The Death of Copyright by Guest Blogger Chris Clark

Today my readers I’d like to feature a guest post by a hobby games veteran. Chris Clark from Inner City Games Designs gives us his thoughts on copyright. His thoughts were spawned by a very intense discussion regarding the Google class action settlement with the Author’s Guild. If you’re not aware of the lawsuit and subsequent settlement, you’ll want to read The Author’s Guild Google Settlement Resources and how it might affect you.

I’m an industry dinosaur. Inner City Games Designs (ICGD) is approaching its 30th year in business (est.1982, first pubbed product actually in 1981 – it was a smaller, kinder industry then). I frankly have 107 published IPs that could be in serious jeopardy if the courts allow this to happen. I’m working on two books and four games for the next quarter as well.

I do a LOT of things to earn a living, and always have.

I can build a car from scratch.

I can build a house from scratch.

I can build furniture from scratch.

I was a restaurant chef for 7 years.

I was a logistics (import/export) guru for 16 years (although I am now sadly out of date).

WHY do I write stories and games to make my living? Because, if I do that job well, that particular body of work should outlive me. The effect that said work will have on its intended audience will extend beyond the brief span of years with which I have been gifted. In short… those ideas, those IPs, are my legacy (not Google’s legacy, not some programmer’s legacy).
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Post-GenCon Sale! Tales of the Seven Dogs Society Fiction

Just wanted to share that we have some copies of Tales of the Seven Dogs Society leftover from GenCon: Indy that we will be selling for the publisher. The price retails for $12.95 and I will be more than happy to sign the book for you.

For more information about this collection of novellas, feel free to visit the Flames Rising post describing how to order Tales of the Seven Dogs Society. Also, be sure to read my novella design notes based on the game Aletheia.

These copies are pre-release editions offered well before the official release date in November.

My Interview with Cerise Magazine

This month I was interviewed by a girl gamer after my own heart; JoAnna Gootee is an interviewer for a girl gaming webzine called Cerise Magazine whose mission statement calls out the need for a feminist publication:

We are a feminist publication and oppose all forms of oppression and the ways in which that oppression manifests itself in game communities in ways that hurt women, transgender individuals, queer-identified people, people of color, people with disabilities, and other marginalized individuals. We hope that our inclusive philosophy will propagate to help the game industry and culture at large become an environment welcoming to people of all identities.

Cerise Magazine Interview with Monica Valentinelli

The site features a monthly issue that has news, reviews, and other content targeted toward girl gaming. Be sure to check out some of JoAnna’s other interviews that includes names like: White Wolf freelancer Jess Hartley, Lady Fireeze of the Guild of Gaming Women and Sara Girard, Marketing Lead for D&D.

The Myths And Realities Of Writing For The Screen and Stage

Today’s guest blog post is brought to you by Joe Filippone–an experienced playwright and screenwriter. Joe has a unique perspective on writing for the screen and stage, and helps dispel some of the myths surrounding this lucrative form of writing. I’m happy to feature this fact-filled guest post about the forms of playwriting and screenwriting and what you can do to see your play or movie come to life.

Playwriting vs. Screenwriting

Everyone seems to think two of the easiest ways to break into the writing world are playwriting and screenwriting. After all, those are the two easiest realms of the writing world to break into. All you need to write is dialog and a few meager stage directions or camera angles that no one cares about anyway right? You don’t need to worry about character development, writing what the character is thinking or filling the page with vivid descriptions of the environment because the audience will see it right? And you don’t need to worry about making it novel length. A play is maybe eighty pages at the most. One can easily get it written over a weekend, mail it to some theatres and just rake in the royalties. Right? Wrong. Writing for actors is one of the hardest, difficult aspects to break into. Here’s why.
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Can Online Novels be Successful? Find out from Novelist, Ryan A Span in a Guest Post

Hi everyone, special thanks to my guest bloggers who are helping me frame up some great posts this week. The first guest blogger I’d like to introduce is Ryan A. Span, who got his start posting an online serial novel. Ryan is blogging today about his experiences posting a well-read online novel which led to print publication through a small press publisher. Ryan’s writing style is kind of interesting, because he shoots straight from the hip and doesn’t look back. I hope you enjoy this post as much as I enjoy exchanging emails and interacting with him; Ryan’s a really nice guy and very passionate about what we all love to do–write.

About Ryan A. Span

Ryan A. Span is 24, lives in Britain with his girlfriend, and writes books because he doesn’t know how to do anything else. Ryan is the author of Street: Empathy, his cyberpunk debut published by Gryphonwood Press, part of the free-to-read online serial Street.

What it’s Like Being an Online Novelist

One fateful evening in December 2006, I was sitting in front of my latest novel-to-be and decided that this was the one. I’d toyed before with the idea of making regular online releases of my work but had never been quite convinced I had it in me. This time, though, I knew I was holding a story with the potential to go all the way.
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