs, and visuals were good — so who cares? Then came X-2 which continued the story and followed three female characters. This was the Charlie’s Angels of the Final Fantasy franchise. It attempted to emulate what was cool about X, but erred on the side of camp.

XII was a miss for me. I played through it twice, but I didn’t “get” the story at all. It felt distant and while there was more free-range than X? It had more of an epic fantasy feel a la IX than a science fantasy feel. I just didn’t care.

Then XIII came out. I was happy to see moogles returned to their former glory. I did not like the romantic storyline between Snow and Serah. Sazh… Oh, what can I say about THAT stereotype… Lightning kicked ass, but her character was pretty flat. I AM A PROUD SOLDIER WHO WILL ALWAYS DO HER DUTY. And I didn’t like Vanille. The sound effects when she moved killed me. In fact… one might say XIII was predictable. Two-dimensional even. I mean, I remember the ending from X, from IX. I remember being surprised. Shocked. Not “meh.”

Again, XIII was a fairly linear game experience with a time-sensitivity element to it. There were some X-ish overtones, like going back to certain points and fighting specific classes of monsters. The combat in this game was a-mazing. LOVE! And though I say the game was 2D, oh my moogle… There was depth and the time sensitivity of the l’cie versus the c’ieth was brilliantly done. That tied the characters together on their quest, but it was a “forced” tie — they had no choice. So, unlike X, the tension was as a group rather than on an individual basis.

On the ending, I had the same problem with XII; I didn’t understand Orphan at all. (Possibly because I couldn’t hear what he was saying.) So my emotional impact was more focused on beating Orphan than caring about him. Meh. Orphan boss battle requires a specific configuration as well, and my latest play-through I broke the game and got stuck. I wanted to get a lot of CP (because I was doing the sidequests on the Plains) so to do that I’m on the last board. Only… You can’t go back and the only way forward is to fight Orphan — which is a ridiculously long bloated Bartholomew hot mess on moldy toast. Stringing multiple boss battles together without saving in between is cause for migraines. FUN TIMES!

XIII-2? Total game-changer. This was a non-linear game. A time travel — LET ME REPEAT THAT — A TIME TRAVEL GAME. Still, you had beats of a story that were strung together, but this had more of a character emphasis than a “Here’s a troupe traveling around!” feel to it. Plus, you picked and chose what modules to play through while unlocking other branches of the story. I liked XIII-2 better than XIII by quite a bit, and I feel that it would have been on the level of X for me with the exception of ONE thing. The ending. I threw the controller. I did. It was, by far, the worst ending possible for any game I have ever played. How bad was it? It was so bad, my neighbors showed up at my door to ask me if anything was wrong.

THAT BAD.

Enter Skyrim. (Yep, I still haven’t played through Skryim yet and I doubt I ever will finish this.) This is now the gold standard of gaming. I feel that this game, when combined with MMOs, has a profound impact on what gamers expect of Final Fantasy. The ability to submerse yourself in a FF world and not be constrained by maps or linear play — I mean this is partly why Dragon Age has a mission/sub-mission system where you can play the sub-plots in multiple orders but still get the main plot. There’s the illusion of freedom to avoid drag.

Here’s what I want out of a Final Fantasy game:

  • Great characters.
  • To be surprised.
  • Story reveal that isn’t an info dump.
  • Layers of challenges. XIII’s combat system nailed it, but easy/hard/expert would be grand, too!
  • Being able to unlock new boards because of time/XP earned. (e.g. Like the secret boss fight level on X-2 in Via Infinito
  • Recurring characters like the chocobos, moogles, and cactaurs
  • Ability to play the story and either avoid/dive into dungeon crawling
  • Ability to play as multiple characters.
  • Ability to choose sub-plots and have that impact the main story/character interactions.
  • An innovation unique to that iteration. e.g. FF XIII has the time travel aspect which is drawn out more and more with each sequel. Awesome!

And that’s pretty much about it. Love the soundtracks; love the franchise. I’m not sure if I need a Skyrim-based FF game would work, but I do know one thing — in an RPG-style video game? Story does matter.

    Mood: I hear a snow plow. FAAAAAAAAAHHHHHHHHHHH!
    Caffeinated Beverages Consumed: There was coffee. There was tea.
    Work-Out Minutes Logged Yesterday: Horizontal. I had the plague.
    In My Ears: Fish tank. It needs to be cleaned and I’m avoiding it.
    Game Last Played: Sonic All Star Racing Transformed
    Book Last Read: Lovecraft’s Monsters anthology
    Movie Last Viewed: Looper
    Latest Artistic Project: National Craft Month
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


To Each Thine Own Creativity

The Tick Weapons Lab Avatar

Since I’ve been diving into art and music again, my ideas have been free-flowing — it feels amazing. In my office, I have many art pieces up ranging from comic book characters to gothic elements. Transformers, Hack/Slash, He-Man, Thor, Star Wars, The Uniques, Final Fantasy, Domo, Miyazaki — and a dozen more waiting to be framed in my closet. My shelves are littered with color and characters like the Tokidoki figurines.

Beside me, are two watercolor pads and a set of paints. YouTube! tutorials abound and brush hits paper. Beads strung on wire and bits of thread. My moleskine notebook is filling up with concepts for new stories and plot-related tweaks for tales in various draft modes. I have several story-telling aids as well, like Rory’s Story Cubes, and various Doctor Who paraphenalia (as it is no secret I would love to write an episode some day).

And I need this creative clutter. You know, I really need it and have to play and use every bit of it. I opted not to pursue a career in art when I was much younger, although I love the field so, in part because I had even less support for that than I did my own writing. [Insert long story about how yes, having a network of people who support you for who you are is crucial to your future. If you don’t have one, make one — I know you can! I did!] I am such a tactile person I can’t “just” write; I need to create art, to be surrounded by it in order to unlock my creative energy. It doesn’t matter if I suck or not. It doesn’t matter if I sell those pieces or not. All that does, however, is that this method activates my creativity. You may be totally different.

What I’ve been learning and honing, more and more, is the concept of artistic resilience. So much crappy news about publishing, about women in publishing (depressing), about what to do/what not to do — distractions. Tumbleweeds. Plastic bags floating across the highway. I want to read about art and listen to new music and… Oh, hell. Han Solo?

NEVER TELL ME THE ODDS.

More than that, though? I don’t feel there is a single way to find inspiration. I hope you find whatever works for you. There is nothing more freeing to me than knowing what best services the work, because that allows me to block out the b.s. and focus on what’s most important — writing.

    Mood: There’s a frog in my throat. Wondering what its legs look like.
    Caffeinated Beverages Consumed: Managed again! Huzzah!
    Work-Out Minutes Logged Yesterday: I went to the gym and worshiped a machine.
    In My Ears: Clubbed to Death (Kurayamino Version) by Rob Dougan
    Game Last Played: Sonic All Star Racing Transformed
    Book Last Read: Lovecraft’s Monsters anthology
    Movie Last Viewed: Dark City Director’s Cut
    Latest Artistic Project: National Craft Month
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


National Craft Month! First Three Pieces

Yuna Final Fantasy X-2

March did its best to roar like a Lannister on Saturday. Here’s hoping it’ll whimper on its way out like a House that the Targaryens toasted a few hundred years ago. This weekend, I kicked off National Craft Month with a pledge to create a new art piece every day. My only stipulation was that I focus on something new that I haven’t done before. As I have trouble disciplining my cats, Rimmon kept a watchful eye waiting for the needle and thread to come out — so I opted for wirework instead and took inspiration from my writing.

I have a ton of these little dice beads so I picked out three colors that made me think of Firefly. This is what I came up with, an ear cuff modified off of this design.

Firefly RPG-themed Dice Cuff

Since I already had steampunk on the brain, I created a pendant. This one is a little more Alice in Wonderland than what I had written and submitted, but you know? For being a completely freeform piece, I like the way it turned out.

Steampunk Pendant

This pair of earrings is inspired by the story I submitted in the blind. Though the plot was set in modern day times, I wrote the piece in a Victorian style. Which, if you’ve read my work, means that’s also part of the plot. We shall see! I’ll keep you posted.

Steampunk Earrings

You can see how the earring hangs, here. I wish I could say I tried to make good use of negative space, but in all honesty this design was a total accident. I had a silver gear that was perfect to go with the other one, but I lost it as I was working on it. Yep, I’m that talented. It has gone into the abyss, where lost socks wander aimlessly, leaving behind a trail of yarn. Or tears. Whatever.

Steampunk Earring

    Mood: I refuse to be defeated. Winter will end!
    Caffeinated Beverages Consumed: Managed!
    Work-Out Minutes Logged Yesterday: I should have gone to the gym. Instead, I hang my head in shame.
    In My Ears: Monday morning shuffle.
    Game Last Played: Sonic All Star Racing Transformed
    Book Last Read: Lovecraft’s Monsters anthology
    Movie Last Viewed: THOR: A Dark World
    Latest Artistic Project: You’re looking at it.
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


Google Scholar is Shiny!

The Grinch Avatar

When I write science fiction, I need to have solid research materials at my disposal. Have to. I’ve been disillusioned with the power of the Google because of it’s over-reliance on what my social network is saying, so searching takes me quite a while to parse out the rumor mill from fact.

Yesterday, I was looking up a health-related item, and in pops Google Scholar right into the search results.

Google Scholar provides a simple way to broadly search for scholarly literature. From one place, you can search across many disciplines and sources: articles, theses, books, abstracts and court opinions, from academic publishers, professional societies, online repositories, universities and other web sites. Google Scholar helps you find relevant work across the world of scholarly research. — SOURCE: Google Scholar

You mean… I can search for factual information on Google ScholarScientific research and academic papers?!?!! THE DEVIL YOU SAY?!?!!

Is it Christmas

    Mood: WOOO!
    Caffeinated Beverages Consumed: WOOO! WOOO!
    Work-Out Minutes Logged Yesterday: Huh. I forgot what I did. *face plant*
    In My Ears: Lots of thoughts.
    Game Last Played: Sonic All Star Racing Transformed
    Book Last Read: Lovecraft’s Monsters anthology
    Movie Last Viewed: THOR: A Dark World
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


On SDD and Classical Music

You're An Idiot, Starscream

This morning I read a report that we’ve had more below zero days than above this winter. I’ve mentioned how the cold was getting to me and have been trying some solutions to boost my mood ever since. (I even wrote some flash fiction about this winter called “If I Had A Snow Day“. Hee.)

So what’s been helping? I’ve been focusing on my diet and have been taking a B-Vitamin complex supplement combined with St. John’s Wort. The supplement has worked miracles for me; I definitely can tell a difference and am actively getting more veg into my diet. I think I’m all growed up now. Scary.

The other thing I’ve been doing is discharging those extra thoughts that circulate in my head by writing them down in a notebook. It’s not journaling (I don’t want to go back and read the garbage, mind you) it’s simply scrubbing out the folds in my brain by connecting pen to paper. I don’t think. I just write either in total silence or to classical music. Mendelssohn, Bach, Beethoven, Mozart mostly. Listz is not on my list. (I have always wanted to say that.) Neither is Debussy, though I do love his compositions.

So why classical? Music is math, but it’s also art. Center-brain. (Like me!) There is some science behind classical music and stress reduction. (YAY, SCIENCE!) Smithsonian Magazine has an article written by Galina Mindlin about Music Playlists to Sooth Your Mind. The idea that music reduces stress isn’t new, but for me it’s a specific kind of music–especially since I’m so sound-sensitive. Every sound is a note to me. It’s one of the reasons why it’s easy for me to translate accents into words when I write and why I don’t like noisy crowds. There’s too many noises and sensations for me to parse out unless there’s a unifying theme like folks singing a song or chanting.

Anyway, so SDD (e.g. Seasonal Depressive Disorder)? Managed. YAY! We’ve got more snow coming this weekend and supposedly it’ll be above twenty later next week. I think even the forecasters are optimistic on that front. *rim crash* Plus, with National Craft Month on the horizon… This winter is coming to an end. Spring is coming. (Hear that! NOT SECOND WINTER!!)

P.S. I’m a firm believer that this is why animated films can also be very relaxing; there’s the logic portion of it where bodies move and characters talk in a specific manner, mimicking our world. Well, usually. And then there’s the artistic part. The lines, the colors, the style. Art forms that activate both sides of your brain force you to focus on the experience. Ergo, you relax because you’re immersed in what you’re watching and seeing.

    Mood: One day at a time
    Caffeinated Beverages Consumed: I didn’t overdo it.
    Work-Out Minutes Logged Yesterday: Recovery day.
    In My Ears: An annoying side-effect from a shaky box of Girl Scout Cookies. Guess I have to clean my desk!
    Game Last Played: Sonic All Star Racing Transformed
    Book Last Read: Lovecraft’s Monsters anthology
    Movie Last Viewed: THOR: A Dark World
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


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