[New Release] Conan RPG: Adventures in an Age Undreamed Of

Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth… as well as in the throne-rooms of mighty kingdoms!

I worked on the game in its early stages, and contributed to the gazetteer section. Here are some of the game’s highlights:

  • Create your own legend in this decadent and violent world.
  • Complete 2d20 game system, including combat, skills, talents, sorcery, and equipment suitable for adventuring in the age before history.
  • An extensive gazetteer covering the whole of Conan’s world: featuring fair Aquilonia, gloomy Cimmeria, magic-haunted Stygia, all the way to the far-off steaming jungles of Khitai.
  • Fearsome foes, ranging from bandits to sorcerers, apes to giant serpents, Children of Set to frost giants, forest devils, and characters of renown such as Conan or his most deadly foe, Thoth-Amon.

Excited to play in the Hyborian Age? You can download the Conan RPG at the FlamesRising.com shop.

My Departure from the Conan RPG, Update on Apps, and a Thank You

Today, I wanted to let you know that I’ve decided to take a step back from the Conan RPG as project manager. The extremely talented Jason Durall will be taking my place, and he’s working with our REH experts and systems team to finish up the corebook. I did contribute some setting-related material to the corebook as a writer, and I’ve been invited back for the supplements. I wish the team well, and am lucky to have worked with such wonderful people.

In the past few weeks, I’ve been overwhelmed with the receipt of over 400 applications for new writers, 95% of which were women, that wish to contribute to the line. I can assure you that there is plenty of work to be done, and there are a lot of supplements planned for this line. Before I depart completely, I will finish sorting through those e-mails and provide a long list of recommendations to the rest of the team. I have also had three requests from other game publishers for the list of applicants and, pending approval from the applicants themselves, I’ll be sharing their names with other companies who also which to expand their creative teams, too. Please know that this [e.g. sorting through the applicants] is a responsibility that I do take very seriously, and no one has been forgotten. Everyone will be sorted via e-mail, and my plan is to finish those efforts by the end of next week.

With all that said, I have a few “Thank you’s!” to mention. First, I want to thank Chris and the rest of the team at Modiphius Entertainment for being so welcoming and supportive. You’ve all been fantastic to work with, and it’s my pleasure to know such talented people. Second, I’d also like to express my gratitude to everyone who applied, and I’m very appreciative of your patience as I sort through your e-mails on top of trying to get projects out the door. Last but not least, thanks to you, Dear Reader, for continuing to be supportive of my work and my efforts.

Should you have any specific questions about the game itself or Chris’s plans going forward, I’d like to direct you back to the company website and its contact page.




Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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