So About That Episode Guide…

Firefly RPG Front Cover

Phew! The feedback has started to roll in and, by far, one of the most-talked about aspects of the Firefly RPG corebook is the Episode Guide. At first, the reaction we get is one of dismay. “I already know these shows! I’ve met these characters!” Then, when fans start reading it, words like “brilliant” are tossed around. Ahem. That one made me blush. I don’t know if I’m all that smart…

Anyhoo, the decision to make the Episode Guide a little different than the normal fare was based on a series of key concepts. We also benefited from developing the Episode Guide twice. Two episodes were explored for the GenCon 2013 Exclusive, and that really helped us zero in on the presentation for the corebook. We designed the Episode Guide to:

  • Teach new players basic role-playing game concepts. For example, the “Serenity” Pilot shows a mini-scene between Mal and Bendis in Serenity Valley. Each rolls two dice — a very basic dice pool –and the reader is asked to imagine what Bendis might say when Mal tries to cheer him up. Narrating the outcome, after all, is what role-playing is all about. And, in our game? Rolling when failure is interesting is key.
  • Introduce the rules so we can reinforce them later. Some gamers really love crunchy books that they can dive into and read for hours on end. Others don’t have that much time, and prefer a book they can read through end-to-end or digest in shorter chunks. The Episode Guide allowed us to introduce the definition of a rule and then show it in action. By reinforcing key concepts in a different way, we hoped we would make all those fiddly bits less intimidating: character creation, ship-building, and, most importantly, what dice to roll and when. It definitely helps that fans already know the Serenity crew and the show!
  • Offering multiple examples by applying the rules to scenes. One of the more popular examples I’ve heard about, is the duel we lay out in “Shindig.” Written by Dean Gilbert, we take that duel and go, beat by beat, showing how the rules can be used to facilitate a cinematic scene. We also cover various actions that could happen in a game like single player vs. one antagonist, player vs. player, player vs. ship, ship vs. ship, players vs. antagonists, etc.
  • Be faithful to each show. For us, the Episode Guide had two audiences: a Firefly fan interested in rolling dice for the first time and gamers who know the difference between a d100 and percentile die. (Okay, I’m really not funny… But I did try!) Though some fans may not like an Episode Guide, and we did recognize that up front, there are others who expect to see one provided for a game based on fourteen episodes. Once we had a foundation, we then expand on the setting so our ideas are firmly planted in Whedon’s vision. I had a post-it note taped to my monitor when I was writing this game that had these four letters: WWWD. What Would Whedon Do? Did I mention the Chinese? Hee. Remember, we can only cover the show, not the film or the comic books, so our sphere — especially for the corebook — has boundaries. Having said all that, I do want to point out that there are easter eggs. Many. We jammed everything we could into the Episode Guide. We even list the fake Ident cards Wash, Zoe, Mal, and Jayne used in “Ariel”.
  • Expand the setting with rules and sample jobs, characters, ships, and locations. As I alluded to above, we also incorporated a setting expansion to put show elements into a gaming context. Someone asked me if the Firefly RPG has enough material to get new ideas for jobs. At last count, there are well over 50 adventure ideas, many of which were provided by Brendan Conway, 75+ GM characters, and dozens of story ideas seeded throughout the book. We also have the benefit of a system that compliments the setting. Cortex Plus, the story-driven rules Firefly RPG employs, is tailored to the show. Asset and Complication examples are names a Browncoat would expect to see, the Distinctions, many of which were designed by P.K. Sullivan, do as well, ships, which were initially created by Dave Chalker and then expanded upon by Dean Gilbert, zero in on the science fiction aspect of this space western, and the sample characters and Episode ideas are all tied to (or inspired by) what happened in each episode.
  • Ground the game in story, which is perfect for our rules. Most television shows (Firefly included) don’t have a setting bible right out of the gate. The world is built on-the-fly, per the director’s (e.g. cinematic god’s) needs. (This is also why scripts sometimes change after they’ve been written.) There are no hamsters slaving away, running across thousands of keyboards, adding up mathy bits and ensuring the science is solid. Most of the time, that level of detail is recorded after the fact — when viewers fall in love with a show, as a series continues, or as more content is provided. Firefly, in particular, isn’t “just” a space western. It’s also Whedon’s commentary on the Western genre, and he can get away with that because a) he’s Joss Whedon and b) the ‘Verse is a faraway place and the stories are set 500 years in the future. Our job was to explore what was provided to help fans tell stories of their own.

Phew! Good thing I type fast. I had planned on a shorter post, but hey. It’s Firefly, and it’s totally worth it. Hopefully, this clears up what the Episode Guide is all about. When you see any of my teammates online — past and present — be sure to give ’em a shout! Let me know if you have any questions.

Edit: If you like the Episode Guide, be sure to ALSO thank Amanda Valentine and Philippe-Antoine Menard, who were instrumental in formulating the first iterations of this approach. The layout was designed by Daniel Solis, both times.

Keep flyin’!

Thank You!

FireFly Montage by John S

Montage created by Firefly fan John Stavropoulos.

Yesterday, the Firefly RPG corebook hit Electrum status, which is the highest sales threshold. I am overwhelmed with fan squeeing; so happy you can enjoy this game! I can’t thank my team enough for all their hard work!

Putting an RPG of this magnitude together is a team effort and I’m very appreciative of everyone that’s part of the Firefly RPG line: past, present, and future. I plan on doing a blog series with my team in the future, so you can get to know each person on the team and their amazing efforts. Hopefully, time will allow in their busy schedules to do this! After all, we’ve got more deadlines to conquer!

    Mood: SHINY!
    Caffeinated Beverages Consumed: I lost count.
    Work-Out Minutes Logged Yesterday: LA LA LA
    In My Ears: Midnight on the Water by Jay Ungar
    Game Last Played: Eternal Sonata
    Book Last Read: Reading Love is the Law by Nick Mamatas.
    Movie Last Viewed: Despicable Me
    Latest Artistic Project: National Craft Month
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release:Firefly RPG corebook
    What I’m Working On: Primarily tie-in games work and novels.


Fish Fool’s Redux Squared

Scion Extras

Apologies for not blogging all last week and this one — I’ve been swamped! I won’t be participating in April Fool’s this year, but if you want some laughs…

Here is a trio of jokes penned by yours truly you can check out:

Maybe one day when I have infinite amounts of willpower I will share all the easter eggs found in these, but for now? Back to work!!!!!!!!!

    Mood: What day is it again?
    Caffeinated Beverages Consumed: Well, quite a few…
    Work-Out Minutes Logged Yesterday: Typing my arse off.
    In My Ears: RED RUM RED RUM WHY IS THERE SNOW ON THE GROUND
    Game Last Played: Eternal Sonata
    Book Last Read: A book I hated. It was awful.
    Movie Last Viewed: Some movie about the 9th legion. Can’t remember the name of it.
    Latest Artistic Project: National Craft Month
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


Shamrock Shuffle

Celtic Shamrock Color

For the holidays, our tradition is to explore different recipes related to that special day. We tend to celebrate St. Patrick’s Day because it’s so close to my birthday and my partner is Irish. This year, I’m making Shepherd’s Pie, Irish soda bread, and blackberry custard with liqueur for dinner. I picked up a cappuccino stout to go with, too, and will likely be diving into Skyrim after the work day is done.

We’d definitely like to visit Ireland some day and visit with friends and family. The island has a rich history and, like many countries, I’d like to read more about it. Funny how the holiday has changed so much from its 17th century origins as a religious feast day (there used to be a LOT more of these) to a pseudo-celebration of the Irish culture. That’s what time and our ever-expanding civilization does, I suppose!

Hope you have a wonderful St. Patrick’s Day!!!

    Mood: Monday madness
    Caffeinated Beverages Consumed: Currently caffeinated
    Work-Out Minutes Logged Yesterday: I relaxed. It was goooood.
    In My Ears: My brain is very loud today.
    Game Last Played: Skyrim
    Book Last Read: A huge pile o’ reference books.
    Movie Last Viewed: Sexy Evil Genius
    Latest Artistic Project: National Craft Month
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


Illuminate! LuminAID

Yin Yang Dragon Avatar

My friend Kerrie Hughes linked to an article about LuminAID on Facebook the other day. I checked into this further, and the solar-powered light has a cool story behind it.

The LuminAID solar light was designed to fulfill the basic need for light in post-natural disaster situations shortly after the January 2010 earthquake in Haiti. When thinking about what we could design to make a difference, we decided to focus on affordable, renewable light because it had the potential to greatly improve the comfort, safety, and survival of disaster victims. — SOURCE: LuminAID.com

The light is available to buy or donate. For less than $30 you can get one and give one. I love the fact that the light weighs less than four ounces, is totally packable, and solves a basic need. Science is cool.

    Mood: It’s PI DAY!!!
    Caffeinated Beverages Consumed: Yep, soda is a problem. Very clearly.
    Work-Out Minutes Logged Yesterday: I hang my head in shame. Diet’s going well though!
    In My Ears: Not one, but TWO fish tanks.
    Game Last Played: Tetris
    Book Last Read: A huge pile o’ reference books.
    Movie Last Viewed: Push
    Latest Artistic Project: National Craft Month
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Freedom Flyer
    What I’m Working On: Primarily tie-in games work and novels.


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