On Nostalgia and 25 Years of Vampire: The Masquerade

Vampire Avatar

Many gamers I know started with Dungeons & Dragons. Shadowrun and Vampire: The Masquerade and Obsidian: The Age of Judgement were my (un)holy trilogy because those were the games I could connect with, the fans I could relate to. Ravenloft and All Flesh Must Be Eaten followed shortly afterward, too, but the games I strayed toward in the beginning were dark and edgy. Hell, I remember goths of all stripes owning the convention halls. Our black leather pants. Our satin shirts, shock red hair, and corsets. Our kick ass boots. Our heart-thumping, heart-twisting music. Our dice. Our game, the one where we f-bomb’ing owned the night. We were known, when we walked the hall, as Vampire players with a capital “V”.

Around the same time, I started applying to different companies to write for them, and opted to start out with small press publishers. I didn’t realize it at the time, but the reason why I didn’t try to write for White Wolf or Wizards back in the day, is because I internalized that I would never be able to. The gods of gaming, like Justin Achilli(1), were key word: gods. I connected with other fans, I was heavy into the lore (e.g. the novels, TV show, and Bloodlines) and progressed through other World of Darkness games and themes including Mummy, Wraith, etc. The LARP, not as much, because by the time I connected to the game in that way, there were established groups and I find that to be intimidating. But, I didn’t either recognize or realize that I could work on Vampire, because I perceived that door was closed.

My perception began to change, slowly but surely, as new writers were added. Namely, after meeting my friend Jess Hartley and falling in love with her work. As my relationships grew, slowly but steadily in the industry without the benefit of social media at the time, I took bigger chances. By that time, however, a new game had arrived called Vampire: The Requiem. Vampire: The Masquerade, the game I started with, fell into the category of “classic” for a time. And, while some of the same writers and designers still worked for White Wolf, in all its iterations, it was clear to me the company and its staff was evolving to add a diverse range of writers that matched its players and its fan base.

ScenesEventually, as my portfolio grew, I did submit to White Wolf. I come from a literary background, as many of my readers know, so it should come as no surprise I submitted a Promethean: The Created short story for their then-magazine, the White Wolf Quarterly, which was published in…2006 if I’m remembering right. No, that isn’t Vampire, but that came out of my love for the game, because by then the new World of Darkness (which is now known as the Chronicles of Darkness) was the company’s primary focus. Eddy Webb gave me my first assignment, and I was very intimidated following in the footsteps of Will Hindmarch to design and write Scenes of the Embrace for Vampire: The Requiem.

Strange Dead Love | Vampire: the RequiemMy first draft sucked, and I totally missed the mark. But, thanks to Eddy’s style of collaboration and development, I nailed the second draft. He understood that writing for White Wolf was new for me, but he also knew I was willing to do the work to make it right. It’s partly because of this experience that I give all of my writers the chance to suck on their first drafts, because without that I wouldn’t have been able to keep writing for the company. Then, developer Rose Bailey hired me (along with Jess Hartley and Filamena Hill) to write for Strange, Dead Love which tied neatly into what I learned through the RWA, my feelings on one of the origins of the Western European vampire myth (e.g. the dead, blood-drinking lovers returning from their graves), and the opinions I had on the paranormal romance genre in general.

Ironically, I was able to write for Vampire: The Masquerade, but that didn’t occur until the (now) Chronicles of Darkness were well established. I wrote one of the Paths of Storytelling as an April Fool’s joke in 2011–a satirical take that was, very specifically, meant to be silly while tapping into canon. Ahem. Then came Vampire: The Masquerade 20th Anniversary Edition later that Fall, a book written and developed by well established designers who had written 1000s of words for White Wolf over the years.

Dread Names Red ListIt wasn’t until last year that my first book in the V20 line came out. Developed by Matt (“the Masquerade encyclopedia”) McElroy, we initially planned Dread Names, Red List as a simple update to Kindred Most Wanted. Instead, we turned this supplement into a new way to play Vampire: The Masquerade where fans could play an Alastor and hunt down the Anathema.

This June, Ghouls & Revenants debuted as well, which also offers a nuanced look at the line and an additional way to play the game. This time, instead of playing vampires, a group could play ghouls and revenants and have enough agency to tell a compelling story. Both were done with an eye to provide value to fans, while trying to add something new to Vampire within the confines of the line, since metaplot was not our primary focus.

Now, in 2016, the list of writers has grown to include more voices, more perspectives since those early days. I hope that the landscape will continue to change to be more inclusive, just like David A Hill, Jr. did for V20: Dark Ages to hire more women, to bring better representation to the line. It’s definitely something I thought about when I put together the list of writers for the upcoming V20: Dark Ages anthology, and I feel seeking out new and existing writers have made the collection stronger as a result.

Ghouls & RevenantsOf course, it’s always a challenge writing for a setting that is, as of this year, 25 years old–not only because a lot of material already exists, but because the fan base is much more diverse than it has been in the past. There are die hard fans, Kickstarter backers, folks who have never heard of Vampire: The Masquerade, and fans who lost touch with the property. As a result, there are several who either don’t remember or understand the cultural impact this particular game had on the vampire genre as a whole, either.

For me, the DNA of Vampire: The Masquerade can be found populated throughout novels and comics, movies and video games, songs and art and TV shows–and this is something that I think should absolutely be recognized. It isn’t always, due to the fact that the internet was not around when this phenomenon happened, but also because games have often had a stigma associated with them. Fortunately, this is beginning to erode the more authors talk about their early influences. I’m of the mind that even if a vampire-loving author isn’t consciously aware of the effects that Vampire: The Masquerade had, it still influences us in other ways because of its significance in the 90s and on so many other works.

So, I mark this anniversary with a sense of pride and gratitude for, not only have I contributed to its storied legacy in the small way that I have, I have also gotten the opportunity to watch and experience Vampire: The Masquerade‘s many iterations as both a fan and a professional. I have no idea what the future holds for the property going forward(2) or how I might intersect with what’s to come, but I am grateful for my experiences. I hope that the combination of the old and the new, the past and the present, will inspire Vampire fans for years to come. To me, that’s what matters the most.

Happy 25th Anniversary Vampire: The Masquerade!

(1) I know and have worked with Justin et al, so this is not meant to be a slam on them at all. This is more in the context of identity as opposed to anything else.

(2) Even if I did know, I couldn’t say anything more out of professional obligation.

Progress Report #10: On Writing Like the Wind

I just realized that my last progress report was from December of last year. Whoops! Rectifying this today, so I can keep you apprised of any new announcements coming up.

In Project #9, I talked a lot about the importance of doing research when writing historical era research, and how if you are writing about the past it’s quite possible you’re going to get things wrong. As an addendum to that, I think it’s important to remember that even though writers are very, very smart, because we know how to research and look things up and talk to people, that doesn’t necessarily mean our intentions or our work will be interpreted the same by every reader in a cultural, intellectual, or emotional fashion. This is pretty exciting, in my mind, because it means we can have conversations we couldn’t before and learn from them–provided we’re able and willing to listen. Sometimes, however, that’s a bit of a challenge as there might be constraints as to what the next steps might be, or parameters (especially on bigger named properties like Star Wars or what have you) that writers are bound by. Regardless, I see this as an opportunity rather than a challenge, and though I cannot be perfect (nor do I want to be), I feel this spells nothing but good news for the relationship between writers and readers.

I should also point out that a lot of work listed below is past tense; I’m always open to discussing new opportunities. Thanks! On to my tips for writing like the wind!

To Write Fast, Write Smart

A couple of weeks ago, I wrote 10,500 words in one day, and I “think” my fastest slog was 25,000 in two days back in college. I have written 12 or 13,000 in a day, too, but I’d much rather write 3 to 5k at a steady speed than lose my humanity, hurt my writers, and/or fall into the black hole that is my brain. However, there are some reasons to write fast like…procrastination, zombie projects (e.g. manuscripts you thought died but came back to life and need to be shot in the head. again.), shifting deadlines, life crap (being sick), etc.

Retention-wise, when I write fast I average between 90-95%, and ironically I retain more when I’m sprinting than when I’m not. A couple things to remember, though: I started writing when I was very young and focused on literary fiction through college, so I’m not new to this writing thing. Do I get neurotic or forget to exercise my story brain muscles if I’m too focused on one thing or the other? Ab-so-frigging-lutely. Writing is not a static thing for me, and it never has been. However, I feel that my experiences are important to mention, because sometimes I find folks put a lot of pressure on themselves to soak up all the writing advice they can to poop out great stories and write fast or write perfect when in all actuality? The only solution to figuring out what works and what doesn’t is to keep writing. It’s really the only way to internalize processes that are external to start–and yes, those processes can be forgotten or buried depending upon what your focus is. Something along the lines of… If you want to write novels, then write novels. Don’t write short stories or games and expect to know how to write a novel. Or, more to the point, my favorite acronym ever (K.I.S.S.) is sometimes the best way to proceed. If a thing doesn’t have to be complicated, why make it so?

Anyhoo… In order to write fast, I feel it’s important to take into account what you/I know about your/myself as a writer. I think that some of the self-analytical bits are hugely important, because if you don’t know what your process is or how fast you write in different areas, then it’s really hard to plan word count as a metric. I should point out that I do map a lot of my goals to word count for Day JobTM sorts of things, but haven’t done that for the spec stuff in a while, even though I’m starting to do that now.

Some examples of things I know about my writing speed are:

  • If I have to worldbuild during or after a project, I write slower.
  • I hate wasting time on a draft, only to throw it away.
  • I worry that my bad habit of using filler words (e.g. that) in a draft will make the story uninteresting.
  • Research is my kryptonite, because I love to do it.
  • Writing cold is the hardest thing for me to do.
  • I know that I can write, consistently, somewhere between 3k to 5K per day if I’m writing full-time.
  • Writing a variety of characters/scenes/etc. is slower going than a chapter on “a” topic.
  • Writing a chapter on a single topic bores me to tears.
  • I need to hear the character’s voice in my head before I write them.
  • I write fastest/best when uninterrupted for short periods of time.

So, my solutions to this knowledge help speed up my writing. I think of these things as prep work, and they might include:

  • Elevator pitch – If I don’t know what the story is about, then that is wasted effort. Yes, sometimes I need to write to find the character’s voice, but that’s a different and intentional exercise to solve a separate problem. Even if I don’t have an outline, at bare minimum an elevator pitch or short synopsis will keep the story contained.
  • Word sprints – For this, all I need is a timer and an hour of uninterruptions. Then, I write as fast as I can for that hour, after my prep work is done. I’ve written (at most) 1,300 words this way.
  • Milestones – I use milestone planning when working on larger projects, to set smaller goals. This really helps because if a deadline shifts, I can use word sprints after doing massive amounts of planning (e.g. research, character/dialog sketches/word lists) to get the project done.
  • Write to the beginning – This tip came from John Hornor Jacobs, but it’s a really good one. Instead of writing to the end of a scene, write the first couple of sentences in the next section to mentally prepare yourself for a head start.
  • Revision checklists and filler words – I plan to be wrong or to have errors in my work, and this reduces my anxiety about writing drafts as well. I know I use filler words, so sometimes I have word lists, character names/place names, etc. Sometimes I’ll put words in brackets or use a highlighter; I almost ALWAYS read my work out loud and change the font/spacing, to give me a different perspective on my work.

For me the key to writing fast is to do prep work both before and after, knowing that the in between bit (the actual writing) is the middle of my process–and not the end. Freaking out about the end is what significantly kills my ability to write, so I remove that anxiety by shifting the work and emotional weight to a multi-step process. This both occupies my mind and helps me the more I write a specific kind of project; this is partly why doing anything “new” can freak me out more, so I tend to overcompensate by planning more up front work.

Often, I have to remind myself that I cannot revise a blank page, and I cannot sell the story that hasn’t been written yet. Sometimes, to push through that, writing fast is the only way to get over that anxiety, because then I have a draft to edit and revise–which is more than I had to begin with.

Hope this helps you find your own process. On to the updates!

Games

I’ve got some new updates for you on the games front. Huzzah!

  • World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. This is now available for fans to purchase.
  • Vampire: The Masquerade: Ghouls & Revenants – Contributed and edited this book. This is now available for fans to purchase.
  • Robert E. Howard’s Conan RPG – This hasn’t been released yet, but my understanding is that it will be shortly.
  • Codex Infernus – The Kickstarter was successful, and it’s now available for fans to purchase.
  • World of Darkness: Dark Eras II – Contributed to the Geist: the Sin-Eaters supplement for the 1580s-90s Roanoke Colony. This hasn’t been released yet, but it will likely be available this Fall.
  • Hunter: The Vigil 2nd Edition – I’m the developer for this, and I’m working on the outline and putting together my team of writers. The submission guidelines are available here.
  • Court of Shadows – I designed a new setting for Shadowrun with Jason Hardy, and contributed several thousand words to this unique supplement. The book will be out this Fall.


Fiction

  • Upside Down: Inverted Tropes in Storytelling – We raised ~24,000 on the Kickstarter and had close to 1,400 backers. We were able to bump the pay rate for our storytellers and add two essayists. The collection is in proofing right now, and I’m working with Jason on delivery and timing.
  • Red Byte – Revisions put on hold.
  • Pratchett on Acid – 25K into the new novel, and it is…creative? Inventive? Heh, heh. Though, I’m going to flip this into a novella, because I think the story will be stronger in that format. I’m having TOO MUCH FUN with worldbuilding.
  • Vampire: The Masquerade Dark Ages Anthology – I’m editing a collection of stories for this setting, and we are now in second draft stage.
  • TBA times three – Wrote three media/tie-in short stories for [redacted], [redacted], and [redacted]. Two of those collections will be debuting this Fall.


Comics

Ugh. Ugh. Ugh.

  • Anthos – Two rejections.
  • Sparkle Mega – Full pitch is still in the works for a short-term series. The pitch window hasn’t re-opened yet, so this got put on hold. Found out the publisher doesn’t pay, though so am confirming this before moving forward.
  • Red Sigma – In addition to pitching, I am going the small press publishing route for a collection. Still in planning stage.


Non-Fiction

Super yay!

  • Worldbuilding Book – Pitches are being sent out. Yay!
  • The Gorramn Shiniest Dictionary in the ‘Verse – This language guide for the Firefly TV show is now available AND it has an entire section for the Chinese (Cantonese and Mandarin) AND an interview with the fabulously talented Jenny Lynn!.

Thus endeth the latest update!

Progress Report #8: K.I.S.S. and a September Twitter/FB Sabbatical

I mentioned earlier that my last show was this past weekend. Now that my world has mostly stopped spinning, it’s suddenly gotten very small–which means a renewed focus on four little letters. K.I.S.S. Keep It Simple Stupid. Essentially, it’s about deconstructing the most complex ideas into their simplest components. This philosophy is very popular among the tech crowd, but I’ve seen other variants of the idea, too, often referred to as the science of simplicity with respect to wardrobe and reducing other decisions to avoid distractions.

The past year has been filled with a lot of Deep Stuff, for me, and while it was necessary and important to go through another series of Life, the Universe, and EverythingTM events…I’m fried. I had a great time being a guest and speaker at a lot of shows, and was able to meet with a lot of friends–old and new–but now that my travel is over, it’s time to tie up projects and forge ahead. Thus, K.I.S.S. By narrowing my focus, I remove distractions and excuses so I can focus on my goals.

To help put me back in the right frame of mind for a heavy production schedule and a new stage in my career, I’m logging off of Facebook and Twitter for the month of September. It’s a real challenge, for me, because I have so many people that contact me via these mediums, as opposed to e-mail, either for work or to hang out. Ergo, I’m giving y’all the heads up that I’m avoiding those mediums as much as possible for the month of September. If you’re trying to contact me for work, please use e-mail because I’ll probably miss it!

Games

Q2 and Q3 brought quite a bit of announcements your way, including several new Firefly RPG nominations for the Origins Awards and ENnie Awards. We were up against stiff competition, including Dungeons & Dragons 5th Edition, and were honored to be included among such fantastic titles. We were also very grateful to accept the ENnie 2015 Judge’s Choice Award for Echoes of War: Thrillin’ Heroics and hope you’re enjoying the game.

We’ve had a number of questions about where the line goes from here. As we’ve mentioned in our interactions with fans, we’re taking a pause to promote the releases we already have for the line. Including the two releases I mention below, we’ve released six books so far for the Firefly RPG. Though the line launched a few years ago, we still have fans asking about the game as if they’re discovering it for the first time. For us, our focus is on highlighting the supplements because a lot of fans aren’t aware they exist. If you’d like to help, remember that reviews and actual play are lovely for your fellow fans to read. This really helps fans decide what they want to pick up. So thanks!

Since I write, edit, and manage projects full-time, this means that I’ve been looking forward more than I have been in the past few years. After all, despite the decisions that happen with respect to any project I’m working on, as a freelancer it’s my responsibility to ensure that I’ve always got something in the hopper so I can earn a living. That is why I’m pleased to tell you that I’m the developer for the Hunter: the Vigil Second Edition and the Conan RPG based on the literary works of Robert E. Howard. My roles on both are not as intense as they were on the Firefly RPG, which is partly why I’m able to fit them into my schedule in addition to other projects. Because my travel has now ended for the year, that enables me to get more done as well.

In addition to these announcements, I released the following since Progress Report #7: the Workhorse Edition.

  • Smuggler’s Guide to the Rim – This is a book filled with lots of great material for players and GMs. Both digital and print are now available!
  • Ghosts in the Black – This is a Firefly RPG campaign supplement. The story was designed by Robin D. Laws, and I’m happy to report it’s now available in digital and print.
  • World of Darkness: Gothic Icons – What’s gothier and angstier than Gothic literature? Gothic Icons! Now available in print.
  • World of Darkness: Dark Eras – Wrote the Hunter: the Vigil supplement for this book for 1690s Colonial America. We handed in our expansion material and new art notes for Dark Eras I, and Dark Eras II is due shortly.
  • Brandon Sanderson’s Mistborn RPG – I contributed to the Skaa supplement for this game and Logan Bonner is my developer. Last I heard, it’s still coming out.
  • Vampire the Masquerade Dread Names: Red List – Fans can play as an Alastor to hunt the Camarilla’s worst enemies. Or, alternatively, Storytellers can drop one of the Anathema into their Vampire: the Masquerade chronicle.
  • Vampire the Masquerade: Ghouls – Currently in editing.
  • Conan RPG – We’re currently working on wrapping up the corebook, and are expecting a few pieces yet for the manuscript. I’ve got about three-to-four hundred applicants to sift through before I propose them to my teammates.
  • Codex Infernus – I developed the setting for this hell-themed Savage Worlds supplement, and the publisher is working on a relaunch of the Kickstarter. More soon!


Comics

Last time, I talked about how defeated I felt. However, I’m really stubborn. Amazingly so. Ergo, I’ve hit this hard and am now in full-on pitch mode. I am working with a few people as collaborators and mentors, but until we’re ready to announce I’d much rather give you the basics. Call this my safety catch, since I’ve been through too many “Hey, let’s announce!” “Oh wait, it just got canceled” cycles. Thus, here’s the basics about what is in the works (with codewords):

  • Starry Alpha – Working on outlines for an established property. Pitch!
  • Pinefresh Theta – Pitch, full script, and sample sketches sent off to an anthology.
  • Sparkle Mega – Full pitch in the works for a short-term series.
  • Red Sigma – In addition to pitching, I am going the small press publishing route for a collection. Still in the planning stages on this one, though!


Fiction

Fiction is still on my radar, and there’s been some movement on that front.

  • Gods, Memes, and Monsters – My story “Three of a Kind” was recently published in this collection.
  • Upside Down: Inverted Tropes in Storytelling – I’m co-editing an anthology with Jaym Gates for Apex Publications. Here’s the announcement. We’ve gotten in about a dozen stories so far, and I’m really excited to see this come to light.
  • Novella – I have a dark, science fiction novella I need to finish revising so I can sub that out. Codeword: Red Byte
  • Novels – Another round of revisions on Novel A (Codeword: Silver Dagger) in May, Novel B (Codeword: White Fang) probably not until July. I want to rework the plot for B.


Non-Fiction

New for this project update! WOO! I signed with Red Sofa Literary to represent a worldbuilding book I wrote.

  • Worldbuilding Book – I’m working with my agent to hone my pitches for interested publishers. Pretty excited about this!
  • For Exposure: The Life and Times of a Small Press Publisher – A book of essays written by Jason Sizemore, the publisher for Apex Book Company as part of the company’s 10 year celebration. I have written a satirical essay which is titled “The Case of the Mysterious Splatter.” It has footnotes. Many, many footnotes. It’s now available.
  • The Gorramn Shiniest Dictionary in the ‘Verse – This language guide for the Firefly TV show will be out this Spring from Titan Books. You can pre-order it now. Awesome!

That sums up the new releases and a few projects that are in progress for me. Back to the grind!

My Geek*Kon Schedule

Geek Kon

I’ll be a guest at Geek*Kon this weekend. Here’s my fabulous schedule! You’ll hear more about my upcoming book, The Gorramn Shiniest Language Guide and Dictionary in the ‘Verse, and other stories in the pipe.

Friday, August 21
7:00 to 7:50 – Spooky Scary Awesome Action
8:00 to 10:00 – Gaming with the Guests

Saturday, August 22
1:00 to 1:50 – The Shiniest Things in the Gorramn ‘Verse
3:00 to 3:50 – Fiction Writing 101 – Mendota
5:00 to 5:50 – Vampires in Fiction – Green Bay/Milwaukee

Sunday, August 23
1:30 to 2:50 – Build-a-World Game Show

Mo*Con and Writing the Other

Galactic Starry Space

Mo*Con is a gathering of writers and fans in Indianapolis that’s put together by my friend Maurice Broaddus. This year’s theme was writing the other. I had a wonderful time and was anxious to have the discussion about writing the other, because it directly impacts my original work. You see, this has always been important to me for many reasons, and I’ve struggled with the conversations that have been happening on the internet. There’s a lot of anger, hurt feelings, and strong opinions that come from many different perspectives in circulation, and few solutions. There are people who believe that I (meaning writers who share a similar background to myself), can’t and shouldn’t write characters who hail from different ethnic heritages or cultures. There are folks who think that I should step back, and just let a person of color write the story I want to write, and take a safer route.

I’ve heard a lot of arguments against writing the other. Too many. It’s forced me to freeze up on occasion, because what if I get it wrong. What if I piss somebody off. What if… And that anxiety that I have comes from a very personal, very challenging set of experiences that I have with the subject in general. Experiences that spur me to write about all different kinds of people, to spend the time on research and reading, to read and continue reading unique perspectives in storytelling, to pore through lots and lots of history books. Though all that may be true? None of that means anything because the most important thing — in fact the ONLY THING — that matters is how the other is reflected in the stories I write. All the research in the world doesn’t mean crap unless I’m applying that and, in the absence of telling stories, that’s what I do. Obsess and research and obsess some more.

What Mo*Con did for me, was to say: “Yes, write the other. But be considerate.” Okay, I’m pretty sure I have the considerate part down. “And, that includes thinking about your audience.” That little gem, which came from Chesya Burke, really nailed it for me. Who your audience is explains a LOT about the response. It isn’t just a story, mind, it’s a story that different people will identify with. This is what the internet has done. It’s highlighted that not all readers hail from the same demographic. If I am writing, and I picture my audience is mostly readers like myself, then I don’t have to worry necessarily about how an Italian-American woman will respond to a Jamaican character. I do, however, need to worry about how a Jamaican reader might react to seeing a character like her in my stories. To figure that out, it’s as simple as finding beta readers who can read those stories and tell me what I did right or wrong.

Avoiding stereotypes, to me, is just common sense because that’s the least I can do. But the idea that I shouldn’t write other and diverse characters because I don’t share someone’s cultural background is ludicrous. I am not afraid to write the other. I am afraid, however, to get it wrong — and guess what? I will. I will screw that up, just like I’ll screw something else up in my stories. Maybe I get a fact wrong or a translation or a character description. I’m not writing to be perfect, mind, I can never be that. Never. And I’m okay with that, really. I just don’t want to deeply offend anyone, but at the same time I’m not going out of my way to piss people off.

Having positive, supportive people around me does help, too, which is another reason I am deeply grateful for the Mo*Con experience. If anything, that’s quite possibly the most important thing to take away from this. It’s having the right people around me, to support my efforts and my writing, to not be so negative or dismissive. The internet can be a wondrous thing, but especially when it comes to topics like this? Comments (from both strangers and people you know) can introduce insecurity and more reasons not to write — and I think there’s quite enough of those, thank you. Instead, I seek reasons to say “YES!” starting with one story (and one reader) at a time.

    Mood: Blargh.
    Caffeinated Beverages Consumed: Um… Well, there was that one.
    Work-Out Minutes Logged Yesterday: Snoring.
    In My Ears: Noise-cancelling headphones are glorious.
    Game Last Played: Ninjas versus Zombies
    Book Last Read: A book I put down. It suxx0red.
    Movie Last Viewed: Nine
    Latest Artistic Project: Art classes. SON OF A BISCUIT! That reminds me…
    Latest Fiction/Comic Release: Last Man Zombie Standing
    Latest Game Release: Mortal Remains
    What I’m Working On: Primarily tie-in games work, original comics, short stories, and novels.
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