[Photo] The Duck of Doom Emerges

Duck of DoomFor those of you who follow Steve Jackson Games, you may recall a certain Munchkin card called the “Duck of Doom” drawn by John Kovalic. This is a silly version of me pictured with a prototype of the duck emerging from a tentacle dice bag at ACD Games Day. (Yep, you heard me. Tentacle dice bag. And that slippery sucker can hold a lot of dice.)

FlamesRising.com offered a sneak peek of Steve Jackson Games Fall 2011 debuts including the zombie chibithulhu. (Of which I shall be acquiring one. Got the Halloween version at GenCon!) John just nailed down the rest of the art specs for Munchkin Conan. The set’s going to be really cool.

Anyway, thought I’d share a pic of me being silly. ‘Cause sometimes? Silly is good. Oh, I picked up the earrings from Tasty Peach Studios after E Sophia alerted me to the cuteness. It appears I’m collecting skulls now. Hmmm…

😀

Geeking Out about Hobby Anthropology

Today for Speak Out with your Geek Out, I’m going to talk to you about something I enjoy.

When I was growing up, I wanted to be my own brand of heroine. In my head, I morphed Amelia Earhart, Indiana Jones, Leonardo da Vinci, Mozart and Marie Curie all wrapped up into a happy mixture of bravery, intelligence, talent, beauty and adventure. I had no idea where to begin, but it all sounded so incredibly exciting. (Still does.) New worlds, new cultures, new people, new places. I read an entire set of encyclopedias and poured through books in the library. In my head, I pretended to be this amalgamation even though I wasn’t.

Well, here I am and everything is still exciting to me. I love learning and there’s one discipline I often dive right back into without realizing it: cultural anthropology. Reading opened my eyes to the differences between cultures. I took several courses in ethnic literature in college because those stories (some of which chill me to the bone like the autobiographical narrative Our Nig: Sketches from the Life of a Free Black which you can read for free online) helped me see the world through the eyes of different people and fictional characters. Those perspectives stuck and I dove into non-fiction. Ancient Egypt, which I started to read and explore as a child, was the first culture I fell in love with. The names didn’t imprint so well but the discovery of the culture did. My travels stretched into art, music, food and other aspects, too.

I do this sort of thing all the time. I look at trends and big picture stuff. See how cultures evolve and dive into history. It helps me imagine how this big crazy world of hours can hold close to seven billion people and not explode. It allows me to see patterns, sure, but also piece together different lifestyles and unique ways of living. That’s why I call myself a hobby anthropologist, because I’m always amazed at the world and trying to make sense of it by understanding and experiencing cultural evolution and revolution. My philosophy is: everybody has a story to tell. The second part of that is: There’s more than one way to be.

My interest in getting to know our world is part of the reason why I love creating characters and settings for my stories and games. I’m not looking at characters in context of skin or hair color or cosmetic differences. It’s about culture and history, too. It’s about avoiding the “paint” of a skin tone and tying it back into where/how/when that character grew up. Setting details help me shape the story on characters that are more realistic. They’re characterized as opposed to behaving like paper dolls. Vampires, immortals and the undead allow me to dive right back into my hobby and think about what it’d be like to tell a story from a character who watches the world change longer than anyone else alive. That’s part of the reason why I enjoy writing about paranormal characters so much. The world is crazy enough as it is. But throw a 1,000-year old vampire in there?

Thanks for listening to me geek out about hobby anthropology. I love every minute of it.

Answering Questions: So Who is this Crazy Monica Person?

Since Speak Out with your Geek Out began, it’s gone from my blog post to a small group of people to (as of this post’s publication) hundreds of participants pledging to participate through Facebook. Since many of you may not know a lot about me or my work as an author, work as a consultant with Dork Storm Press and other clients, or my efforts as a game designer, cat whisperer and other roles… I opened up the floor to questions.

Here’s what I got:

If you could hold up one thing that you have created as the pinnacle (thus far) of your creative endeavors, what would you choose? Why?

Whatever work I polished and delivered last. I am of the belief that I will always have something new to learn as a writer, so I try not to think of that one thing I’m oh-so-proud of. (I used to hate doing readings just for that reason, until a certain editor told me to suck it up and my last reading went so well a reader asked when the sequel was coming out.) I’m kind of afraid of that concept, because feel if I have a pinnacle achievement, even if it’s thus far in my career, then I have some place to fall from as opposed to some place I want to go.

Instead, I’m looking at this process as a journey. I wander from place to place, telling new stories or contributing to new games, to stretch my creative abilities and travel through some interesting (if not treacherous) paths. I experiment often and dig deep.

What is the status of OCCUPATION?

Sigh. So, for those of you who don’t know, OCCUPATION is the name of a dystopian science fiction game based on a world I created. Two stories have recently been published in this world and the game was a global setting where overpopulation wasn’t the only problem. The key concept was the threat of a single alien everyone wanted to find in this world filled with secrets kept, shared and traded for survival. The game fell apart because we couldn’t find a dedicated group of playtesters outside our circle. Because this is such an expansive setting, coupled with the fact that I’m really close to the material, we felt it was best to have outside playtesters to provide us with feedback. I have oh, about 40,000 words written just sitting on my laptop. *sniffle* Now that the hobby games industry has changed dramatically, I’d still want playtesters, but I’d also go with an existing system rather than my own and offer a few tweaks. It is now, officially, in limbo.

Shoe size.

Hah, you wish. I have teeny, tiny, perfect little fairy feet. OF COURSE.

Favorite midget wrestler.

Um… Willow? (If you don’t know who Willow is, then sadly Madmartigan nor I will be able to help you.)

What you did on your summer vacation.

Yeah, so that’s an easy one: WHAT VACATION? I recently took a staycation, and that was spent playing Dragon Age. Again. But with a rogue elf assassin named Sha’relea.

What got you into writing?

I was unexplicably drawn to words, music and the arts at a very early age. Started reading when I was three and published my first short story when I was nine. (It placed in a Halloween contest.) The word probably means something different now, but at the time I was considered a prodigy. I don’t think of myself that way, though.

Which author helped to mold your ‘voice’ in words?

I fall in love with almost every author, but for different and specific reasons, because I marvel at the written word as an act of creation. Edgar Allen Poe was the very first. I loved Poe as a child. His ability to characterize within the short story format in such a dark and delightful way is something I greatly admire. I recently went back and re-read all of his works, and I see so much of my earlier stories were heavily influenced by him.

Tell us about your heroic alter-ego?

Alter-ego you say? Heroic? For those of you who have met me in person, I am very much the same person online as I am in person. My nickname is Miss Random USA for. a. reason. I’m excited by everything, though when I’m not, it can be… Well… kind of cloudy. I guess if I had to pick an alter-ego, it’d be Demonica. There’s a joke there, if you look really hard.

What kind of a lunch box did you have?

Um, still have. STILL have. I have a Magic: the Gathering lunch box and I’ve confiscated a very cool, vintage Marvel lunch box because it has Thor on it. Before that, though, I was always behind on whatever was popular. I, unabashedly, had a Mork and Mindy lunch box and still imagine there is much power in an egg.

What one piece of advice would you give to us just getting into the Game Development and Publishing Industry?

Read my monthly column at Geeks Dream Girl. I take every budding freelancer on an adventure to Dice Castle!

A New Munny… Because Art is Awesome

Monkey NinjaPicked up the last Munny from a local shop today. The accessories were fantastic. Hair, a cape, huge axe and a teddy bear. Just in time for Halloween.

Here’s a picture of the one I did before. I had help with the basic lines from my friend Leanne Buckley, which was sorely needed since it was my first one and I was getting used to the materials. Pretty excited about this one because once I get a good design going, I can work on the one I REALLY want to paint… My blank My Little Cthulhu!

I’m really enjoying the opportunities I’ve had to dive into my artwork again. It’s nice to catch a break from words every once in a while and have fun.

Post GenCon Wrap-Up and Silly Happy Updates

GenCon 2011 was a lot of work. Prior to the show, Matt and I were dodging bullets and putting in extra hours for the first DriveThruRPG partnership with White Wolf Publishing and select games from Malhavoc Press, Open Design, Nocturnal, Eden Studios and Abstract Nova.

Even with the booth location at the back of a very large and very huge hall… This venture was a runaway hit. The quality of the new books is really awesome. And the fans? The ones who practically wept with joy seeing Vampire: the Masquerade back in print? Or how about the guy that seriously demanded to know when his copy of the twentieth anniversary edition will be sitting in his mailbox because he loves that game so much.

Besides the already scheduled signings, Jim Zubkavich offered to sign the Exalted comic, Greg Stolze was happy to drop off signed excerpts of his Vampire: the Requiem novel, A Hunger Like Fire, and Jason Vey took time to sign All Flesh Must be Eaten books with me from Eden Studios.

Oh, and did I mention we sold out of Ptolus on Saturday morning?

The booth’s success was due to the efforts of the fine people working the booth. Chuck, Mike, Pauline, Sean, Matt, Steve, Corinne, Ken, Steve, Luke, Carol and myself. We came, we sweated, we had meetings, we ate, we sweated some more…

I had a ridiculously busy schedule, but had some help getting through it with my friend Jack Daniels. By the time Monday rolled around, I was “deep fried” and happy to be home.

However…

DOM DOM DOM…

All that squeezing and pushing and cracking heads prior to the show leaves me with? NO STRESS. NO DRAMA. I have forward momentum on many irons in the fire that I’ve been developing for some time.

And some new ones, too! Which are… awesome… In many ways… Of course, probably the best update I have is that we’re scheduling a vacation. Well, that and the awesome, awesome meetings I had. All of which went swimmingly well.

Hee.

More updates and news will be released as it happens. I’m happy to be focusing on the creative aspects of my work, my jewelry design and my art and thrilled I’m working with such excellent and admirable hobbits people.

Life, quite frankly, is made out of awesome. Although my fridge is a little… Well… empty

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Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore near you.

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