[New Release] Kobold Guide to Gamemastering

Kobold Guide to GM'ing

I am pleased to announce that my essay “Planning Your Campaign in Four Stages” is now available in the Kobold Guide to Gamemastering. In the essay, I introduce a spiderweb method to reduce the appearance of a linear plot.

Assigning a number of sessions and scenes to a campaign often traps you
in the idea that plots must be linear, and the scenes become points along
that line that always advance the story forward and in a specific direction. If or when players go off-script, GMs then compensate by creating other
towns or NPCs to lead the group back to the main story.

To reduce linear-campaign situations like these, reshape the plot to
accommodate for movement.

“Planning Your Campaign in Four Stages” is but one of the stellar essays available in the Kobold Guide to Game Mastering. I had a lot of fun geeking out about organizational methods, and I hope you enjoy my take on planning a campaign.

About Kobold Guide to Game Mastering

Every GM has struggled with some aspect of their game. Maybe it’s session prep or sustaining a long-term campaign. Perhaps it’s a more external issue such as problem players or limited play time. Many of these concerns, and others, will be addressed in the Kobold Guide to Gamemastering.

The latest in the award-winning and fan-favorite series from Kobold Press tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine!

Edited by Sean Reynolds, the book’s writers include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.

This 150 page, 6” x 9” softcover features cover art by Blizzard and Magic: the Gathering artist Eva Widermann and is part of the award-winning Kobold Guide series. So, if you know a new or long-time GM that could use some helpful, practical advice, or a few handy tips and tricks, this is the book for them.

This book is available in digital and print.



Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Shadowrun, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Want to Interview or Hire Me? Send Fan Mail?

Would you like to hire me? Because my projects and manuscripts are in flux, I am always open to discussing new opportunities with publishers and studios. As a full-time writer, I spend a portion of my time seeking new gigs–so don’t be afraid to reach out. If you’re interested, please e-mail me via my Contact Page. I typically reply to work-related e-mails within one-to-two business days.

Want an interview? If you’d like to interview me or request a guest blog post, please connect with me via the contact page, too. Due to time constraints and other communicative concerns, I typically don’t follow up on requests via social media.

Keen on sending fan mail? I am also happy to engage with readers and fans. Please note that I am unable to reply satisfactorily to certain types of queries related to the companies I work for due to the agreements I typically sign. If you have a question about a TV show or a line of books, the best way to get your answer is to contact the studio or publisher directly.

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