One of the issues I, and many others have been having lately, is that it’s hard to speak up about systemic issues due to the harassment and vitriolic reactions we get for doing so. Time and time again, it doesn’t matter who is saying that there are systemic issues we’re dealing with, that person often […]
Year: 2016
[New Release] The Cainite Conspiracies Anthology
I am pleased to announce that The Cainite Conspiracies, a collection of fourteen stories set in the world of Vampire: The Masquerade Dark Ages is now available. Stories were written by these fine authors, which include exemplary storytellers and Vampire: The Masquerade developers past and present: Maurice Broaddus, Renee Ritchie, Justin Achilli, Russell Zimmerman, Andrew […]
What Joe Dever Taught Me
My friend, fantasy author and game designer, Joe Dever passed away today of Lone Wolf fame, and my thoughts are with his family and close friends in this difficult time. I’ve been struggling with the anecdote I wanted to share about Joe this afternoon, because it feels a little too personal and self-serving to me. […]
Announcing a New SFWA Column about Game Writing
I am pleased to announce I’m writing a new column for SFWA.org about game writing. In my debut column, I address a few definitions and misconceptions about writing for games. I hope you’ll check out the article, and comment if you have opinions. Words matter! Words are integral to game design and gameplay. –SOURCE: Writing […]
On Fake News
If confirmation bias is based on the idea that what “sounds” good is what is likely to be believed, then critical thinking is its nemesis. Critical thinking requires the objective examination and review of facts in order to lead a conclusion, and on the surface emotions don’t play into critical thinking–which is, in and of […]