Who I’ll be Hanging Out With at GenCon: Indy

This year at GenCon: Indianapolis 2008 I’ll be supporting publisher Abstract Nova Entertainment at Booth #2115. I’ve worked on several of the products we’ll be offering at the booth including Nuomenon, Exquisite Replicas, Aletheia and a novella featured in the Tales of the Seven Dogs Society.

As project manager for Flames Rising, I’ll be attending the Diana Jones Awards, the ENnie Awards, and hanging out with a lot of my friends including author and editor James Lowder. Here are some of the folk who will be there:

Game designer and novelist Ari Marmell who has done work for Wizards of the Coast and White Wolf will be there. The lovely freelancer and novelistJess Hartley will be speaking (potentially) on two panels and will be at the ENnie awards to see whether or not Changeling: the Dreaming has won any awards. Changeling, nominated for several awards, is a storytelling game of beautiful madness. Full-time artist, author and game designer Aaron Acevedo will be splitting his time between the Talisman Studios booth and the art show. Flames Rising is proud to feature Aaron’s work as part of a silent auction to fund the ENnie awards.

In addition to finding Matt Machell hanging around the Play Collective or Chad Underkoffler at the IPR booth, Industry Insider Guest of Honor Matt Forbeck will be signing autographs, presenting on panels, and having fun. I hope to meet Michael A. Stackpole this year and run into Jean Rabe once again.

GenCon typically has about 45,000 people in attendance; this year there will be events commemorating Gary Gygax, the release of 4E for Wizards of the Coast, and much more! If you’re going, please stop by the booth and say “Hello” or set up a time where we can chat. This is a whirlwind event that goes by very quickly and takes a lot of time and energy. If you’ve never had the chance to go, it’s definitely the experience of a lifetime.

This year I will not be speaking on panels due to time and scheduling constraints. I’m already working on next year’s presentation, but I hope to see you this year!

When Fan Awards Make a Difference: Diana Jones and ENnie Awards for Gaming

As most of you know, I’ve done a lot of writing and editing within the gaming industry. Like other industries, there are some industry-facing and/or fan awards that softly bolster the businesses that do their very best. There are two awards that are typically presented at GenCon Indy that not a lot of folk are aware of; one is The Diana Jones Award for Excellence in Gaming, and the other are the ENnie Awards.

Diana Jones Award

I had the pleasure of sponsoring this event through Flames Rising last year and was on hand to take pictures and throw in support.

Attracting international attendees, there are folk from Scotland, Ireland, Germany, France, the UK and as far away as Australia have come to Indianapolis for this convention opener. The Awards commemorate the “excellence in gaming” and while for many folk that might mean “excellence in design” — the Diana Jones awards has a different take on it.
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Back from Wizard World Chicago 2008

Donald L Stephens Rosemont Convention Center in IllinoisSaturday I took the trip down to the beautiful Rosemont convention center in Des Plaines, Illinois for the Flames Rising webzine I’m project manager for. I had the opportunity to talk with artists, publishers, vendors and many, different folk excited about the comic book industry. This was my first comic book convention, and I have to say that I was very impressed with how nice everyone was.

I did a full write-up of the con through this article on Flames Rising, “Impressions of Wizard World 2008.” Additionally, I asked a few of the artists I had met to write some guest blog posts on topics related to our universe: first convention appearance, copyright and image rights, etc. If you have something you’d like to know about hiring artists or working with them, feel free to contact me with your questions and I’ll feature them on my blog. The artists I met were very enthusiastic and dedicated to the concept of working within a community; I’m sure that one of them would be happy to answer anything you might want to know.
Sandperson Costume from Wizard World Chicago 2008

My next big convention will be at GenCon Indianapolis where I will be working the Abstract Nova booth. Fortunately, this company is really great to work with and understands that my day job comes first. In my reflections of a gaming industry freelancer, I had talked about some of the positive and negative experiences I’ve had in the industry. My first writing credit in the gaming industry was through this company, and I’m happy to support its efforts to grow.

This week is going to be a bit on the light side for posting: I just had two, really great pieces of news come through the pipe and my deadline for the last novella is looming. With a shorter workweek due to the July 4th holiday, things are extremely busy in my world.

The two that I have in the hopper do continue the discussion about getting published and where to look: thank you to everyone who provided quotes for my upcoming posts. I will get to those posts as soon as I can.

Happy scribing and please, don’t forget to write!

What to Expect from Gaming and SciFi Conventions When You’re Speaking

Thanks to everyone who recommended RSS feeds for me; I’m going through the list and love the recommendations. This next post was inspired by a question from Facebook; it was such a great one I wanted to write about it so everyone could read it.

So you’ve come to a milestone in your writing career; either you’ve published a book or designed a few games and someone has noticed your product. Congratulations! You’ve been asked to be a part of their gaming, science fiction or similar convention. Never been to one before? Piece of cake!

Before you Go

The benefits to speaking at cons are pretty easy to see. You can develop relationships with new readers, fellow authors and promote a few of the other pros that have helped you along the way. Before you hop in your car, keep in mind that when you do go to a con (no matter how big or how small) you’re representing yourself as the “creative face” behind your product. That creative face becomes your persona, something that you can use as a promotional tool both on-and-offline.

Before you book your trip, you might want to ask a few questions:

  • How much of my expenses (convention pass, food, hotel, etc.) will be covered?
  • Will I have space in the dealer’s area to sell my books? Will I be charged for that?
  • Will I have the opportunity to perform an author reading for my book?
  • What type of speaking will I be expected to do? Panels, workshops, monologues, roundtables?
  • What is the expected attendance of the con? Hours?
  • Will there be any media coverage?
  • Do I have any other responsibilities as a guest or speaker?

Depending upon the size of the engagement, you may run into a situation where the environment is smaller and more focused, so you’ll have more one-on-one time with the people there. Generally speaking, the larger the con the more professional it gets. GenCon Indy, for example, has a Press Room but more often than not this seems to be the exception rather than the rule.

The most common type of speaking engagement at a con is a panel-based structure with a moderator. Featured speakers often provide a fully-developed, professional speech in a monologue format during key moments of the con.

As A Speakers or Guest

As a convention guest or speaker, you have a behind-the-scenes look at the fan culture. Many of the attendees that go to these cons are rabid readers and collectors, who follow authors religiously. In my experiences, there are often very knowledgeable attendees that are truly passionate about what they’re into. If you are not into gaming or science fiction or fantasy, be transparent with your potential readers. In my opinion, there is absolutely nothing a fan loves more than to tell you why they love Firefly or Babylon 5. To navigate around unfamiliar territory, many conventions will post their schedule online: I highly recommend either renting, playing, or learning a little bit about some of the events you might be interested in before you go. While you would not be obligated to be accessible 24-7 for the entire convention, appearing stand-offish because you’re uncomfortable in a room full of World of Darkness fans might end up giving people the wrong message.

Your first con might be a little overwhelming, but as you keep doing them you’ll find you can develop techniques to be professional, polite, and entertain your audience. Like most things, it takes work because there will be things you enjoy and things you don’t. A lot is riding on how well the convention planning holds when the day arrives. Take it from someone who has mentored others on running cons: it’s a lot of work. If something gets screwed up because your event was delayed or the room’s not perfect, be gracious. There is nothing worse than an unhappy guest in the middle of a busy con.

As an Attendee

So what does actually happen at a con? Well, if you’re going to something that involves gaming, there will be game demos–usually in blocks of time–that people may be pre-registering for. You might see a bunch of folk rolling dice or running down the hallways with feathery hats and leather vests; a lot of different kinds of games are played at gaming conventions. Sometimes sign-up for gaming is free, sometimes it’s not, so coordinate your schedule if you’d like to play.

You’ll probably see a variety of attendees dressed up in various costumes; dubbed “cosplay” there are some folk who enjoy donning a well-designed costume to support their favorite character. Age will vary from con to con, depending upon the games available and the events. Other events might include contests and awards, celebrity signings, a dealer’s room and/or art show, room parties, seminars, interviews, charity tournaments or auctions. Attendees often gauge what events they participate in based on their intent for attending the con; people are either finding work, having fun, reconnecting with old friends, networking, speaking, or are simply curious about what all the fuss is about.

Special note: Many of this year’s conventions will offer memoriams to one of the founding fathers of gaming, Gary Gygax. Be sure, if you are a speaker this year at a gaming con, to attend at least one of them.

Hobby Games: The 100 Best is an Origins Award Nominee

In Hobby Games: The 100 Best, the top designers, authors and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last 50 years. Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best is edited by James Lowder.

Hobby Games: The 100 Best is a finalist in the Non-Fiction Category for the recently announced 34th Origins Awards Nominees.

Astounding Hero Tales, also edited by James Lowder, is a finalist in the Fiction Category for the Origins Awards.

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