Inspiration Through Self-Publishing?

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I felt this article was really interesting because it talks about how one writer gets through the plateaus.

“Salesmen chase five times the number of leads to bring in the one real sale so it’s all the same.

The difference is: writers are selling pieces of themselves. These are our ideas we’re pitching and we’re invested in these, excited by their possibilities, and would be thrilled to write any of all of them. This is why a rejection of any sort can bring your world crashing down. It can feel incredibly personal, even when it is not. An editor changes jobs, a licensing deal comes to an end, a tie-in program is canceled for low sales, the market conditions change, and so on.” — SOURCE: No Need For a Writer to be Discouraged by Bob Greenberger



His solution, to get through those slow times, is to fall back on self-publishing regardless of whether or not the work sells because you’re still productive. I think this is an interesting approach and while it’s not something I would default to, it certainly brings up the question about what writers should be doing when you hit a plateau. For that reason alone, the article is definitely worth a read.

    Mood: Tired
    Caffeinated Beverages Consumed: Pacing myself
    Work-Out Minutes Logged Yesterday: Um…
    In My Ears: Matt Bellamy. Well, not literally
    Game Last Played: Dragon Age: Awakenings
    Movie Last Viewed: The Hobbit
    Latest Artistic Project: Holiday gifts
    Latest Release: “The Button” We Are Dust anthology

Progress! Reward. Dragon Age: Origins Replay

Re-aligning my schedule means that I’m also plotting out free time and marketing-related activities. With the weather getting colder, my work-outs remain inside the house rather than outside, and time spent with friends and family is typically holiday-or-hobby related. I had a little slip-up last week, where I delved into Whiny Mc Whine Whine Pants once again, which is why I need to acquire and cross-stitch this sign as soon as humanly possible.

However, there was progress made and a direction forward. This, my friends, is the beginning of the slow ride back up to the top of my winding rollercoaster. Though the motor be broken, the wheels rusted or bent, and the cart a little wobbly — the important thing is that it *is* moving again after a period of required maintenance. The creative life is full of ups, downs, and sideways turns; some things are in your control, some aren’t. Understand that? And you’ll weather any storm. Seriously.

But life isn’t all about blue roses (that’s a blog post for another time, by the way), one also needs to balance out work with turning-off-brain-activities. So, I’m replaying Dragon Age: Origins as a male elf assassin named Thorsgaard. (And the Mabari hound is named Loki.) I like Dragon Age because there isn’t one path to interpersonal relationships with the other characters; some are extremely faceted and the female characters DO stand out in their own right. That’s important to me for a lot of reasons, because when you treat ANY gender/sex/etc. as its stereotype, whether that view originate from your own mind or not, it makes the game/story/whatever perpetuate older viewpoints that aren’t realistic anymore.

[Insert a lament of seriously missing Kurt Vonnegut.]

We’re experiencing, right now, a cultural evolution because we communicate faster together than ever before. This won’t last, sadly, if the economics of the internet outweigh the ability to express ourselves freely — something I do think will still happen down the road if technology and methods of delivering content don’t continue to evolve faster than businesses can keep up. Sooner or later, we’ll reach the point where the two converge. After all, we have seen this sort of thing before.

Anyway, apologies for the sidebar, but I feel contemporary game design plays into that concept. Dragon Age: Origins is a re-playable game for me because of its nuanced and complex storytelling approach. It’s not the linear story that draws me to the property; it’s the facets, split plot lines, multiple origins, and the way characters approach the different sexes/races. Even so, I have a lot of freedom to get out of the game what I’m comfortable with. I know some were appalled that a male character made some advances on another male (or vice versa) to which my response is: get over it. That’s realistic and could easily happen in real life. Have you ever been hit on by a member of the opposite sex you couldn’t stand? Yeah, that can happen, too. Why wouldn’t a storyteller provide that as an option in a game — especially one that’s meant for a large audience?

I should also point out, that the ability to save at any time during a game is a huge deal for me. After all, I can break out ye olde timer and gauge playtime accordingly. I foresee a lot of words in my future. Hee.

The only trouble is, playing Dragon Age: Origins has given me other ideas for dark fantasy stories of the original, sure, but also of the Dragon Age and Ravenloft varieties. What can I say? I like my fantasy to have a little necromancy. There are a lot of dead things in the world, not all of which are human.

    Mood: It’s the Eve of Halloween. What’s not to love?
    Caffeinated Beverages Consumed: Coffee, coffee, coffee, coffee, coffee.
    Work-Out Minutes Logged Yesterday: Must. Continue. Movement.
    In My Ears: The screams of darkspawn as I slay them mercilessly.
    Game Last Played: Dragon Age: Origins
    Movie Last Viewed: The Raven
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press

The Idea of Limited Words

I have a few mentors that I touch base with from time to time. One of them recently said to me that I was smart to balance my workload based on free vs. paid and original vs. tie-in, because we only have so many words we will write.

The idea that a writer has a limited amount of words they’ll write in their lifetime is, quite frankly, horrifying to me. What happens on the days that I didn’t write? Should I feel guilty that I neglected to pour myself into a story?

Even though the idea of limited words has implications, I think those are worth exploring because writing on “borrowed time” raises several questions like:

  • Am I writing what I want to write? Or what others want me to write?
  • Have I gotten paid for what I’m worth?
  • Am I satisfied with the submission choices I’ve made?
  • Do I know what markets are a good fit for my work?
  • Am I stretching and experimenting with my limits?
  • How am I measuring progress? By my own publications or someone else’s?
  • Where do I want to be as a writer in five years? Ten?
  • What form of writing do I enjoy the most? Least?
  • If I died tomorrow, would I be satisfied with my work?

The other thing that I feel this concept does, is help you shape how you spend your time. While you’ll never know when you reach your limit of words, I suspect that the fear one day you’ll run out of them may help shape not only what you write, but where you submit and how much you get paid for it.

What Does “Write What You Know” Mean to You?

If you’re looking for either a full-time writing gig or a freelancing opportunity, you may see something along the lines of: Experience preferred in [subject matter.]

The idea behind those qualifiers, is that an article will be of better quality (and faster written) if it’s about “something you know.” Can a writer pen an article about how to make a good doughnut when they really prefer chocolate chip cookies? Yeah, absolutely. The idea that “write what you know” doesn’t always work, because all writers — regardless of whether you’re a subject matter expert or not — have to spend a fair amount of time researching and reading the subject you’re writing about. When you’re a writer, you are an experienced wordsmith who understands how to provide clear and engaging prose. By its very nature, our profession requires us to be versatile.

Writing “what you know” can have an influence in other areas for non-fiction including: where you pitch and whether or not you’re a good fit for the publication. For marketing purposes, publications often want their writers to have a “tie” back to the subject in either a professional or casual way. A lot of times, this opens up opportunities for ghost writers, because not every mountain climber/CEO/politician is a good writer.

In fiction, however, “write what you know” takes on a different meaning because it’s fiction. Have you trained a dragon personally? Are you a necromancer in real life? Have you built a robot?

Um, yeah. You get the idea. Here, “write what you know” might be better understood if I rephrase it as: “write what you’re comfortable with.” Here’s some examples of that: I’m not a religious person, but you will see both religious and non-religious characters in my fiction. I enjoy writing horror and stories with darker themes, but I don’t normally write so-called gore porn because I’m not comfortable with straight-up slasher flicks that are light on plot.

Writing what you’re comfortable with also has subtle meanings and consequences. If you like a genre — like science fiction — then you’re probably reading other authors and know what other readers are reading. Last year, I wrote a short story that didn’t work, because I wasn’t comfortable with the genre I was writing in. This year, I wrote a couple of short stories that did work, because I knew the setting cold and had a lot of fun with them.

When I was starting out, I did write some stories that had a personal theme to them — and I’m glad I did. I would NEVER publish those stories professionally, but what those stories taught me was invaluable. First, it’s a BAD idea to “write what you know,” because it’s almost impossible to get a bird’s eye view of your story. Critiques? Oh, man. Talk about taking things way, way too personally. Often, what happens in real life doesn’t make a good story because, like movie dramatizations, there are things that have to be altered/omitted/etc. in order for it to fit the structure of a tale. Even in literary fiction, the character (or characters) are often irrevocably changed by their experiences. In real life? Do you think people like change?

Hah. Do I really have to answer that? [Insert current political climate here.] No, no they don’t. If people liked to change, then we wouldn’t have as many arguments about who puts the cap on the toothbrush and who deserves what rights as we do. Characters, however, do change.

And that, my dear readers, is where writing what you know can be a benefit to your work. Focus on the emotion. How something feels is a great thing to share with your readers, because emotions reach past cultural boundaries — it touches all of us. We fear. We grieve. We’re happy. We’re sad.

And we’re out of caffeine…

What does “write what you know” mean to you?

Day 22: A Video about the Value of Time Off

Today I’d like to share with you a video Wil Upchurch (Thank you, Wil!) had sent me in an e-mail. This talk was given by Stefan Sagmeister and discusses the value of time off. Every seven years he takes a one-year sabbatical to refresh and rejuvenate his creativity.

I really enjoyed the video not only because it resonates with my social media experiment now, but because there’s a lot of truth to what he’s saying. Constant production — whether it be words or art or whatever — takes its toll. Add deadlines on top of that or some other kind of pressure (e.g. marketing, promotion, social media, other people, etc.) and the quality can (and will) suffer.

Sometimes it’s hard to recognize when that quality takes a dive. Sometimes it’s difficult to understand why or to catch it before it does. In a way, this video reminds me of a mantra I’ve once heard: Americans live to work; Europeans work to live. Here, Stefan shows how the work can be more fulfilling if you take time off to pursue personal projects. Powerful stuff, because he’s not advocating that you stop doing whatever it is you love, but to redirect your talent into a different direction to help your baseline grow.

In my case, I’ve removed social media because I perceived its effects on me. Have I learned anything from this? On that “deep” personal level? I’m starting to. The reason why I am didn’t come from me, though. That insight came from another author and I’ll be writing about that later this week.

Take a minute and check out this video of Stefan Sagmeister: The Power of Time Off at TED.

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