Game Producer Journals: The Jumpstart

In the kickoff for my game producer blog series, I wrote about demo materials for different types of games, defined a few terms, and dove into quickstart design. Today, I want to talk about jumpstarts. First question: why do you need one? Well, the answer is “it’s complicated”. A jumpstart is one method for obtaining […]

Magic Monday Dispatches No 2: A Few Good Fantasy Worldbuilding Terms

To kick off my Magic Monday Dispatches, I talked a little bit about the definition of magic and offered twenty questions to help you worldbuild. Today, I want to introduce a few worldbuilding terms I use to help you think more deeply about the magic in your fantasy world. Ability: In this case, the skills […]

Game Producer Journals: New Players and 5 Steps to Quickstart Design

Two of the ongoing needs in game production are to retain players and attract new players. In video games, short interactive demos give players the feel and basic functionality of the game. Part-marketing/part-preview, player demos are arguably the best way for them to understand gameplay outside of actual play reels. In hobby gaming, there’s a […]

Magic Monday Dispatches No 1: Worldbuilding

Welcome to Monica’s Magic Monday Dispatches where I dive into magic, magic systems, and worldbuilding! Behold, the first dispatch. What is magic, anyway? According to the Oxford Dictionary, it’s “the power of apparently influencing the course of events by using mysterious or supernatural forces” (1). That power, then, is wielded by a practitioner–witch, wizard, sorcerer, […]

[New Release] Dark Eras 2

Rebellions swell and vampires feed. Casualties of war draw Reapers to blood-soaked battlefields. Gilded ages benefit mortals and monsters alike. How? Why? What role do the monsters play with us —- and each other? Dark Eras 2 explores 13 new eras scattered throughout the history of the Chronicles of Darkness. This supplement was developed by […]