A Gamer’s Non-Violent Lament

Shiva Final Fantasy X Avatar

So, I find it odd that our U.S. legislators would want to put a warning label on “E for Everyone” games that clearly states: WARNING: Exposure to violent video games has been linked to aggressive behavior.

Let me show you a picture.

Huh. So Super Mario Brothers will lead to aggressive behavior. Which means that my brother and I, who played Super Mario Brothers growing up must be violent thugs who wound up in prison. And not, say… happy and healthy adults with no criminal record to speak of? Okay, wait. I have chucked my controller across the room during a boss battle once or twice. You got me.

But wait… aren’t there other pastimes that are technically more violent than playing an E for Everyone video game? Like full contact sports? Maybe we should put a warning label on football or wrestling or soccer or hunting or martial arts… Oh, that’s different because those things are real and smashing mushrooms is fantasy. I get it now.

I believe the stupidity speaks for itself. Once again, we have legislation crafted by non-gamers to appease other non-gamers who don’t understand why we play, create, and enjoy games. Why video games have become the Ouija board-pariahs of entertainment I’ll never know. Sometimes, I think these parents should sit down and experience the evil video games for themselves instead of diving back into Puritanism. Eesh.

Thankfully, the ECA is on the case!

    Mood: Troll spray!
    Caffeinated Beverages Consumed: One. No, really.
    Work-Out Minutes Logged Yesterday: Walk
    Yesterday’s Projects: Game, Editing, Fiction
    In My Ears: The whispering wind. DOM DOM DOM.
    Game Last Played: Battle Something or Other
    Movie Last Viewed: Kaena: The Prophecy
    Book Last Read: [Redacted.]
    Latest Artistic Project: Paint! Thar has been painting.
    Latest Release: Redwing’s Gambit for Bulldogs! the RPG
One Response to A Gamer’s Non-Violent Lament
  1. Sarah

    It really comes down to parents not wanting to take responsibility for their how their kids turn out. “My son is a bully? Must be all those video games. My daughter hates her body? Must be the influence of movies. My kid wants to commit suicide? Must be caused by dark music.” Sometimes there’s no one to blame when a kid goes bad, but most of the time the family is at fault for abuse, neglect, or not noticing warning signs. And then there’s the fact that politicians need a galvanizing issue that will inflame voters to vote for them…combine those two and voila, the perfect storm of blame.

Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Shadowrun, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore and game store near you.

Want to Interview or Hire Me? Send Fan Mail?

Would you like to hire me? Because my projects and manuscripts are in flux, I am always open to discussing new opportunities with publishers and studios. As a full-time writer, I spend a portion of my time seeking new gigs–so don’t be afraid to reach out. If you’re interested, please e-mail me via my Contact Page. I typically reply to work-related e-mails within one-to-two business days.

Want an interview? If you’d like to interview me or request a guest blog post, please connect with me via the contact page, too. Due to time constraints and other communicative concerns, I typically don’t follow up on requests via social media.

Keen on sending fan mail? I am also happy to engage with readers and fans. Please note that I am unable to reply satisfactorily to certain types of queries related to the companies I work for due to the agreements I typically sign. If you have a question about a TV show or a line of books, the best way to get your answer is to contact the studio or publisher directly.

Back to Top