Save the Date! Learn Campaign Planning with Gaming Veteran Valentinelli

Captain Whinypants Saves the Day

Did you know the elements of campaign planning are rooted in narrative design? In this workshop, gaming veteran Monica Valentinelli introduces her “Spiderweb Method” for campaign planning and walks you through how to use it for longer story arcs. Also included is a list of tips and tricks to help manage your players to avoid railroading, give them what they want, but keep your story on track.

This workshop is appropriate for first-time or veteran GMs. Fans of Monica’s work will be familiar with the concept introduced in the Kobold Guide to Game Mastering.

Classes through the Rambo Academy for Wayward Writers are taught online and require a reliable Internet connection, although in the past participants have logged on from coffee shops, cafes, and even an airplane; a webcam is suggested but not required.

Date: Next class date is Saturday, December 12, 2020, 9:30-11:30 AM Pacific Time.

Cost: $99 ($79 for returning students and Patreon supporters, which includes classes/workshops with the Cat Rambo Academy in other venues, such as conference or convention workshops and mentoring sessions).

To sign up for this class, visit: Planning Your Tabletop RPG Campaign with Monica Valentinelli. Your email will be sent to the class administrator, Cat Rambo.



[New Release] Kobold Guide to Gamemastering

Kobold Guide to GM'ing

I am pleased to announce that my essay “Planning Your Campaign in Four Stages” is now available in the Kobold Guide to Gamemastering. In the essay, I introduce a spiderweb method to reduce the appearance of a linear plot.

Assigning a number of sessions and scenes to a campaign often traps you
in the idea that plots must be linear, and the scenes become points along
that line that always advance the story forward and in a specific direction. If or when players go off-script, GMs then compensate by creating other
towns or NPCs to lead the group back to the main story.

To reduce linear-campaign situations like these, reshape the plot to
accommodate for movement.

“Planning Your Campaign in Four Stages” is but one of the stellar essays available in the Kobold Guide to Game Mastering. I had a lot of fun geeking out about organizational methods, and I hope you enjoy my take on planning a campaign.

About Kobold Guide to Game Mastering

Every GM has struggled with some aspect of their game. Maybe it’s session prep or sustaining a long-term campaign. Perhaps it’s a more external issue such as problem players or limited play time. Many of these concerns, and others, will be addressed in the Kobold Guide to Gamemastering.

The latest in the award-winning and fan-favorite series from Kobold Press tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine!

Edited by Sean Reynolds, the book’s writers include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs.

This 150 page, 6” x 9” softcover features cover art by Blizzard and Magic: the Gathering artist Eva Widermann and is part of the award-winning Kobold Guide series. So, if you know a new or long-time GM that could use some helpful, practical advice, or a few handy tips and tricks, this is the book for them.

This book is available in digital and print.




Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore and game store near you.

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