[Video] Trailer for THE QUEEN OF CROWS e-Book

Hi everyone! I’m really excited to share with you the promotional trailer for THE QUEEN OF CROWS e-book. I’ve been blogging a little bit about the process to create this trailer over at VioletWar.com. One thing that I talked about, was the decision we had to make about the authenticity of the music. Here’s a quote:

The first thing we did was listen to various sounds and whatnot to decide what the feel of the music should be. Did I want the composition to be dramatic and tense or smooth and understated? Did I want an authentic, Native American feel or an inspired take on the music?

We decided that an inspired, more dramatic and textured take on the music was the way to go. We were both able to find some sound effects (Yes, that’s right! I said sound effects!) that will work well with the images and clips in the trailer. While I wanted the music to give you a Native American feel, I felt that it wouldn’t be a good idea to go the historical route for several reasons. — SOURCE: 2010.07.11 Setting Music to the Trailer

The music was composed by James Semple, a professional in the entertainment industry. In addition to his work in film, he also has composed soundtracks perfect for gaming including Four Shadows: Music for Trail of Cthulhu and Dissonance: Music for Esoterrorists.

Without further adieu, I hope you enjoy this trailer. We both had a lot of fun creating it and I’m pretty pleased with the results.

If you’re interested in learning more, visit THE QUEEN OF CROWS e-book on DriveThruHorror.com.

Hope you enjoy the video!

On Writing a Historically-Accurate Paranormal Short Story

Currently, I’m working on revisions for a short story entitled THE QUEEN OF CROWS that will be released as part of a digital product through Flames Rising Press. Set in the late 1800s, the plot revolves around a Navajo medicine man who is trying to summon a vengeance goddess called Mahochepi, the Queen of Crows.

This story has evolved several times from its original incarnation, but the process of editing it has taken longer than some of my other stories. Why? Well, part of the reason is because this story was inspired by a historical event called the “Long Walk.” At the time, the U.S. government had planned to develop a center for Native Americans at a place called “Bosque Redondo.” The center would function as a kind of “rehabilitation” center, where Native Americans would be (for lack of a better word) Americanized. Needless to say, there’s a lot of pieces to the story that required research. For example, did you know that the Navajo refer to themselves as the Diné? Or that they lived in houses called hogans?

Although this story is a work of fiction, I wanted to give the work an authentic feel without giving my readers a history lesson. Therein lies the need for multiple revisions. You see, regardless of what my intent for the story is, my readers still have to enjoy what I’ve written. Writing anything based on a historical time period is tricky business for any writer. In my case, I found it hard to swallow my editor’s comments that there were sections that came across as being too preachy. What I wound up realizing, was that I was trying too hard to offer readers a chance to empathize with the main character. To me, the idea of being removed from my house to be re-trained to live in a different society is pretty terrifying. While that concept is part of my story, it’s really only one aspect of it. After all, this story is about what happens in my fictional world, not what happened in a factual timeline.

Because this story will fit together neatly within my Violet War setting, there are a number of paranormal elements to it. Those elements give me a wider berth in terms of what should be (or what shouldn’t be) historically-accurate. Once you introduce magic into any setting, the standard rules may no longer apply. I’m finding that the history portion needed to be there, because it serves as a great foundation. Now, I can go in and “adjust the volume” to better integrate the paranormal elements.

While I didn’t expect to go through another round of revisions, this process reminded me that it’s easy to have a distorted view of your story when you’re really close to it. By the end of the day, however, this will be a much better story once its done. To me, it will never be “good enough,” but like all writers, I’m definitely my own worst critic.

Monica Valentinelli >

Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.


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