New Solo Journaling Game! Shards of Remorsica Unfolds on Patreon

Shards of Remorsica | a solo journaling fantasy game for artists and writers | patreon.com/booksofm

Today, I’m pleased to announce a new months-long project unfolding on Patreon. Titled “Shards of Remorsica,” I’m designing a high-fantasy solo journaling game powered by tarot for artists and writers.

In Shards of Remorsica, you play a solo journaling game answering prompts and shuffling cards. Your character is a mythical creature who once thrived aeons ago–but you don’t know which type you are or what magical powers you hold. Reduced to consciousness, you rebuild yourself one day at a time.

As a narrative designer, I’m really excited about this project and its potential for new and existing creators. I hope that you’ll join my Patreon to walk with me on this journey. My first rewards for Patrons were released in May: I’ve offered a draft of the cover and my initial brainstorming notes. There’s a lot more to come!

Patrons will receive a complimentary copy of the game when it’s released. There may be additional rewards as this project progresses. Unlike into shadow: a poetic exploration of personal fears, which was a month-long Patreon project, or Pinching Tarts, a Wonderland-themed game I designed for PocketQuest, Shards of Remorsica’s development will unfold month-by-month until the game has been playtested and polished for publication.

I hope you’ll join me and my existing patrons at patreon.com/booksofm on a journey of mythical discovery.

Until next time,

Monica Valentinelli




This post contains DriveThruRPG.com affiliate links.

Reflections of a Gaming Industry Freelancer

GenCon Indy 2007 | Contest Winner This year marks the fifth year I’ve been active within the gaming industry as a freelancer. Within five years I’ve worked on two dozen games, dozens of reviews, attended approximately 35 conventions and gatherings, met hundreds if not thousands of people, spoke on panels, and built some awesome memories. Here are some of my take-a-ways from working in an industry saturated with creative people and a desire to have fun.

(1) Got an Idea for a Game? Great. Then What?
There are dozens if not hundreds of people out there who have a natural ability to design games. Game design is a multi-disciplinary function that may blend psychology, group dynamics, mathematics, strategy, engineering and creativity. There are many folk who run circles around me in game design, but there are just as many that don’t understand what that critical next step is and how it relates to running a business.

(2) Working in the Gaming Industry is Often a Labor of Love
There’s a common phrase that I hear all the time, “If you want to make money in the gaming industry, stay out of it.” Because the people behind-the-scenes are in this industry for different reasons, there are multitudes of levels of professionalism and business conduct. It is not uncommon for a person not to get paid–even when a contract is in place. Communication can either be sparse or excessive, which may create challenges with how much time it takes to complete a project. Yet, people keep coming back year after year because they love what they do.
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