2014 in Review!

I had one of those moments a few weeks back, the kind where you’re forced to stop and wonder what you’ve been up to for the past several months. We were driving through the redwoods, and we stopped at the base of a very large tree. I suppose that’s an understatement, given the fact that they are, indeed, “the” redwoods, but to actually be there… To listen to nothing–no birds, no frogs, no crickets–nothing… The only bit that’s left when there’s total silence is either that or the thoughts swirling around in my head. Usually it’s the latter, which often turns into some musical refrain. Sadly.

Anyway, the big question that popped into my head was: “Have I done enough?” Did I accomplish my goals for 2015? This year, I’m happy to say, yes. Yes, I did. I wound up doing more than I initially anticipated, and managed to achieve said goals on top of major life upheaval (moving) and family medical emergencies.

This may not sound all that exciting to you, but the fact that I was able to go through over a million+ words and put a nail in 2014’s project management plans despite Real World Concerns is a huge deal for me!

In 2014, these were the games and supplements that were released:

I’m very grateful to see all of this work make the light of day. Many, if not all, of these releases are eligible for industry awards as well. Hope you count some of these among your favorites!

A huge “thank you” to my collaborators and business partners, my writers, editors, and artists, and to my fans and readers for your support. It’s been a great year, and I’m really looking forward to 2015!!!

Added Firefly RPG Freebie! A New Sheet!

Interactive Crew and Ship

Hey! Don’t know if you heard the news, but we’ve added the Advancement Sheet to the free download of the Firefly RPG Interactive Crew and Ship Sheet. Download away!

The new Advancement Sheet also has a spot to track your Reputation dice ratings–part of the brand new rules introduced in the upcoming Smuggler’s Guide to the Rim! You can find out more about this upcoming sourcebook when you read the Smuggler’s Guide to the Rim Table of Contents.

Don’t forget! Things Don’t Go Smooth is available in PDF and was just released in stores, too. If you’re enjoying any of our releases, please help us out with a review. We all appreciate your feedback, comments, and kudos! Speaking of which, thanks to Megan for reviewing my Episode Friends in Low Places. She sums up her review by saying: “If quite intricate plots, villains to foil, choices to make and a few good brawls make a good game for you, this is one to take a look at.” Thanks!

Thank you for playing the game! Hope you enjoy this latest release for the Firefly RPG line. Shiny!

On Writing with Cats

2015-01-07 10.12.02

I’ve been avoiding the cold, icy northern climes of my office in favor of overstuffed chairs, hot chocolate, sunlight, and warmth by way of cat. So how does one write with cats? Carefully. Oh, very carefully… One does not disrupt the calmness of the fat cat, for fat cat will retaliate in so many ways… For he demands… Cuddles…

I love my boys–I really do–but there are three specific times when I don’t. 1) 4:30 a.m. 2) When I’m beading, because Rimmon goes after the thread and any loose beads. And 3) When I’m on a tight deadline, because they don’t flipping care about the deadline. They care about the cuddles! And the catnip! And the eating at specified times or else they’ll waste away into nothingness!

In all seriousness, the title of this post could easily be: writing regardless of real life distractions. Cats? Oh yes, they can be quite the distraction–but so can everything else. Heck, there’s even software that promises a distraction-free zone. If it works for you, cool…but the software doesn’t matter to me. Distractions will happen, and I think part of developing self-discipline is understanding that. You will fall off the wagon. You will write a piece that sucks. You will write something that your editor loves and your fans will hate. It happens.

I feel that bad habits need to be managed, versus eliminated, because perfection is a work of fiction. It doesn’t exist. Here’s how I view distractions:

  • Am I working too much? Is that “distraction” trying to tell me something? e.g. lover/bff/cat/family member/etc. Breaks are healthy, after all, provided I get back on the wagon. If it gets to that point, where I’ve got people telling me I’ve been sitting on my butt for far too long, then I know I need to look at other methods of managing my time.
  • Have I scheduled a break? Knowing that crunch time isn’t effective, I break up my larger projects into smaller milestones, and take breaks after I achieve a smaller goal. Alternatively, I sometimes go the opposite route when I need to brainstorm in between pushes. Crunch time, just so you know, is a term used in video game management. I also use it, however, because it’s often reflective of the hurry-up-and-wait on projects. Here’s an in-depth article about why crunch time doesn’t work.
  • What is my level of annoyance? Oh, this is a pretty big one. If I’m super pissed that I’m in the middle of something Very Important and I get distracted, then that may be a sign I need to chill out, breathe, and take a step back. I can focus very intently on a project, so much so that the world around me slips away. Just because I can do that, however, doesn’t necessarily mean it’s sustainable for longer periods of time. That, really, is what I am building right now because of the transitions between work-for-hire and my original work. I can’t build sustainable habits if an interruption will, quite literally, break my mood.

And here’s just a few of the tools I use to help me self-assess how I’m managing these distractions:

    1) Timer: Blocking out speedy bursts of word count, followed by timed breaks. Gets a lot done and everybody around me–minus cats–is keyed into my schedule when that’s on.
    2) Code System: Tracking a variety of key indicators in my planner to ensure I’m not off track. Then, I graph those tracks to see how I’m faring.
    3) Associative Behavior: If I was going to do ONE thing every day, that wasn’t writing-related, what would it be? e.g. Dishes, bed, etc. Then, I use this as an indicator that yes, I have done something human-maintenance related to put me in the right frame of mind. Right now, that’s getting dressed for the day. YES I MEAN PANTS!
    4) Meal Planning: Okay, this one may sound a little stupid…but I can’t stress enough how important meal planning is for me. If I know what I’m going to eat ahead of time, I am removing a big ole distraction. e.g. The “What are we having for dinner?” conversation. I’m not scrambling to figure out this basic need, eating out too much, spending too much time away from my computer, etc. Food can be a trigger for multiple distractions, so I try to eliminate this one whenever possible.
    5) Noise-canceling Headphones! Last but not least? I received a rather expensive pair as a gift, but I would replace them if they went away. Cutting down sound really eliminates a lot of distractions for me–especially white noise that would put me to sleep!

That’s all I have time for today! Back to the grind!

Try the Firefly RPG for $15

Firefly RPG Front Cover

Howdy Browncoats! I am excited to mention that the Firefly RPG is included in a special promotion today. The New Year, New Game Sale on DriveThruRPG has a special selection of heavily-discounted bundles for fans–and Firefly‘s a part of this!

Download the Firefly RPG New Year, New Game bundle for $15!!!! You’ll get a copy of the Firefly RPG corebook, Echoes of War: Thrillin’ Heroics, and the Interactive Crew and Ship Sheets, too!

SHINY!

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