Dear Readers: I am writing this today in response to the latest kerfluffle online regarding the post that debuted on Forbes about fake geek girls. The last time I read an article like this, the subject matter was inflammatory on purpose because the writer got paid per page view and it was “good marketing.” In […]
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How To Go Offline (And Not Kill Your Site)
Today’s how to post is brought to you by the makers of… Well, let’s see. What did I make recently? I had a novella published earlier this week called Redwing’s Gambit. Hrmmm… Anyhoo, I recently had a question about how I updated my site during my 100 Days of No Social Media. Here’s the steps […]
A Gamer’s Non-Violent Lament
So, I find it odd that our U.S. legislators would want to put a warning label on “E for Everyone” games that clearly states: WARNING: Exposure to violent video games has been linked to aggressive behavior. Let me show you a picture. Huh. So Super Mario Brothers will lead to aggressive behavior. Which means that […]
Constructing Redwing’s Gambit: Research and Background – Part 1 of 5
When I was plotting Redwing’s Gambit, the Fate version of Bulldogs! was just a glimmer in Brennan Taylor’s eye. I knew that the game was going to employ the same system as Spirit of the Century from Evil Hat Productions, but that’s as far as my knowledge went. The first question I asked myself was […]
Fun With Paint and Other Non-8 Bits
Been a busy last couple of weeks; I was in Las Vegas for the GAMA Trade Show representing Steve Jackson Games. I’m on deadline as well; one project is for a game and the other is editing-related. I’ve been a bit… disgruntled? Kerfluffled? Irate? Why? Well, this word begins with “P” and doesn’t rhyme with […]