Mark Your Calendar for WisCon

I am pleased to announce that my next convention will be WisCon at the end of May. The guests of honor are Amal El-Mohtar and Kelly Sue DeConnick. I am participating and moderating several panels, and I am anxious to hear what this year’s stellar speakers have to say. Hope to see you at the show!

Tropes In SF Novels, Comics, and Video Games
Sat, 1:00–2:15 pm Location: Conference 1
Kate M Lansky (M), Jake Casella, Monica Valentinelli
SF is a genre that crosses media — novels, poetry, comics, video games, movies, and TV. How do SF stories differ from medium to medium? What tropes does each medium use and why? What kinds of stories are in vogue in each medium? Are there SF tropes that are better used in novels? In games? And why?

Portraying Resistance: Fiction Media and News Media
Sun, 10:00–11:15 am Location: Assembly
Monica Valentinelli (M), Nino Cipri, Ian K. Hagemann
How are resistance movements portrayed in speculative fiction? While some forms of fiction glamorize resistance movements (Star Wars comes to mind) there is a wide gap between this and how news media portrays, for example, the Ferguson movement. Are the only safe resistances fictional (or historical) ones? How do we get from “riots” to “heroic uprisings”? Fictional resistances are also able to gloss over the problematic details of committee meetings, arguments between members, lack of funds, trying to feed crowds, unequal division of labor, and trying to come to consensus. Are there fictional resistances that deal with these details and with sexism, racism, homophobia? Can we learn from fiction how to portray real resistance movements as heroic?

Why Is “Casual” a Dirty Word in Gaming?
Sun, 1:00–2:15 pm Location: University C
Monica Valentinelli (M), Katherine Cross, Ann Lemay, Katherine Olson (Kayjayoh), Beth Plutchak, Katie Sapede
Video gaming is set to become a 99.6 billion dollar industry and is cemented into the mainstream. Why are “casual gamers” still a hated group? Why do we need to separate them from “hard-core gamers”? Let’s explore why some in the gaming community hold on tightly to excluding “casual gamers.”

Worldbuilding Through Profanity
Sun, 4:00–5:15 pm Location: Caucus
Monica Valentinelli (M), Dylan Edwards, Benjamin Rosenbaum
Swearing is something that comes naturally to people. Swearing is also highly cultural. ‘Damn!’ only works if a culture has the concept of damnation. Short versus long invocations, it all goes together. How do you construct a swearing culture for a new people? How does it vary by social class? Let’s find out.

Registration is capped, so if you’re interested in attending be sure to visit the WisCon website.

[New Release] Geist: The Sin-Eater’s Foreboding Lands for Dark Eras

Today, I am pleased to announce that the Dark Eras Companion, the second massive volume filled with alternate history settings for the Chronicles of Darkness, is now available. In Dark Eras, I wrote “Doubting Souls” for Hunter: The Vigil. For the companion, I was one of the writers who contributed to “Foreboding Lands”. Set in the world of Geist: The Sin-Eaters, the chapter takes place in and around Roanoke Island approximately a hundred years earlier.

“Foreboding Lands” was a fan-requested era that was funded during the original Kickstarter for Geist: The Sin-Eaters. Instead of fixating on the Lost Colony of Roanoke, we did end up taking a different and broader direction tapping into the history of the period and the core aspect of Geist: ghosts. I found that this chapter was more demanding to write for than the previous one for several reasons, and hope that my nuanced and complex presentation of the subject is something you’ll dig.

If you’re interested in “Foreboding Lands”, you can pick up a copy of the Dark Eras Companion filled with multiple, haunted settings at DriveThruRPG.com.

MANW Check-In Week 18: Call for Beta Readers and Cover for Make Art Not War Book!

Make Art Not War 2017 Challenge Participant Badge

Hello! How are you doing today? Since my last couple of posts have been pretty deep, focusing on a month-end recap, announcement of a new theme, and last week’s check-in, I thought I’d switch gears and let you know I am putting together an eBook for my Make Art Not War 2017 Challenge. I would love to get a couple of beta readers prior to release, so if you’re interested let me know via my contact page or in the comments below.

I wanted to give you a sneak preview of the cover today!

Make Art Not War 2017 Challenge eBook Cover

The cover art was designed by Meredith Gerber. The book will include material previously offered on this blog, plus several brand new creative prompts. Hope you dig!

    Mood: Overloaded. Soooooooo much to do!
    Caffeinated Beverages Consumed: Eh. A modest amount.
    Work-Out Minutes Logged Yesterday: I sat on my butt, and I was not happy about it. I did go for a quick walk, but we’ve had nothing but rain.
    In My Ears: BBC version of Hitchhiker’s Guide to the Galaxy
    Game Last Played: Final Fantasy X-2
    Book Last Read: Kim Stanley Robinson’s Aurora
    Movie/TV Show Last Viewed: ONCE: Upon a Time
    Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
    Latest Releases: In Volo’s Wake for Dungeons & Dragons 5th Edition, Unknown Armies Books 1-3, and Kobold Guide to Gamemastering.
    Current State of Projects: Read my latest project update. New project update coming in May.



Vampire: The Masquerade is a Fab Bundle of Holding Deal!

If you’re curious about Vampire: The Masquerade, the 20th anniversary corebook and many of the supplements are now part of a fabulous Bundle of Holding deal. A portion of the proceeds goes to the RPG Creator’s Relief Fund, as well, so you can get a little something for yourself and do good works.

There are two bundles to pick from. The Starter Collection gives you four invaluable tools to dive into Vampire, and the Storyteller’s Collection enhances that set. If you’re interested in checking this out, I thought I’d mention I worked on Dread Names, Red List, which is part of the Storyteller’s Collection.

In the effort of full disclosure, the RPG Creator’s Relief Fund is a charity I advise for; I feel that groups like this and The Hero Initiative are incredibly important to help creators when disastrous situations strike.

MANW Challenge: New Icon and Theme for May!

Make Art Not War 2017 May

Today is the first day in May, and I’m very excited to dive head (or feet) first into the pile. I hope you are as well! And, as it’s a brand new Make Art Not War 2017 Challenge month, it’s time for a shiny theme! For May, this month’s theme is JOY.

JOY may not seem like it’s connected to your art, but I feel it dovetails nicely into multiple aspects of your work. For example, being mindful of your own path is hard — especially on new release day or when awards season rolls around. Sometimes, we might internalize that the news of another artist’s success is a sign of our failure. It’s not, but that doesn’t stop our brain weasels from attacking at odd moments. In other instances, we might think that a bunch of new releases is a sign that we aren’t writing fast enough, there’s too much competition so why bother, or that someone else has already written our story.

Instead, think about what this success means for you. What lessons can you take from other artists’ career paths to give you more reassurance? Is there joy to be felt? I take it as a sign that it is possible for artists to not only define their own success, but their achievements is a sign that yes, they are achievable and repeatable. That’s cool, and that’s something to be happy about! By applying the feeling of JOY to what others experience, I find it adds a nice, safe boundary between their path and mine. Then, I use that as a tactic to avoid jealousy or envy from taking over. It also helps me internalize that someone else’s success is not mine and that’s okay! No one artist can land every deal, occupy every spot on the bestseller’s lists, or get all the good reviews and nominations.

I feel there’s a bunch of lessons here related to self-care, too. First, a near-constant state of angst and anxiety affects your ability to enjoy your successes and the work you’re doing. JOY seems meaningless or unattainable; when it does matter, JOY becomes attached to an unexpected accolade or some other blessing that is outside of your control. Yes, there will always be something else to do or to work on, but what you’ve done right now is an achievement — don’t forget to celebrate the small things! I know I forget to do that sometimes, and putting together a stand-alone bookshelf of my publications is on my list this month. Huzzah! Second, if you forget to be kind to yourself it becomes that much harder to deal with turbulence in your life. Those happy moments, even if they’re small, will help you be resilient as you deal with your day-to-day.

Feeling JOY is not something to be embarrassed about, either, and I hope this month you’ll be encouraged to recognize, remember, and tap into your own personal happiness. The ability to make art, to grow as an artist, to experience your journey is not only wonderful, it’s unique to you and your experiences. Celebrate!

Next time, I’ll offer some suggestions to help you embrace this theme. Now, get out there and make art. I know I will!



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