My Guest Article at BookLife.com: Rolling the Dice in Freelancing

The Bones | To help promote THE BONES, a collection of essays about dice, Jeremy Jones is running a series over at BookLife.com about rolling the dice in freelancing. Jeremy is an excellent interviewer who writes “the best” introductions about people. Just recently, he talked about how Matt Forbeck was his hero in If You Play It Safe: Matt Forbeck on Taking Risks In Writing. (Mine, too.) After reading what he said about me, I was thinking about paying him to write my bio for me. Sheesh.

I first met Valentinelli at GenCon three years ago. I was immediately struck with her ability to distill a complex project down to its core elements and by her seemingly undying enthusiasm for whichever creative project she was working on.

Both as a gamer and as a freelancer, Valentinelli has rolled a lot of dice. Here’s what she had to say about the importance of taking risks in writing and freelancing. — SOURCE: Always Rolling the Dice: Monica Valentinelli on Taking Risks in Writing

To read what my responses were, be sure to check out Always Rolling the Dice: Monica Valentinelli on Taking Risks in Writing.

Not sure who else is slated for this series, but BookLife always has some great career advice for you to read. So don’t be shy and check the site out!

Daily Bites of Flesh Now Available

Daily Bites of Flesh: 365 Days of Horrifying Flash FictionJust wanted to drop in and mention that DAILY BITES OF FLESH: 365 DAYS OF HORRIFYING FLASH FICTION is now available! My story entitled The Saint, The Pickpocket and the Manticore is the entry for July 15th.

Here’s a little bit more about the anthology:

DAILY BITES OF FLESH 2011: 365 DAYS OF HORRIFYING FLASH FICTION is a 2011 flash fiction calendar anthology, with a 500 word or less horror short story featured for every day of the calendar year. Filled with 365 short stories, this is a fun and practical anthology designed for busy readers of the horror genre.

The book is 552 pages long and features dozens of authors. Each of us wrote a story with a flesh-eating creature as part of the theme. Besides being available online, you’ll also be able to pick it up in several bookstores as well.

Hope you enjoy it!

The Queen of Crows is Now Available for Your Kindle, Nook, iPad and More!

First published in March 2010 on DriveThruHorror.com, we’ve expanded our digital offering to include a text-based version for your Amazon Kindle or your Nook from Barnes and Noble. Since this file format is primarily text-based, we went ahead and dropped the price to $2.99 on both the Kindle and the ePub edition. The ePub format, which is available at Barnes and Noble, is also compatible with several other devices including your Sony eReader and your iPhone.

In addition to the new version, we’ve optimized the original, full color file to work with your iPad. Because of the file format, we are currently only able to offer this version to you via DriveThruHorror.com and Lulu.com. This week, we will also begin testing the file on a color version of the Nook. We do plan on offering a print version of the work sometime next year.

If you’re curious about where this book is available or want more information, you can check out the updated book page at Violetwar.com. You can also download or view free samples at Barnes and Noble, Lulu.com and DriveThruHorror.com.

Thanks again for your support!

Guest Post by Phil Brucato: Green Room Writing

Today I’m happy to turn my blog over to acclaimed author Phil Brucato. Phil is a professional author with years of experience under his belt. Although he shares a background with me in the hobby games industry, Phil has branched out and has been published alongside many well-known authors. This article talks about writing from an unusual, yet necessary, perspective.

Not everything in a story happens on the page. When an author writes material that occurs “offstage,” that so-called “green room writing” may inform the events that the audience sees. Giving foundations for the characters, their motivations, personalities and activities, green room writing may well feel like wasted effort. Trust me, though – it’s really not.

I coined the term green room writing when describing the many false starts I had with my short story “Ravenous.” An intense urban faerie tale inspired by my experiences in a heavy metal group, “Ravenous” featured the implosion of the narrator’s band in mid-gig. The story’s first few drafts began in the “green room” – the often-cramped backstage space where performers wait before a show. My original versions of the tale started with the bandmates sniping at one another while a warm-up group performs out front. By the time the first show ends, all five members of the narrator’s group are ready to blow… and soon do.

It didn’t work for me, though. The characters seemed realistic, the dialog zinged, the tension radiated in all directions… and yet, it didn’t work. I pounded through two or three drafts of the opening like this, wondering why my inner critic kept pouting at it.

Then it hit me: The action didn’t begin in the green room. It started as the band stepped onstage – tense, pissed off, surging with adrenaline and facing a drunk, voracious crowd.

“Ravenous” doesn’t kick in when the music does – that option seems too abrupt, and doesn’t give the reader time to care about the characters. (I know; I wrote that version, too.) The tale starts just before the lights go up, with five fiercely terrified young people ready to pounce and be pounced on in return. “I’ve got that just-before-the-cages-open feeling in my chest,” says our narrator, Nikita. The bomb’s just about to explode, and in the next few paragraphs, it does.

By the time I wrote the band’s detonation, I knew every character on stage. Each one spoke with a distinctive voice; each had a unique personality. I knew how the bandmates looked, what they wanted, why they blew up in the ways they did. That scene essentially wrote itself. From first draft to final, I changed hardly a word of it.

I was able to write that scene the way I did because of the various passes I’d run through in that green room. Although they didn’t appear in the final story – nor should they have appeared – those literally offstage brainstorming sessions informed all that followed afterward.

Green room writing can feel frustrating. Personally, I get annoyed when my Muse dictates something that probably won’t make it to the final draft. I often feel like I’m wasting my time, and that goes double if I actually like what I’ve written and know at the time that no one but me (and possibly my editorial first-readers) will see it. That said, I realize that green room writing is helpful… even, sometimes, essential to a good story.

Sure, I’ve written many tales that leapt full-force from my imagination, with engaging characters and fascinating action intact. It CAN happen that way… but it doesn’t always. More often than not, especially with long or complicated storylines, I need to “waste” time and words figuring out what happens in the green room. As frustrating as it might be to throw scenes out or re-write that damned first hook yet AGAIN (yes, Holy Creatures To and Fro, I’m looking at you!), those secret stories we tell in the green room can make the ones seen in the spotlights sing.

About Phil Brucato

A professional author for 20 years, “Satyr” is best-known as Phil Brucato, the driving force behind the award-winning RPGs Mage: The Ascension, Mage: The Sorcerers Crusade and Deliria: Faerie Tales for a New Millennium. Beyond his RPG work, though, he’s also published…

  • The anthology RAVENS IN THE LIBRARY, a benefit collection featuring Holly Black, Charles de Lint, Neil Gaiman, Laurell K. Hamilton, Amy Brown, Carrie Vaughn, Terri Windling, Midori Snyder and many others. For details, see http://www.sjtucker.com/ravens.html.
  • Short fiction (the magazines Weird Tales, newWitch, The Tomb, Cyber Age Adventures and The Morning Star, plus over half-a-dozen anthologies from Daw, Masquerade, Harper Prism, White Wolf and other publishers).
  • Essays, columns and interviews (newWitch Magazine, Realms of Fantasy Magazine, Disinformation Press, beat-a-go-go.com, Fantagraphic Press, Citadel Press and Knights of the Dinner Table, plus several local newspapers and weekly magazines).
  • Comics (White Wolf Publishing, Infobia Magazine) and a forthcoming webcomic called STRING THEORY.
  • Novels (the Ascension Warrior trilogy)
  • …and a variety of pending-publication projects.

    Not everything in a story happens on the page. When an author writes material that occurs “offstage,” that so-called “green room writing” may inform the events that the audience sees. Giving foundations for the characters, their motivations, personalities and activities, green room writing may well feel like wasted effort. Trust me, though – it’s really not.

    I coined the term green room writing when describing the many false starts I had with my short story “Ravenous.” An intense urban faerie tale inspired by my experiences in a heavy metal group, “Ravenous” featured the implosion of the narrator’s band in mid-gig. The story’s first few drafts began in the “green room” – the often-cramped backstage space where performers wait before a show. My original versions of the tale started with the bandmates sniping at one another while a warm-up group performs out front. By the time the first show ends, all five members of the narrator’s group are ready to blow… and soon do.

    It didn’t work for me, though. The characters seemed realistic, the dialog zinged, the tension radiated in all directions… and yet, it didn’t work. I pounded through two or three drafts of the opening like this, wondering why my inner critic kept pouting at it.

    Then it hit me: The action didn’t begin in the green room. It started as the band stepped onstage – tense, pissed off, surging with adrenaline and facing a drunk, voracious crowd.

    “Ravenous” doesn’t kick in when the music does – that option seems too abrupt, and doesn’t give the reader time to care about the characters. (I know; I wrote that version, too.) The tale starts just before the lights go up, with five fiercely terrified young people ready to pounce and be pounced on in return. “I’ve got that just-before-the-cages-open feeling in my chest,” says our narrator, Nikita. The bomb’s just about to explode, and in the next few paragraphs, it does.

    By the time I wrote the band’s detonation, I knew every character on stage. Each one spoke with a distinctive voice; each had a unique personality. I knew how the bandmates looked, what they wanted, why they blew up in the ways they did. That scene essentially wrote itself. From first draft to final, I changed hardly a word of it.

    I was able to write that scene the way I did because of the various passes I’d run through in that green room. Although they didn’t appear in the final story – nor should they have appeared – those literally offstage brainstorming sessions informed all that followed afterward.

    Green room writing can feel frustrating. Personally, I get annoyed when my Muse dictates something that probably won’t make it to the final draft. I often feel like I’m wasting my time, and that goes double if I actually like what I’ve written and know at the time that no one but me (and possibly my editorial first-readers) will see it. That said, I realize that green room writing is helpful… even, sometimes, essential to a good story.

    Sure, I’ve written many tales that leapt full-force from my imagination, with engaging characters and fascinating action intact. It CAN happen that way… but it doesn’t always. More often than not, especially with long or complicated storylines, I need to “waste” time and words figuring out what happens in the green room. As frustrating as it might be to throw scenes out or re-write that damned first hook yet AGAIN (yes, Holy Creatures To and Fro, I’m looking at you!), those secret stories we tell in the green room can make the ones seen in the spotlights sing.

    This article was written by Phil Brucato and has been republished with his permission. For more about this acclaimed author, read his full bio and other shenanigans on Phil Brucato’s LiveJournal.

    Announcing My New Column at How to Write Shop

    howtowriteshop.comThis month I started writing a new series of articles for a website called the How To Write Shop. This new website launched a few months ago and is designed to help aspiring writers learn how to write.

    In addition to the strong emphasis on fiction from professional authors like Lori Devoti and Alex Bledsoe, I will be popping in on a monthly basis to help provide advice related to areas in non-fiction and marketing. This month, I ask a pointed question to kick things off. Why Are You Writing and Publishing Online?

    Most people and businesses have no idea why they’re online; they know that it’s important, but they don’t have that other piece to the puzzle so they often wing it. Questions to ask yourself might be: Are you informing or entertaining? Are you giving people the chance to act? Trying to attract more readers? If so, why? Build awareness? Do you want to rank for keywords using search engine optimization (SEO)? To sell books? What? — SOURCE: Why Are You Writing and Publishing Online?

    This article clearly outlines my take on writing for the web. The short version? Have a plan! For more information, be sure to check out my article this month or take a peek at some of the other articles on the site. Until next time, write thee well!

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