Blog Update: New Functionality

Just wanted to let you know that we’ve been working on ensuring the blog is up to technical snuff (so to speak)…we’ve added a “contact” form and have an updated RSS feed. I’m a bit behind on the re-categorization of older posts, and I thank you for your patience. I would like to feature other […]

System vs. Setting in Game Design

One of the biggest arguments I’ve heard over the past, few years is, “Does system matter more than setting?” The answer is, “Both do.” Here’s why: Game mechanics, for any platform (PC, video, tabletop or card game) handles the pacing of the game, attributing to its mood or what I call “game aura.” If you’re […]

Welcome to the Updated Site!

Hello everyone, Sorry for my absence, I’ve been hard at work on a bunch of new projects. This new site format was designed with you in mind, to help make it easier to navigate to content, and so I could branch out into different areas of the writing life. Over the next few days, the […]

The Wand in the Word

Conversations with Writers of Fantasy In a series of incisive interviews, Leonard S. Marcus engages thirteen master storytellers in spirited conversation about their life and work, providing inspiring reading for fantasy fans and future writers alike. What kind of child were you? When did you decide you wanted to be a writer? Why do you […]

When the Rules Change: Freelancers and Wizard’s New OGL

Today, Wizards of the Coast, who publish the Dungeons and Dragons line (among others), announced a new Open Game License(OGL) for publishers. What is an OGL? Well, the short of it, is that an OGL allows other publishers to use a game mechanic system to produce their own games, for their own profit. Typically, the […]