Progress Report #8: K.I.S.S. and a September Twitter/FB Sabbatical

I mentioned earlier that my last show was this past weekend. Now that my world has mostly stopped spinning, it’s suddenly gotten very small–which means a renewed focus on four little letters. K.I.S.S. Keep It Simple Stupid. Essentially, it’s about deconstructing the most complex ideas into their simplest components. This philosophy is very popular among the tech crowd, but I’ve seen other variants of the idea, too, often referred to as the science of simplicity with respect to wardrobe and reducing other decisions to avoid distractions.

The past year has been filled with a lot of Deep Stuff, for me, and while it was necessary and important to go through another series of Life, the Universe, and EverythingTM events…I’m fried. I had a great time being a guest and speaker at a lot of shows, and was able to meet with a lot of friends–old and new–but now that my travel is over, it’s time to tie up projects and forge ahead. Thus, K.I.S.S. By narrowing my focus, I remove distractions and excuses so I can focus on my goals.

To help put me back in the right frame of mind for a heavy production schedule and a new stage in my career, I’m logging off of Facebook and Twitter for the month of September. It’s a real challenge, for me, because I have so many people that contact me via these mediums, as opposed to e-mail, either for work or to hang out. Ergo, I’m giving y’all the heads up that I’m avoiding those mediums as much as possible for the month of September. If you’re trying to contact me for work, please use e-mail because I’ll probably miss it!

Games

Q2 and Q3 brought quite a bit of announcements your way, including several new Firefly RPG nominations for the Origins Awards and ENnie Awards. We were up against stiff competition, including Dungeons & Dragons 5th Edition, and were honored to be included among such fantastic titles. We were also very grateful to accept the ENnie 2015 Judge’s Choice Award for Echoes of War: Thrillin’ Heroics and hope you’re enjoying the game.

We’ve had a number of questions about where the line goes from here. As we’ve mentioned in our interactions with fans, we’re taking a pause to promote the releases we already have for the line. Including the two releases I mention below, we’ve released six books so far for the Firefly RPG. Though the line launched a few years ago, we still have fans asking about the game as if they’re discovering it for the first time. For us, our focus is on highlighting the supplements because a lot of fans aren’t aware they exist. If you’d like to help, remember that reviews and actual play are lovely for your fellow fans to read. This really helps fans decide what they want to pick up. So thanks!

Since I write, edit, and manage projects full-time, this means that I’ve been looking forward more than I have been in the past few years. After all, despite the decisions that happen with respect to any project I’m working on, as a freelancer it’s my responsibility to ensure that I’ve always got something in the hopper so I can earn a living. That is why I’m pleased to tell you that I’m the developer for the Hunter: the Vigil Second Edition and the Conan RPG based on the literary works of Robert E. Howard. My roles on both are not as intense as they were on the Firefly RPG, which is partly why I’m able to fit them into my schedule in addition to other projects. Because my travel has now ended for the year, that enables me to get more done as well.

In addition to these announcements, I released the following since Progress Report #7: the Workhorse Edition.

  • Smuggler’s Guide to the Rim – This is a book filled with lots of great material for players and GMs. Both digital and print are now available!
  • Ghosts in the Black – This is a Firefly RPG campaign supplement. The story was designed by Robin D. Laws, and I’m happy to report it’s now available in digital and print.
  • World of Darkness: Gothic Icons – What’s gothier and angstier than Gothic literature? Gothic Icons! Now available in print.
  • World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. We handed in our expansion material and new art notes for Dark Eras I, and Dark Eras II is due shortly.
  • Brandon Sanderson’s Mistborn RPG – I contributed to the Skaa supplement for this game and Logan Bonner is my developer. Last I heard, it’s still coming out.
  • Vampire the Masquerade Dread Names: Red List – Fans can play as an Alastor to hunt the Camarilla’s worst enemies. Or, alternatively, Storytellers can drop one of the Anathema into their Vampire: the Masquerade chronicle.
  • Vampire the Masquerade: Ghouls – Currently in editing.
  • Conan RPG – We’re currently working on wrapping up the corebook, and are expecting a few pieces yet for the manuscript. I’ve got about three-to-four hundred applicants to sift through before I propose them to my teammates.
  • Codex Infernus – I developed the setting for this hell-themed Savage Worlds supplement, and the publisher is working on a relaunch of the Kickstarter. More soon!


Comics

Last time, I talked about how defeated I felt. However, I’m really stubborn. Amazingly so. Ergo, I’ve hit this hard and am now in full-on pitch mode. I am working with a few people as collaborators and mentors, but until we’re ready to announce I’d much rather give you the basics. Call this my safety catch, since I’ve been through too many “Hey, let’s announce!” “Oh wait, it just got canceled” cycles. Thus, here’s the basics about what is in the works (with codewords):

  • Starry Alpha – Working on outlines for an established property. Pitch!
  • Pinefresh Theta – Pitch, full script, and sample sketches sent off to an anthology.
  • Sparkle Mega – Full pitch in the works for a short-term series.
  • Red Sigma – In addition to pitching, I am going the small press publishing route for a collection. Still in the planning stages on this one, though!


Fiction

Fiction is still on my radar, and there’s been some movement on that front.

  • Gods, Memes, and Monsters – My story “Three of a Kind” was recently published in this collection.
  • Upside Down: Inverted Tropes in Storytelling – I’m co-editing an anthology with Jaym Gates for Apex Publications. Here’s the announcement. We’ve gotten in about a dozen stories so far, and I’m really excited to see this come to light.
  • Novella – I have a dark, science fiction novella I need to finish revising so I can sub that out. Codeword: Red Byte
  • Novels – Another round of revisions on Novel A (Codeword: Silver Dagger) in May, Novel B (Codeword: White Fang) probably not until July. I want to rework the plot for B.


Non-Fiction

New for this project update! WOO! I signed with Red Sofa Literary to represent a worldbuilding book I wrote.

  • Worldbuilding Book – I’m working with my agent to hone my pitches for interested publishers. Pretty excited about this!
  • For Exposure: The Life and Times of a Small Press Publisher – A book of essays written by Jason Sizemore, the publisher for Apex Book Company as part of the company’s 10 year celebration. I have written a satirical essay which is titled “The Case of the Mysterious Splatter.” It has footnotes. Many, many footnotes. It’s now available.
  • The Gorramn Shiniest Dictionary in the ‘Verse – This language guide for the Firefly TV show will be out this Spring from Titan Books. You can pre-order it now. Awesome!

That sums up the new releases and a few projects that are in progress for me. Back to the grind!



Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Shadowrun, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore and game store near you.

Want to Interview or Hire Me? Send Fan Mail?

Would you like to hire me? Because my projects and manuscripts are in flux, I am always open to discussing new opportunities with publishers and studios. As a full-time writer, I spend a portion of my time seeking new gigs–so don’t be afraid to reach out. If you’re interested, please e-mail me via my Contact Page. I typically reply to work-related e-mails within one-to-two business days.

Want an interview? If you’d like to interview me or request a guest blog post, please connect with me via the contact page, too. Due to time constraints and other communicative concerns, I typically don’t follow up on requests via social media.

Keen on sending fan mail? I am also happy to engage with readers and fans. Please note that I am unable to reply satisfactorily to certain types of queries related to the companies I work for due to the agreements I typically sign. If you have a question about a TV show or a line of books, the best way to get your answer is to contact the studio or publisher directly.

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