Need Some New Jams

Hey, so I’m looking to expand my musical horizons a bit. I have a few playlists that I created on iTunes and I definitely want to add to a few of them and stretch outside the box. First, you should know that I have a very eclectic taste in music. For the right mood, I will play the same collection over and over again, even if it’s not my usual fare. I love movie and television show soundtracks because I can get a really good, eclectic mix of songs that are usually variations on a theme. For example, The Power of One soundtrack is a gorgeous selection of typically a capella music with drums. On the other hand, the Queen of the Damned soundtrack allows me to lurk in the dark and think of vampires. Heh, heh. I tend to go for quality over popularity, too, though I really love Queen, which means I adore Muse, too. Yes, and Metallica. OF COURSE I LOVE METALLICA. For female artists, my current fav is Adelle.

The playlists I have right now are dubbed: Angst Music, Final Fantasy, High Energy, Industrial Heaven, Moody as Hell, Movie Soundtracks, New Agey De-Stress, She-Ra POWAH, and Whiny Uk-ish Boy Bands. My salsa collection is sorely lacking and my blues and jazz? Non-existent. (Also, not a fan of auto-tuning and I have enough dance music for the moment, anyway.) I am, however, getting back into punk and what I call punk-lite.

So recommend me your wildest musicians, your best albums, and your favorite artists. My playlist will thank you later. May even have to add a new one or two…

    Mood: This [<->] close to buying a mike and a keyboard.
    Caffeinated Beverages Consumed: Just shoot it up my veins, man.
    Work-Out Minutes Logged Yesterday: Walkin’ and walkin’.
    In My Ears: Um… I don’t want to say. It’s embarrassing.
    Game Last Played: Battle Nations
    Movie Last Viewed: Harry Potter as part of a marathon
    Latest Artistic Project: Crystal Cluster bracelet in gold
    Latest Release: “Don’t Ignore Your Dead” included in Don’t Read This Book for the Don’t Rest Your Head RPG

Munchkin the Guild!

Guess what started shipping??? Munchkin the Guild!!! This 15 card booster set is compatible with any Munchkin game and it’s based on the web series The Guild. We also released two Munchkin promo cards at PAX East which you can see on our Steve Jackson Games Flickr account. Our online store, Warehouse 23, has been adding these randomly to orders.

Does the artwork seems familiar? This booster set was drawn by artist Len Peralta, who also illustrates the Geek-a-Week cards. It’s pretty cool to see these out now — especially since we debuted them early at PAX East. If you’re interested in a copy, I’m sure your Friendly Local Game Store will have one.

New Tron Series

The Tick Weapons Lab Avatar

Disney Animated is going to offer a new Tron series called TRON: UPRISING. After watching Beck’s Beginning, which I’ve embedded below, I have high hopes for what they can do. The artistic feel is still Disney, but it also echoes Ghost in the Shell. If the right audience responds to this, we’ll have a brand new audience who digs a cutting-edge science fiction series. Only good can come out of that in my book!

    Mood: Aspiring and perspiring
    Caffeinated Beverages Consumed: Trying to be good!
    Work-Out Minutes Logged Yesterday: Bendy-ness
    In My Ears: Children screaming. (Kill me now.)
    Game Last Played: Battle Nations
    Movie Last Viewed: Harry Potter as part of a marathon
    Latest Artistic Project: Cross-stitch
    Latest Release: “Don’t Ignore Your Dead” included in Don’t Read This Book for the Don’t Rest Your Head RPG

National Flash Fiction Day! Read or Add Your Own!

This morning, I found out from author Saladin Ahmed this morning that it’s National Flash Fiction Day. He posted a link to his flash fiction piece which debuted on Strange Horizons called Doctor Diablo Goes Through the Motions.

I really like flash fiction because it allows me to sharpen my plots and prose in a confined space. When I’m short on time, it also forces me to stay grounded and focused, too. I’ve written a “few” pieces over the years for myself, publishers, and readers. In recent memory, the piece that I wrote titled The Message was a ton of fun. I enjoy secret codes and hidden messages and hope you will, too. What can I say? I’m a sucker for a good mystery. 🙂

To my recollection, there’s a few authors who post plot seeds for flash fiction. Chuck Wendig does this every Friday and I know Lili Saintcrow does this on occasion, too.

Hope you get the chance to enjoy National Flash Fiction Day! If you’ve got a favorite piece out there, whether it’s yours or something someone else wrote, feel free to add a link to it in the comments below.

    Mood: Feeling a little behind.
    Caffeinated Beverages Consumed: Two with a side of four.
    Work-Out Minutes Logged Yesterday: Walkin’ with mah boots.
    In My Ears: Nothing.
    Game Last Played: Battle Nations
    Movie Last Viewed: Harry Potter as part of a marathon
    Latest Artistic Project: Cross-stitch
    Latest Release: “Don’t Ignore Your Dead” included in Don’t Read This Book for the Don’t Rest Your Head RPG

Round-Up of My Freelancing Articles

It’s been almost a year since I’ve been writing about freelancing for Geek’s Dream Girl, so I thought I’d grab the links for you to read with a short excerpt from each article.

  • Calling all Freelancers! Adventure to Dice Castle: Before we head out on our quest to Dice Castle, there are a couple of things we need to figure out. First? We’re going to take a look at your character sheet to see what’s already there. Oh, and for those of you who decide to min/max this process? There will be some opportunities for that, too. You’re a Commoner at the moment, but with any luck you’ll be a Freelancer in no time. So sayeth the GM, so shall it be done.
  • Tools and Equipment: Adventure to Dice Castle: To become a professional freelancer, there are a few tools you’ll need (and some I suggest) that you’ll benefit from having. If you followed along last time, the hard part of building your character sheet is over. Today, all you have to do is run through this list and assess what you need, how much you’ll have to spend, and what equipment you already have on hand.
  • The Village of No-No: Adventure to Dice Castle: You adjust your shoulder bag and stroll into a village nestled in a lush valley. The first thing you see is a man and a woman arguing at the top of their lungs. From what you can make out, they’re pissed off about coin. The woman turns to you and says: “Don’t work for that guy, he’ll never pay you.” The man, who happens to be wearing a jerkin with an embroidered logo on the back, rolls his eyes and drones: “Don’t hire that freelancer, she’ll never hand anything in on time and it’s full of typos, too.”
  • Wizard’s Guidance: Adventure to Dice Castle: A commenter on the article correctly pointed out that our hero’s biggest problem was that he didn’t do any research on Lances-For-Hire, LLC. before he asked Tom for work. There are other issues with what our freelancer encountered, which is why the wizard decided to step in. He has taken you back to his modest hovel far away from the prying eyes of nosy villagers.
  • Where to Find New Jobs: Adventure to Dice Castle: I talked about how important it is to research the companies you want to work for. I also provided an allegory that (hopefully) highlights how employers view you. As a freelancer, you are essentially operating your own business. Self-employment — even if it’s part-time — is a real job. Freelancing for the hobby games industry just happens to be more creative than doing someone’s taxes or making copies all day.
  • Introductory E-Mail Doesn’t Have to LOL: Adventure to Dice Castle: When you’re a freelancer, you will need to communicate with people who don’t live in your area. That means you’re going to chat with them online or via e-mail. Unfortunately, e-mail doesn’t always work well to convey emotions. Sure, it’d be easier if we’d take a page from Dork Tower and color-code our text, but the reality is that when you e-mail? All anyone has is your words to go on. Having good communication is crucial to building a good relationship with someone. But what should that look like?
  • The Perils of Edition Wars: Adventure to Dice Castle: Hobby game edition wars exist because tribes form up around systems and settings. No matter how hard you may try, there is no possible way to convince someone who loves their twenty-year old system that it sucks. Companies know and understand that edition wars take place. Some turn a blind eye; others embrace them. However, companies have legitimate reasons why they want to update a game that has nothing to do with intentionally hurting fans. Maybe they want to modernize a setting. Maybe they’re hoping to engage existing players in crowdsourcing, like what White Wolf Publishing did for the twentieth edition of Vampire: the Masquerade. Or maybe? They want to attract new players.
  • To Speculate, or Not To Speculate. (Trap?) Adventure to Dice Castle: When you see a rumor or something you’re dying to know, take it up privately with your contact at the company. Tell them that you want to know if this is true because you were hoping to write more for them. Then, when they respond? Ask them if you can share that information as a quote. Trust me when I say that in some cases you do not want to ask forgiveness. Permission and manners will get you a lot further especially if you’re dealing with companies that have licenses and products slated for the next year or so.
  • Let’s Talk about Gold (I Mean Money): Adventure to Dice Castle: The terms of payment in a contract will say something like: “Payment after 30 days of publication” or “Payment upon receipt.” Payment after 30 days of publication means that you get paid after the project is available for customers to buy. If you’ve written a submission, that means the project still has to go through the line development process, playtesting, editing, and layout before the book sees the light of day. It is not uncommon for a project to get delayed, too, especially if licensing is involved. So, what that clause can mean, is that you may not get paid for six months, a year, or more.
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