Celebrating Banned Books Week

Pile of books

This year, Banned Books Week lasts from Sunday, September 22nd through Saturday, September 28th. If you’ve read my blog, you know I support literacy and I do not condone banning, censoring, or burning books of any stripe. The list of banned books may surprise you, for they are oft-lauded tomes ranging from classic stories like Shakepeare’s Romeo and Juliet to genre tales like Atwood’s The Handmaid’s Tale.

You can find a wealth of resources on the Banned Books Week website and through the American Library Association.

I’ll be reading!

    Mood: Caffeine, caffeine, caffeine.
    Caffeinated Beverages Consumed: Want, want, want, want, want!
    Work-Out Minutes Logged Yesterday: Does sitting on my bum count? Long work day.
    In My Ears: Traffic, caused by… Traffic.
    Game Last Played: Dragon Age II
    Book Last Read: An Encyclopedia of Witchcraft and Demons. Title is misleading; it’s a scholarly tome about the witch trials that occurred up through the 18th century.
    Movie Last Viewed: Lilo and Stitch
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Serenity Crew, Wedding Planners Cortex Plus, and Shooting Fish
    What I’m Working On: Primarily tie-in games work and novels. Added an online writing workshop, too!


My Number One Wish For The SF&F Community

The Hobbit Gandalf Avatar

To varying degrees, I feel what’s happening today in the science fiction and fantasy genre is the same thing that has happened before. Veterans, who have been around in the industry in multiple capacities, understand the machinations of both publishing and fandom. New people, whether they have a vested interest in business or not, bring in fresh perspectives and speculate on how the industry can change. Lines are drawn in the sand and both sides hunker down. It’s “You haven’t been around long enough to understand how changes are implemented.” versus “You’ve been around so long you aren’t willing to change.”

That was a gross generality, mind you, presented for my next point. I see a lot of calls to modernize the industry and make it more welcoming to new folk. A few recent topics of discussion have been diversity in science fiction and fantasy, proposed changes to WorldCon, and addressing personal safety issues at cons. Internet discussions are both exacerbating these topics and highlighting their varying aspects for all the world to see — but this industry is not unique. These same discussions are happening (and have been) in comics, games, music, etc. for some time.

I care, very deeply, about the future of the entertainment industry as a whole and how I will be able to fare long-term in my career. These discussions aren’t going to go away, nor should they. Due to the volume of chatter and emotional tension, though, it’s hard from my perspective to sort out what the proposed solutions are. I feel the way forward is to a) recognize there’s a problem b) come up with satisfactory solutions and then c) work towards them.

So, I’d like to start with one of my own. If there was a “single” change I’d like to see happen now, this would be it.

Mentorship Program

There are many flavor of folk in this industry from fans to support staff to full-time writers, editors, etc. Some of us are in this particular industry part-time; others make a living here. Our experiences vary widely and it is my personal belief that we could benefit from each other’s knowledge.

How? By kicking off a mentorship program. I think this can happen in a few different ways by either building off of what’s already out there or through new efforts. For example, here’s three possibilities that come to mind:

One-on-One

Mentorship could occur on a one-on-one basis where a barter system is deployed for an exchange of services. An example of this would be one party teaches the other how to format an e-book; the other individual provides guidance for incorporating more diversity in their particular story. The barter system can work really well provided it takes on some business-related aspects or involve a certain amount of accountability.

If these relationships are too casual, I can see how this won’t be as effective, but that’s also partly due to my own bias. I prefer to build relationships by starting small and finding common ground.

Coordinated Panel Programming

An easy enough “fix” would be for an introductory-level series of panels designed to help individuals go from their current status to the next level. These panels, with their descriptions, instructions, and materials could be hosted on an organization like SFWA’s website, or on an individual writer’s blog, for folk to use and employ across multiple conventions.

Now, to give credit where credit is due this is not a new concept and some of this already exists. Just recently, I moderated a panel John Klima suggested based off of Nick Mamatas‘s idea.

I’m proposing that we take that concept a step further (if it’s not being done already) because it’s extraordinarily useful for new writers to have access to veterans in a format like that. What I’m suggesting here, is that to build more bridges, we leverage existing convention programming through better coordination. For example, there could be materials for anyone ready and willing to use them housed in a particular location, guidance on how to run these panels, etc.

Spotlight on Resources

As I alluded to earlier, there are a lot of resources out there already that were designed address specific grievances or help new-to-industry folk get acclimated. Many are happening on the author level, but there are conventions, organizations, publishers, website, etc. that are also doing good works.

It’s impossible to find those without serious research right now because the links often get lost on social media or in the midst of a rant. (I will spare you my rant about semantic and social search.) It’d be great if we could get a neutral party (e.g. not a particular writer or editor) or industry-facing organization to collate those. That way, it becomes a destination. “Oh, you’re new to the industry? Hey, here’s a website or web page where you can go to find out the basics.”

Propose Your Own

None of what I’ve said here may be “the” solution, but each one is “a” solution based on my perspective. When I first came to the genre, it was because I loved every bit of it, not because I hated its flaws and couldn’t stand them any longer. I am excited about what the future holds and I hope to read, hear, and see more reasons to be incredibly happy about the industry as the years progress.

What about you? What solutions do you propose to help the industry flourish? How will you bring about positive change? What bridges can we build to bring the community back together?

    Mood: Passportitis
    Caffeinated Beverages Consumed: Successfully managed. I’ve impressed myself.
    Work-Out Minutes Logged Yesterday: The house. It cleans itself!
    In My Ears: Lose Yourself To Dance Random Access Memories
    Game Last Played: Dragon Age II
    Book Last Read: Libriomancer by Jim C. Hines.
    Movie Last Viewed: Trance
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Serenity Crew, Wedding Planners Cortex Plus, and Shooting Fish
    What I’m Working On: Primarily tie-in games work and novels.


On the Firefly, Unfashioned Creatures Launches, and Beyond

darkwing duck avatar

Phew! I know I haven’t posted a while and for that I apologize. This’ll be a longish blog post, but I’ve got a lot to share with you!

Browncoats Assemble

Serenity Crew CoverThe Firefly RPG launch has gone really well and feedback has been very positive. Fans have shared with us that this cinematic-style game feels like they were characters on the show. Since this was one of our major design goals, I’m happy to hear they’re having this experience at their gaming table. I’m always on the hunt to hear more actual play experiences, so if you’re diving into a session, don’t be afraid to reach out and let me know how it goes.

Our release plans began when we launched the Wedding Planners Classic Set for fans of that system. Then, we published the Gaming in the ‘Verse: Gen Con 2013 Exclusive and ran over twenty full-length demos at Gen Con.

Just this past week, we launched Echoes of War by publishing the stand-alone editions of Serenity Crew, Wedding Planners Cortex Plus, and Shooting Fish.

We have been clear about our launch plans all along. By releasing the combined and standalone versions of these Episodes, we’ve provided folks with options that work for them. If you picked up the Exclusive (which is not available through regular channels of distribution) you don’t need to get the three latest additions to the line. These releases are to launch the digital Echoes of War line, which is separate but compatible with the corebook and upcoming supplements.

In development, we’ve got several new Echoes of War adventures in varying states. We’re also knee-deep in the corebook as well. As of this morning, I’ve got over 100,000 words already in various states and there’s more coming. Now that the Exclusive is out, we’ve gotten a few questions and we’ll be answering those for clarity in the structure. For example, equipment and other details in the game is in line with the television show. They are there to serve the story through the characters you play. For this system, a bad ass gun or ship is only as useful as the characters who wield or fly ’em. A chair in Jayne’s hands is a much different weapon than if that same chair were in Kaylee’s.

We’ll be offering more examples in the corebook; there’s a few that we’re picking out for that reason.

It’s A-LIVE!

LastZombieStandingThe digital launch for UNFASHIONED CREATURES has gone better than I expected it to as well. My story, Last Man Zombie Standing, is one of several in this Frankenstein-themed anthology. I’ve also got my first comic review! Huzzah!

Here’s a little bit more about my first comic. You can catch a comic preview on DriveThruComics.com or on Red Stylo Media‘s website.

Hey, you got Zombies in my Frankenstein! In the midst of an undead apocalypse, one scientist tries to sustain the human race by cloning himself (again.) Unfortunately, things don’t work out exactly as planned. But then, do they ever?

Writer Monica Valentinelli and artist Josie Pi Grant bring a modern twist on the first, great literary zombie. The digital download includes a BONUS page from “Monsters and the Monsters Who Make Them,” a mini-series written by James McGee and illustrated by Alex Cormack.Last Man Zombie Standing


Through the Forests of Fear and Beyond…

Ah, creepy dark forests. How I love thee. So, this Friday is the 13th. FRIGHTENING I KNOW.

But ain’t Zakar cute? 🙂

Zen Zakar

That’s really all I wanted to say about that. Hee. I’m deliriously happy with the way everything’s going right now, but my back end administration and general houseliness needs some serious attention. That combined with deadlines, new art projects, pending trips, and the impending Halloween season of doooooooooom, I’m a little behind right now. Working on it, though! And that begins with disconnecting in 3… 2… 1…

    Mood: Moody Monday
    Caffeinated Beverages Consumed: Attempting a limit of two. Feeling groggy with a side of bleh.
    Work-Out Minutes Logged Yesterday: The house. It cleans itself!
    In My Ears: Final Fantasy XIII Original Soundtrack
    Game Last Played: Dragon Age II
    Book Last Read: Libriomancer by Jim C. Hines.
    Movie Last Viewed: The Score
    Latest Artistic Project: *Still* *still* *still* need to take pictures… It’s on the list!
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Serenity Crew, Wedding Planners Cortex Plus, and Shooting Fish
    What I’m Working On: Primarily tie-in games work and novels.


It’s A-LIVE! New Comic Release

LastZombieStanding

I am thrilled to announce the debut of my first comic Last Man Zombie Standing!

This comic kicks off a series of single issues for UNFASHIONED CREATURES: A Frankestein Anthology published by Red Stylo Media. This is part of a digital rollout that’ll be in advance of the full anthology.

The comic is available on the Red Stylo Media website and DriveThruComics.com. Only $1.99!

I hope you enjoy my first comic. There’s a lot of Easter Eggs in this for anybody who likes 1960s pulp. It was a blast to write and I’d love to write more of these!

New Game Release: Gaming In The ‘Verse: Gen Con 2013 Exclusive and FAQ

gaming-in-the-verse

If you recall, we announced the pre-order for this convention rulebook back in April. Today, I am pleased to announce that we delivered Gaming in the ‘Verse: GenCon 2013 Exclusive, as promised, on Thursday, August 15th. This preview for the Firefly RPG line, both the corebook and Echoes of War, are now available at DriveThruRPG.com.

By now you should have a good idea what this rulebook is for, so let me address some questions we’ve received to help you understand more general information about the line I’m managing and designing.

1) What is the difference between the Serenity RPG and the Firefly RPG?

The Serenity RPG debuted in 2005 and employed a rule system which is now known as “Cortex Classic.” Based on the movie, this game was licensed through Universal Studios.

The Firefly RPG, which debuted in 2013, employs the Cortex Plus engine which has been the foundation for Leverage, Smallville, and Marvel. The game is based on the Fox television series. This is not a new edition of the Serenity RPG; these are two, separate games and play very differently.

This also means there are setting-related decisions we made to create a strong foundation at the beginning of the Crew’s story arc. As we show in the Exclusive, we’ll first reinforce the television series by providing all rules for secondary characters and dive into actual play examples for every Episode. We will start faithful to the show and will slowly expand into new canon — which we’ve already done by providing new ‘Verse-related locations, characters, ships, etc.

2) Shouldn’t River be more powered than she is? Why is Book presented as secretive? Wait… Where’s Miranda?

We provided rules for the main cast at the very beginning of their story arc. River is still extremely mysterious — no one knew she had combat-related powers until Kaylee witnessed her fighting skills at Niska’s skyplex in “War Stories,” which was the tenth episode in Firefly. Even then, Kaylee did not reveal her skills right away. This also means that we will not be diving into the origin of Reavers due to the boundaries of our licensing agreement. They will be the mysterious boogeymen who haunt the black in their modded ships.

There are marked differences for many of the characters at the beginning of the show versus what we know about them in the movie. So, the reason why you’re seeing that distinction, is because we intentionally provided their character descriptions and rules to line up with the TV series.

3) Do I have to run the Episodes as they are presented?

Our adventures were designed for folk who’ve never run Cortex Plus before and for GMs who prefer a ready-made scenario. The system is incredibly flexible and no two gaming groups are alike. For that reason, I would gauge your decisions (both as a player and as a GM) according to the needs of your table. I’m finding that larger groups (I ran this for a cast of nine Crewmembers) will focus on banter more than smaller teams who’ll emphasize setting.

Our role as a publisher is to provide as much material as possible so all types of GMs and players will get what they want out of these new stories. The sample Assets, Complications, and results table are just that — samples to help guide you as your Crew travels through the ‘Verse. For example, if you were to run Wedding Planners “as is” you’d get two to three sessions of play out of the scenario.

4) Is this the same rule system you’ll use in the corebook?

Yes, absolutely. What our systems team created is amazing and we have no intention of altering game play. I’ve instructed our new folk, led by Mark Diaz Truman, to be faithful to what’s been presented in the Exclusive. My role on the mechanics side is to continue reinforcing canon in the system-related context. So expect new Distinctions in the corebook, advancement, more rules clarifications, game play examples, sample Assets/Complications, and a few new aspects like what happens when you botch. (Hint: players earn a Complication without getting a Plot Point.)

We are going to take the Basic Rules chapter and split that up between player and GM so we can expand on certain points. These rules are the basis for Echoes of War adventures, so if you like Wedding Planners or Shooting Fish — I think you’re really going to dig the new Episodes we have in the pipe by some fabulous writers. Just fabulous.

5) What’s next? When’s the corebook coming out?

First up, we’re releasing the stand-alone editions of Wedding Planners, Serenity Crew, and Shooting Fish that debuted in the Exclusive on September 3rd. To be clear: this has much of the same content. (The Exclusive has more, which is related to the corebook.) We’re separating these out to match the publication schedule for the Echoes of War line, and to provide fans with different options. For example, we anticipated that fans who picked up the Wedding Planners Cortex Classic Set, may prefer not to buy the Exclusive and just try a stand-alone Episode.

Before I left for Gen Con, I finished the third Echoes of War adventure called “Friends in Low Places.”

***SPOILER ALERT*** Mouse over to read the synopsis! ***END SPOILERS***

We will continue to release Episodes in digital ahead of the corebook and this is next in line. Now that that’s over with, my attention is on the corebook and the other, unannounced products we’ve got coming up. I’m really, really excited about this.

If you have other questions, feel free to ask them here. We have already incorporated feedback into what we’re working on; though our time frame is short, we are listening. It’s tough because we have to balance comments with getting games out on time — and that’s something I am hyperfocused on.

Thanks for your interest in this shiny, new game!

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