I’m over at FlamesRising.com today along with the developer of Paths of Storytelling, Eddy Webb, and my fellow authors Jess Hartley and Kelley Barnes. This three-question interview offers all of us the chance to talk about this project from our unique clan perspective. I hope you drop by and read Author Interview for Paths of Storytelling on FlamesRising.com, because Eddy reveals yet another easter egg. Shhh!
Here’s a quote from our group interview:
MONICA: I felt that matching the voice and the feel of the setting was crucial to the joke’s believability, which was part of the reason why I dropped in signature characters like Karsh, El Diablo Verde and a few other familiar faces. It was really fascinating for me to map out, because the goal was to introduce Vampire: the Masquerade to a fictitious reader, all the while knowing that the person most likely reading it would be someone who knew the setting. So in this path, the reader doesn’t just become a Gangrel, they get introduced to Vampire: the Masquerade. — SOURCE: Author Interview for Paths of Storytelling
After you read the interview, a reader recently shared a review of Paths of Storytelling on DriveThruRPG.com. I thought the review was interesting, because the reviewer is correct: this format isn’t something White Wolf would publish professionally to represent World of Darkness, which is why it was billed as a rejected manuscript for April Fool’s. I was happy to hear he not only enjoyed it, but also recognized the amount of work we put into this.
Over at Gameolosophy, you can also read an in-depth review written by Raymond Frazee entitled RPG Game Review: Paths of Storytelling. His thoughts are really interesting to read because he talks about the theme from the perspective of a long-time fan and player of Vampire: the Masquerade.
For more information, read my announcement entitled: New Release! Vampire: the Masquerade Fiction.