MANW Week 29 Check In: When Art Isn’t Solitary

July MANW 2017 Challenge

This month’s theme is MOVEMENT, and I want to talk about what that means for you. I can’t tell you how many times I’ve seen and heard artists perceive themselves to be failures when the words aren’t flowing or when projects stall. Success and failure isn’t that black and white, but more than that I think we often forget that we can’t do this job alone. Often, we may make a thing but we wind up working with a proofreader, editor, agent, etc. to ensure that piece of art is not only amazing it is published and distributed, too. Then, there’s the other side of the equation, the finding fans, readers, etc. who’ll pay you for your work. Sometimes, to get your projects moving you need to rely on other people to help. Doing so isn’t a sign of failure, it’s a means of making sure your art is getting traction. Why is it perceived as failure? Because there’s a myth that the runaway success stories “did it all themselves”. That’s marketing, talking. That’s often not the reality.

I know this might come as a shock, but part of your artistic process will involve dealing with other people if you plan on doing this job professionally. (This is also true if you are making art or interacting as part of any community, whether that’s within a fandom or not. And yes, I include cosplay as part of this.) The act of making art can be solitary at times, but it doesn’t have to be. I personally feel it’s better for your overall process if it’s not, because sometimes other people give you invaluable perspectives that help you and your work. Editors, agents, publishers, beta readers…they are not the enemy. They exist to help you tell the best story in the hopes of reaching more readers and, just as you are, they’re doing the best they can too. Unfortunately, other people are sometimes seen as a threat to our artistic process; when those relationships don’t work, we hear the horror stories and think it’ll never work. This is an unrealistic view, for sure.

I’m going to tell you another truth: you won’t get along with everyone you meet. It sucks. It’s hard as hell. Sometimes (especially if you’re me and have a larger-than-life personality), you will rub someone the wrong way. Maybe a project will have impossible deadlines, a former peer will get a “big head”, a former peer will think you’re “nobody” and abandon you, a casual acquaintance will expect/demand you teach them your ways or give them all your contacts, etc. There are a thousand ways a relationship can go wrong, and just as many ways it can go better than expected, too.

So how do you find the right people? How do you know when someone is paying lip service? How can you tell who you’ll connect with and who you won’t? Here’s a secret: how you deal with people when you’re an artist isn’t any different than how you approach them in other aspects of your life. You may have a professional “face”, but how you put yourself out there in the world isn’t as important as what you think of others. If you treat other artists as business cards to collect, as trophies to put on pedestals, or as any other type of object? I would not be surprised if your relationships fail. Artists may make the thing you love, but they’re still people with their own friends and families, needs and desires, joys and fears–just like you. That’s why competition in this business doesn’t work and can be incredibly harmful. It’s not a zero sum game. Or, as my friend Lucien Soulban put it: “Someone else’s success is not a sign of your failure.”

I want to come back to conflict resolution in a later post, because it’s a crucial aspect of the collaborative process that speaks to power dynamics and interpersonal relationships. Need more room to dive into that, though! So stay tuned.

Mood: Huh. It’s Wednesday? Okay then!
Caffeinated Beverages Consumed: Yeah. It’s “ashamed to admit” levels.
Work-Out Minutes Logged Yesterday: Went for a short walk in the blistering heat.
In My Ears: Air conditioner
Game Last Played: Pokémon Go
Book Last Read: Epic Fantasy anthology
Movie/TV Show Last Viewed: The 6th Day. Eerie predictions!
Latest Artistic Project: Make Art Not War 2017 Challenge and Rules
Latest Releases: In Volo’s Wake for Dungeons & Dragons 5th Edition, Unknown Armies Books 1-3, and Kobold Guide to Gamemastering.
Current State of Projects: Read my latest project update. New project update coming when I get time.

Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Shadowrun, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore and game store near you.

Want to Interview or Hire Me? Send Fan Mail?

Would you like to hire me? Because my projects and manuscripts are in flux, I am always open to discussing new opportunities with publishers and studios. As a full-time writer, I spend a portion of my time seeking new gigs–so don’t be afraid to reach out. If you’re interested, please e-mail me via my Contact Page. I typically reply to work-related e-mails within one-to-two business days.

Want an interview? If you’d like to interview me or request a guest blog post, please connect with me via the contact page, too. Due to time constraints and other communicative concerns, I typically don’t follow up on requests via social media.

Keen on sending fan mail? I am also happy to engage with readers and fans. Please note that I am unable to reply satisfactorily to certain types of queries related to the companies I work for due to the agreements I typically sign. If you have a question about a TV show or a line of books, the best way to get your answer is to contact the studio or publisher directly.

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