Progress Report #5: The “Yes, I’m Talking About Firefly” Edition

Firefly RPG Corebook



Well, August was my last progress report, and there’s a really darn good reason for that. It’s a word that begins with “F” and ends in “y.”

Of course, I’m talkin’ about Firefly. Since March, we have fulfilled every promise thus far and believe me when I say: “Yes, it’s a LOT of work.” GenCon was really exciting for us, and the limited debut of Gaming in the ‘Verse: a GenCon Exclusive was a smash hit. Though the GenCon Exclusive is no longer available, the stand-alone versions of Wedding Planners Plus, Shooting Fish, Serenity Crew, Wedding Planners Classic Bundle, and a new Episode I wrote called Friends in Low Places, are all available now through DriveThruRPG.com with more on the way.

On the Margaret Weis Productions website, we have also released the Firefly RPG pre-order, which is scheduled to debut in February. We have also published several previews including an article written by myself and Mark Diaz Truman for Game Trade Magazine Issue #166. (The design was provided by Daniel Solis and the article was edited by Amanda Valentine.)

Where we stand right now is that we have a:

  • corebook that is over 150,000 words (over 100,000 words of brand, new material compared to the GenCon Exclusive) in various stages of editing and layout
  • new supplement about antagonists called Things Don’t Go Smooth that’s already half done
  • new Echoes of War adventure called Freedom Flyer that’s done and being sent for approvals
  • …and other (unannounced) adventures and supplements in various stages of completion.

Have I been living, breathing this game line? Yes. I did go to England for two weeks (more on that later) but honestly… this is how I am normally. I am this intense all the time, because I believe that as a creative professional, my invisible employer are the fans. It doesn’t matter if it’s my own work or someone else’s property, I always keep fans in mind because I started out as one myself. If I don’t love what I do, then you won’t either.

I didn’t do all this work alone, though, and I want to be very clear on that point. There have been many people on my team, including both past and present freelancers, who have buckled down to get these products done on time in the quality that fans expect. I can’t thank them enough.

Overall, being the brand manager and lead writer for the Firefly RPG, doing all that I do, has been a really rewarding position and I’m happy Margaret had enough faith in me to give me a shot. But, the best part about this job is hearing how excited Fox TV is about all this and how happy many of the fans are already. That, to me, makes even the crazy days worthwhile. Sure, it’s true I can’t please everybody, especially with a property as visible as Firefly, but I’m very realistic about that. I take comfort in the fact that we’ve all done our damnedest to make this game as awesome as possible. Hopefully, with a little luck, you’ll think it’s fun, too.

SHINY!

๐Ÿ™‚

Progress Report #3

I haven’t posted one of these since the end of March, and for that… I apologize. If you’re just following up on these now, the progress reports are to check in and show you what’s up in Monica-land. I’m happy to report that all plates are spinning and balanced appropriately. I may even have a bit of a tan. SHOCKING, I KNOW!

I’m back from CONvergence which is, in my opinion, the best-run convention in the country. There is always something to do whether you’re by yourself or not and folks are very, very friendly. I stayed across the way and that turned out to be the best, possible decision. No standing in long lines for the elevators; very easy to go back and chill if I need to.

The panels went great and I’m very grateful for the fine conversation and company of so many wonderful people. This was a fantastic convention and sorely needed. I’d been averaging somewhere in the neighborhood of four-to-five thousand words per day for almost two months straight, and the break totally recharged my batteries. Thanks, all! ๐Ÿ™‚

I am still recovering post-con, so e-mail communication is a little sparser than normal as I slog through and get projects done.

Since a lot has happened since the end March, I’m going to give a bullet point recap of what I’ve done. Note to self: provide these updates monthly… Second note to self: no wonder my office is a disaster area.

Games

  • Scion: Extras – The annual White Wolf April Fool’s joke was an absolute blast to write. I had a ton of fun with this one. After the fact, we provided a Scion style Irusan write-up.
  • Gaming in the ‘Verse: GenCon 2013 Exclusive – What’s 268 pages and full of Firefly? This limited edition game book is a preview of both the Firefly RPG corebook and Echoes of War, our line of digital adventures that will launch soon. The official release date will be the first day of GenCon. You can order a copy through www.margaretweis.com — you don’t have to go GenCon to get a copy.

I have a number of games and supplements that are in development. The ones listed here are either on my immediate “you must do this now” horizon or the first draft has been handed in.

  • Brandon Sanderson’s Mistborn RPG – Thanks to the fine folks at Crafty Games, I’m able to announce that I worked on the Skaa supplement and handed in my first draft.
  • Echoes of War: Old Friends In Low Places – I am writing an adventure for the Firefly RPG that takes place on Hera. My first draft is due shortly.
  • Firefly RPG – Working on the revisions to the outline now and then assignments will be handed out. The writing continues! This will be released in stores February 2014.
  • Vampire the Masquerade: Red List – I’m partnering with Matt M McElroy and diving into this with bloody abandon. Bloody.


Fiction

I cut back on my short story work in order to focus on long form, which has mightily decreased the size of my list here. Next month, I’ll put little word count bars in so you can see what progress I’ve made.

  • The Women Who Called Down The Train – This is a Lovecraftian Orient Express story that’ll appear in an anthology. I read the editor’s draft for the first time at CONvergence and the story went over really well. I also received some feedback for the historical and pacing elements of this terrifying tale.
  • My Compliments To The Tailor – I promised to donate this story to charity, but I’m not quite happy with it yet. I’d prefer to expand it some and I’ve gotten some historical fact-checking back on the Victorian-era voice. It’s just not long enough in my book, and I’d rather provide some value even if it is free.
  • The Red Door – The novella is 40% done and I hate every damn word of it. I went back and storyboarded it last night. Due to the nature of this story, I have some word lists to build ahead of time.
  • Traitor’s Masque – Alternately titled “Argentum.” I’m also going back into this and storyboarding certain sections, because I want to make the story tighter and more exciting. Pacing is crucial for this one.


Comics

  • Last Man Zombie Standing – This stand-alone comic will be available in an anthology called Unfashioned Creatures, A Frankenstein Anthology late this Summer. Want to see a preview? Check out the inks for Page 5.
  • The Adventures of Lord Lardbottom and Captain Whinypants – I have a few options available to me for comics, and I’m exploring those. My current plan is to get a year’s worth of scripts done for this satirical comic before moving further or finding artists.


Consulting

  • ROFL! – John Kovalic’s new party game debuts from Cryptozoic Entertainment later this month. I had both hands in this project and it was fun to see it through to completion. Watch for it at a games store nearest you!
  • Exalted Third Edition Kickstarter – I worked behind-the-scenes as the invisible ninja for this Kickstarter. We ended up just shy of $700,000, which set the current record for the most-funded RPG.


Progress Report #2

When I’m online or have chat open, I’m working. I can’t play games or socialize too much; if you see me on Twitter or Facebook it’s usually when I’m taking a quick break or have it on my phone. I wish I didn’t have to be on either network, but this is how I get my news and stay on top of what people are doing. Sometimes, though, I wish I could filter out the news, rants, and ridiculous negativity. It’s hard some days, because I’m a writer, and words resonate with me musically and literally. I suspect there’ll be a purge coming at some point, but regardless I have to use these networks wisely so I can keep creating. I guess that’s why I love my Tumblr account so much! It’s pure, unadulterated joy. Love, love, love logging in and seeing new art filter through every day. Yay!

Does this mean I work too hard? I do put in more than fifty hours a week when you factor in reading and research, but I also have a life and I would not be doing this much if I did not enjoy it immensely. I don’t mean to say that in a snarky way; I’m very intense (as others often point out) but that’s only because I try to make the best out of every possible moment. I don’t always succeed or I go into a mood, but the point is that I’m living. Doing. Writing. And very, very happy I can do this. It may not always be realistic, so I have to take advantage of the time I have now. Many pro writers aren’t making what you might on a salaried position. (GalleyCat has a great collection of three testimonials if you want to see some reports.)

Even when I’m not on a gig, though, I’m always working on something. I have to have a pen and paper and art materials close by or I’ll go crazy. I can tell when I haven’t been doing much of one thing or the other, because that’s when my mood really suffers. I guess you can call me the pragmatic writer? Holistic? Not sure… ๐Ÿ™‚ Either way, if you’re going to chase the rainbow, put your tennis shoes on first.

Without further adieu, here’s the updates!

Games

Vampire The Masquerade 20th EditionI announced that I’m the Brand Manager and one of the writers for the Firefly RPG line, which will be published via Margaret Weis Productions. I’m knee deep in outlines and scripts at the moment. More than that, I dare not say…

I’m wrapping up my work for the Mage 20th Anniversary Edition contribution and also working on a Vampire: the Masquerade supplement. Plus, there’s a few other things in the works that I’m not ready to announce just yet. My goal is to wind down work on other games so I can focus on the Firefly corebook and GenCon for this portion of my business over the summer.

Fiction…And COMICS!

The Queen of Crows e-Book | Alternate CoverI’m excited to say that my first comic will be published via Red Stylo Media! *throws confetti* “Last Man Zombie Standing” will be available in an anthology called Unfashioned Creatures, A Frankenstein Anthology late this Summer. If you want to check out some of this publisher’s comics, they do have some available at DriveThruComics.com.

I have also honed my new, original fiction projects down to two: a science fiction novella titled The Red Door and a massive project for the Violet War, which is the setting for The Queen of Crows. Remember, you can now get multiple versions of the original, full color edition from DriveThruFiction.com.

Consulting

John “The Muskrat” Kovalic went to the GAMA Trade Show this year and some new business initiatives that we’d been working on will spring from that. Ninth Level Games launched a Kobolds Ate My Baby Kickstarter that I’ve been behind-the-scenes on; that’ll end on April 3rd. The 50K mark combines Munchkin with Kobolds Ate My Baby!

Onyx Path is moving along; there’s a lot of questions right now, and Rich is taking the time to really think about what the company is doing and what he wants.

We’re focused on GenCon and a few, other foolish surprises…

Firefly RPG Update No. 1

FireflyBanner-450px


I announced recently that I’m the new Brand Manager and one of the writers for the Firefly roleplaying game line. Yesterday, I published my first update on the Margaret Weis Productions website. If you’re a reader here on my blog, I’ll be linking to the updates and sticking them underneath my progress reports, since this’ll be one of my projects.

Here’s a quote from the post that clarifies one of the common questions:

Q: How does the Firefly RPG differ from Serenity RPG?

A: The new Firefly RPG, which is based on the hit Fox television series by Joss Whedon, is scheduled for a 2013 release; the system(s) are currently in development. Margaret Weis Productions did put out a game based on the Serenity movie produced by Universal Studios in 2005. The system for that game was a science fiction flavor of Cortex Classic.



If you’re interested, read: Ain’t No Better Place In The ‘Verse

Progress Report #1

Today, I kick off a new series that specifically talks about what I’m up to work-wise. I’ve made it a policy not to over-publicize games and stories that haven’t come out yet, primarily because I’ve been burned on that before. It’s tricky to manage because everybody’s promoting, but sometimes deals go bad or businesses fold or what have you. Hence, progress reports. Not promising you anything, but these are some projects I’m working on, have been involved with, and may be coming to a book store, game store, or online retailer near you.

Not taking the full-time Marketing Director position with Steve Jackson Games down in Austin, Texas was a tough decision and it left me a little sad (everybody there is just fantastic and ridiculously talented) yet curious about where to go next. (Previously, I was telecommuting and traveling a lot.) When I realized I’d go back to full-time freelancing, I took a look at what my core business will be. I did not want to “leave” gaming nor did I want to “stop” consulting or writing or cat herding. I like working in the creative industries and enjoy seeing projects through to completion.

Before I took on any more freelancing, I righted my wrongs. e.g. I had to get back into the discipline of writing for long periods of time again, and that meant I had shift gears dramatically. I also launched The Thirteen and we’ve been grooving and jiving for a few months now, too. That’s had a positive impact, overall.

Once I got back where I needed to be, which is approximately 2,000 to 5,000 words on average, I pushed the business aspects forward beginning in January. Everything you see here may seem like a ton, but remember — many of these are smaller, a couple-hours-a-week, projects and you’re catching the notifications of these announcements either after the fact or in mid-stream.

Since this is the first progress report, it’s definitely the longest, but next month’s will likely be a lot shorter. With that in mind, here’s some updates in that trio of spheres:

Consulting

The financial reality of being a writer can be *ow* — which is why I’m consulting for select clients based on an hourly or flat rate. Namely, John Kovalic, who I’ve been working with for over a year now, and Onyx Path Publishing, the official licensees of White Wolf Publishing.

Kobolds Ate My BabyWhen wearing my consultant hat, I’m typically invisible. It’s part of these part-time gigs. I’m pleased to say that I was heavily involved with making ROFL! a reality and getting Kobolds Ate My Baby back off the ground. ROFL!, which was designed by John and published by the excellent folks at Cryptozoic Entertainment, will debut in March. Our friends at 9th Level Games will also be launching a Kickstarter on March 4th for a brand new edition of Kobolds Ate My Baby.

For Onyx Path, wow… Well, let’s just say that there’s been some serious discussions and a lot of progress made behind-the-scenes. I just started this part-time job in early February and we’ve talked a lot about fans, GenCon, and [redacted]. Since I occasionally freelance for the company *whistles innocently about [redacted]* I “get” White Wolf. There’s the joke in the industry about the White Wolf freelancers, right? We drive gold-plated Cadillacs, drink to oblivion, partake in recreational drugs — we’re the “cool kids,” living the life, swimming in money. Um… Okay, while some of that may (or may not) be true, the message here is that it’s too early to announce anything — but we’re working on wrangling several pieces while Rich focuses on producing games and fulfilling Kickstarters.

I’m open to discussing smaller consulting gigs, but I’m not taking on any other long-term clients right now. I’m heavily focused on what I can provide creatively and leverage my years of experience to consult, primarily so I can continue to write.

Games and Game Design

I’m reluctant to talk about what I’m working on (or with whom) right now, just because of my history with projects not coming out or businesses folding or goals changing, etc. There’s projects that sometimes get buried and then return from the dead — zombie projects!!! — which can bork expectations. What I can confirm, is that I am freelance writing again for games.

The Cortex Plus Hacker’s Guide Kickstarter just ended and I sent in bonus material for my essay “Roleplay Like You’re On TV.” Margaret Weis Productions and everybody I’ve been working with has been fantastic. I’m very proud to be part of the Firefly RPG team and will have an announcement soon about my role with that.

I want to launch a Kickstarter for The Queen of Crows RPG, but I’m still waiting on other people right now. There’s been some “hurry up and wait” related to that and there’s some concerns I, personally, have on the back end. I’m on deadline right now, meaning I have a few <20K pieces to deliver for other game lines by the end of March, so this isn't as high of a priority right now, and I'll likely push this back to the Fall. In the meantime, I'm going to focus on creating what *I* can in my spare time. Everything I do for The Queen of Crows RPG is on spec, so I don’t count that toward my core business, but… I care very deeply about making this game happen. This is the game I want to make, distribute, and get out there into the world. Badly.

Fiction

Redwing's Gambit Cover ArtLet’s see… I have a few stories circulating out in the wild right now. Some I’m waiting edits for; others are completed and I’m waiting for the final word. Exciting news, my first short story comic will debut sometime this year. I had about seven or eight stories published in 2012, you can see what came out in my list of publications, and my first reprint for “Tomorrow’s Precious Lambs.”

The reprint was hilarious, and by “hilarious” I mean this is a typical Monica-ism. So, a big milestone, right? You get reprinted in an anthology and your story debuts before George RR Martin. You see him at a convention just walking around. Do you a) say how proud you are to be in a book with him? or b) babble like an idiot. Annnnnnd that would be “b.”

I made some headway on short storytelling last year and I was hoping the second novella I published, Redwing’s Gambit, would serve my goals for a book deal, but it hasn’t been “officially” released yet from Galileo Games. I have print copies if you want them. Just give me a holler on my contact page and we’ll work out a deal.

Right now, I’m kicking back and focusing on narrative prose that will sparkle in novel and novella form. More than that, I cannot say, but this will be a longer release/announcement cycle than anything else I’m working on this year.

So that’s it for Progress Report #1!

Questions? Ask away!

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