Freaky Friday: Jeff Bridges the Mystery of the Burger King King

Fridays. The day we usually wind down from our busy work weeks and enjoy the weekend. It’s also the day that I usually need a creative jolt, to get in the mood for good times with friends and family and (of course) fun with words!

Boing Boing is always good for a laugh. If you’re curious about urban legends, I highly recommend Snopes, and of course the Unexplained Mysteries of the Paranormal site is great fodder for writing, because truth is stranger than fiction. Really.

King Jeff Bridges Then there’s the stuff your friends come up with. Andrew Shell is a huge fan of The Burger King. Occasionally, he’ll even break out the mask here at work which, as you can imagine, is quite disturbing/funny in an open office environment. He’s convinced that the Jeff Bridges is The Burger King, and I’m inclined to agree.

In my world The Burger King isn’t a character in a marketing campaign, he’s real, and he’s Jeff Bridges. — Andrew Shell

Go Jeff!

Change in Plans, Feedback on Ratings, and Wacky Word Count

I am extremely disappointed that I can’t see my friends, meet new people, and network at WisCon this weekend. Because of an unexpected change in the publishing schedule for my upcoming Aletheia novella, I’m doing everything I can to finish it earlier so I can chip in. We have a hard deadline of June 1st, which is also the reason why I haven’t been able to work on The Violet War that much the past, few weeks. I hope everyone is doing well and I hope to see you at another conference soon.

Just to give you a feel for my writing workload these next, few days here’s a glimpse:

( #####============ )
14,500 / 45,000 : 32.2%

In other news, I’ve promoted my recent blog post about the potential of a content ratings for books on some industry newsgroups and some forums. I’d still like to do a proper write-up, but I was surprised by the strength of the responses it received. The comments here on my blog don’t really reflect the range of feedback; some folk responded vehemently, citing censorship and the broken systems that are currently out there. Others agreed that it was a problem with marketing and recommended types of content ratings as an alternative. Either way, it appears to be a cause for concern and I hope that you’ve had the chance to offer your thoughts since this is definitely not a “new” or “fresh” topic for discussion.

The good news is that it just started pouring rain here, perfect for writing in the zone.

Should Books Come With Content Ratings?

Lately I’ve been hearing more and more about how valuable books are that can be considered “slipstream” or simply, books that can be marketed toward multiple markets and genres. On the one hand, this makes total sense to me but, on the other, it can create a lot of confusion.

[Edit for clarity] On average, we receive a few books a week to review and/or promote. Out of these books, the majority of them have misleading marketing (cover art, blurbs, and promotional letters from the editors) that makes it difficult to understand what audience the books are being marketed toward. The following titles are examples of what I’ve been encountering.[End Edit]

Take for example a post-apocalyptic series by author Faith Hunter; my review of Seraphs covered a little bit about my expectations. After reading the back cover and the editor’s letter, I did not expect “angel sex” to be an integral part of the plot but there it was in all its glory. Frankly, I don’t care whether or not an author chooses to write about sex, drugs, or adult themes, but what I do want is the ability to choose a book based on the understanding that that’s what the book contains. In this case, I felt that the sex literally overpowered the rest of the story so much so that I was let down – even though there were other unique setting elements that could have been explored further.

On the flip side a widely-overlooked book, in my opinion, is another book I had reviewed entitled Season of the Witch by Natasha Mostert. I had expected to read a paranormal romance novel replete with witches and a victorianesque house—especially after reading the back cover—but this story was not about witchcraft. In fact, it was less of a romance and more of a mystery. (There was only one romantic scene.) Partially inspired by psychic experiments and a re-invention of Alchemy, the novel was fairly “tame” when it came to romance, even though it was integral to the plot and the tension between some of the characters.
Read More…

WisCon Schedule, Prince Caspian and Memorial Day Sunshine!

I’m happy to report that for the first time I will be attending WisCon, a feminist science fiction convention at the Madison Concourse hotel. Please note that I will be there as an attendee, and not as a panelist or a speaker. Due to writing and life commitments, I will be there on Saturday and Sunday. If anyone happens to know what the parking situation is around that area (i.e. appropriate ramp to park at or where I could street park for free) I’d appreciate that.

In addition to WisCon, I’ll be going to see Indiana Jones and the Crystal Skull friday evening. We went to see the Chronicles of Narnia: Prince Caspian last weekend. I thought that it was better than the first movie and would be a great rental. My biggest challenge with the film was that the fantasy race, Telmarines, were not treated as a “fantasy race” at all. Instead, the filmmakers had chosen to bill actors of Latino descent and even went so far as to “paint” two of the main actors to look that way. (Both Prince Caspian and the general.)

I had written about this trope in a writing exercise where I talked about how you can apply research to avoid common fantasy tropes, but I also wrote about it in an earlier post about writing unconventional fantasy settings. My point here is not one of political correctness (even though that may be implied), but about truly making a fantasy setting — fantasy. In Prince Caspian, the common trope could have been avoiding by simply adding in more unique rituals or mannerisms to truly make the Telmarines a fantasy race that had a reason to be “bad.” Remember, that when cultures clash (in this case Telmarines and Narnians) good and bad are often relative to points-of-view.

Other places I’ll be heading this weekend will be the Ale Asylum, Farmer’s Market, and hiking/picnicking/kiting on Memorial Day. Busy weekend but thank the stars warm weather is finally coming!

Gamers Do Good Things! (And You Can, Too!)

It’s really easy for me to rant about the stigmas attached to writing games because the negative press that gamers and game designers have received for various projects is mind-blowing. Well, here are just a few reasons why gamers and industry professionals aren’t all that bad.

Some Gamers Work to Fight the Stereotype

If you’ve ever had the chance to talk with Bill Walton, he doesn’t come across as being a one-man army, but that’s exactly what he is. Bill is the owner of a site called The Escapist: the reality of fantasy games which is a roleplaying advocacy site that has been around since 1995. Here’s a quote from his site:

Tabletop role-playing games like Dungeons & Dragons are an engaging and intellectually stimulating activity that promote teamwork, problem solving, and creative thinking. Even better, in hands of a parent, guardian, or educator, they can be a fantastic teaching tool.

Unfortunately, the role-playing hobby has acquired a reputation for being geeky, dangerous, occultic, satanic, and even causing players to be prone to suicide or homicide. Only one of these is accurate – sure, it’s a bit geeky, but that’s the worst thing that can be said about it. The rest of those claims are pure urban legend.

Bill just started a podcast, dubbed The Escapistcast to expand into new functionality to help spread the message that (unbelievably) gamers aren’t evil.

The Entertainment Consumers Association (ECA) is now running Game Politics, a site that I had done some writing for a while back dedicated to covering legislation and media coverage primarily around video games. If you want to keep playing games and fight the stereotypes, there’s no better way to get involved than through your local legislator.

I should point out that the ECA is different from the Entertainment Software Association (ESA). “Formed in 2006, the ECA is an advocacy organization for consumers of interactive entertainment.” The ESA is “the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish video and computer games for video game consoles, personal computers, and the Internet.”

Gamers Organize for Charity

Over the years, I’ve seen industry folk put together projects to sell them for charity through places like Fundable or PayPal, then promote them over the web to bring awareness. The organization called Child’s Play is a successful example of how industry professionals have gone out of their way to work with hospitals and their patients. Here’s a quote:

Child’s Play works the same as last year. With the help of hospital staff, we’ve set up gift wish lists full of video games, toys, and movies. You can go to each hospital’s list and buy a toy, and that toy will be sent to the hospital. Some of these kids are in pretty bad shape. Imagine being stuck alone in a hospital over the holidays, getting something from a fellow gamer would really raise their spirits. Some of the stuff the hospital will give away for kids to keep, while other gifts (like consoles) will be kept by the hospital for patients to use throughout the year.

Inspired by Child’s Play, several other organizations and groups have started on their own. This group called Extra Life for Kids “was created by the Gamma Tau chapter of Phi Kappa Theta Fraternity during the fall of 2003 as a way to benefit local Children’s Miracle Network hospitals through something different: playing video games.”

This group called, “Gamers for Humanity is a brand-new “not-for-profit organization, founded for the purpose of giving gamers a chance to organize for charitable activities and fellowship.” Here’s the nice thing about it: their Indiana trip coincides with GenCon Indy, the big U.S. event of the year. So gamers can do something good for the community, then go play. They’re hurting for funds right now; all they need to raise is $5,000. Here’s a quote:

We are currently exploring fundraising and donation opportunities for our August build in Indianapolis. Our target amount is $5000, to be donated directly to Habitat For Humanity’s Indianapolis chapter. This money will enable us to have a full day (two shifts) for approximately 20 people at a build site in the Indianapolis area, Tuesday, August 12th.

If you’d like to help them out, donate to Gamers for Humanity. They are transparent about where their money goes (you can read where it does and how much money they get on the website), so rest easy knowing that your donation will go where it’s supposed to.

Are You Involved?

Whether you’re a gamer, industry professional or a fan, finding time to do “good deeds” can be next-to-impossible and I am right there with you. Time is a precious commodity for me because my story is like so many other writers and game designers I know, but I am trying.

Are you involved in any charity organizations? Were there any gamer-centric organizations that I missed on this list? How do you find the time?

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