Now Available: Things Don’t Go Smooth

TDGS Cover

Our first supplement of new material to use at your table is now available in digital. What’s more, we just sent THINGS DON’T GO SMOOTH off to the printer. Want to know more about it? Read on!

Life’s not easy. Don’t matter whether you’re flying a leaky boat along the Rim or dodging Alliance cruisers in the Core, there’s always something or somebody getting in the way of a Crew’s honest day’s work.

THINGS DON’T GO SMOOTH presents a baker’s dozen of shady crews, crime bosses, megalomaniacs, and unexplainable phenomena designed to get in the way of your Crew. Each includes a wealth of story hooks, supporting characters, locations, ships, and background material to help you bring the ‘Verse to your table. GM’s will also find over 50 new Distinctions and Signature Assets, new enemy boats, rules for scene Traits and triggers, plus the Episodes “Merciless” and “Thieves in Heaven” to bring these characters to life! The Firefly RPG corebook is required to use this supplement.

We think you’ll appreciate the following:

  • Find 4 types of Antagonists ranging from crime bosses to the unexplained.
  • Offers advice on how to handle Reavers using Cortex Plus.
  • New rules introduce scene Triggers—giving GMs more dice to roll!
  • Use our fancy Episode Generator. Never get stuck for ideas again!

THINGS DON’T GO SMOOTH is a softcover supplement for the FIREFLY RPG and uses a freewheelin’ version of the award-winning Cortex Plus System. You can pre-order the print edition directly from Margaret Weis Productions or buy it in PDF via DriveThruRPG.com.

New Game Release: Gaming In The ‘Verse: Gen Con 2013 Exclusive and FAQ

gaming-in-the-verse

If you recall, we announced the pre-order for this convention rulebook back in April. Today, I am pleased to announce that we delivered Gaming in the ‘Verse: GenCon 2013 Exclusive, as promised, on Thursday, August 15th. This preview for the Firefly RPG line, both the corebook and Echoes of War, are now available at DriveThruRPG.com.

By now you should have a good idea what this rulebook is for, so let me address some questions we’ve received to help you understand more general information about the line I’m managing and designing.

1) What is the difference between the Serenity RPG and the Firefly RPG?

The Serenity RPG debuted in 2005 and employed a rule system which is now known as “Cortex Classic.” Based on the movie, this game was licensed through Universal Studios.

The Firefly RPG, which debuted in 2013, employs the Cortex Plus engine which has been the foundation for Leverage, Smallville, and Marvel. The game is based on the Fox television series. This is not a new edition of the Serenity RPG; these are two, separate games and play very differently.

This also means there are setting-related decisions we made to create a strong foundation at the beginning of the Crew’s story arc. As we show in the Exclusive, we’ll first reinforce the television series by providing all rules for secondary characters and dive into actual play examples for every Episode. We will start faithful to the show and will slowly expand into new canon — which we’ve already done by providing new ‘Verse-related locations, characters, ships, etc.

2) Shouldn’t River be more powered than she is? Why is Book presented as secretive? Wait… Where’s Miranda?

We provided rules for the main cast at the very beginning of their story arc. River is still extremely mysterious — no one knew she had combat-related powers until Kaylee witnessed her fighting skills at Niska’s skyplex in “War Stories,” which was the tenth episode in Firefly. Even then, Kaylee did not reveal her skills right away. This also means that we will not be diving into the origin of Reavers due to the boundaries of our licensing agreement. They will be the mysterious boogeymen who haunt the black in their modded ships.

There are marked differences for many of the characters at the beginning of the show versus what we know about them in the movie. So, the reason why you’re seeing that distinction, is because we intentionally provided their character descriptions and rules to line up with the TV series.

3) Do I have to run the Episodes as they are presented?

Our adventures were designed for folk who’ve never run Cortex Plus before and for GMs who prefer a ready-made scenario. The system is incredibly flexible and no two gaming groups are alike. For that reason, I would gauge your decisions (both as a player and as a GM) according to the needs of your table. I’m finding that larger groups (I ran this for a cast of nine Crewmembers) will focus on banter more than smaller teams who’ll emphasize setting.

Our role as a publisher is to provide as much material as possible so all types of GMs and players will get what they want out of these new stories. The sample Assets, Complications, and results table are just that — samples to help guide you as your Crew travels through the ‘Verse. For example, if you were to run Wedding Planners “as is” you’d get two to three sessions of play out of the scenario.

4) Is this the same rule system you’ll use in the corebook?

Yes, absolutely. What our systems team created is amazing and we have no intention of altering game play. I’ve instructed our new folk, led by Mark Diaz Truman, to be faithful to what’s been presented in the Exclusive. My role on the mechanics side is to continue reinforcing canon in the system-related context. So expect new Distinctions in the corebook, advancement, more rules clarifications, game play examples, sample Assets/Complications, and a few new aspects like what happens when you botch. (Hint: players earn a Complication without getting a Plot Point.)

We are going to take the Basic Rules chapter and split that up between player and GM so we can expand on certain points. These rules are the basis for Echoes of War adventures, so if you like Wedding Planners or Shooting Fish — I think you’re really going to dig the new Episodes we have in the pipe by some fabulous writers. Just fabulous.

5) What’s next? When’s the corebook coming out?

First up, we’re releasing the stand-alone editions of Wedding Planners, Serenity Crew, and Shooting Fish that debuted in the Exclusive on September 3rd. To be clear: this has much of the same content. (The Exclusive has more, which is related to the corebook.) We’re separating these out to match the publication schedule for the Echoes of War line, and to provide fans with different options. For example, we anticipated that fans who picked up the Wedding Planners Cortex Classic Set, may prefer not to buy the Exclusive and just try a stand-alone Episode.

Before I left for Gen Con, I finished the third Echoes of War adventure called “Friends in Low Places.”

***SPOILER ALERT*** Mouse over to read the synopsis! ***END SPOILERS***

We will continue to release Episodes in digital ahead of the corebook and this is next in line. Now that that’s over with, my attention is on the corebook and the other, unannounced products we’ve got coming up. I’m really, really excited about this.

If you have other questions, feel free to ask them here. We have already incorporated feedback into what we’re working on; though our time frame is short, we are listening. It’s tough because we have to balance comments with getting games out on time — and that’s something I am hyperfocused on.

Thanks for your interest in this shiny, new game!

Shiny! Firefly the RPG

Today, Margaret Weis Productions announced that the company acquired the license to the Firefly television series by Joss Whedon, and they’ll be publishing a role-playing game based on the show. Margaret Weis, who’s written many fine books herself, will be part of a stellar team that’ll work hard to produce this game for you. Some faces, like Cam Banks and Amanda Yahner-Valentine, may be familiar to you. Earlier, the news was also leaked that I’ll be part of this project, too.

I’m thrilled to be part of such a talented team and am still a little dazed from the success of the Cortex Plus Hacker’s Guide Kickstarter. Oddly enough, my essay titled “Roleplay Like You’re On TV!” will help those of you who love Cortex Classic who want to play a contemporary style of dramatic role-playing game using Cortex Plus.

This new project also carries with it a strange synergy for me, too. You see, Margaret’s series titled The Death Gate Cycle, which was co-authored with Tracy Hickman, is one of the first times I fell in love with a fantasy series and served (no pun intended) as a gateway to other series in that vein. To be working with her is a big deal for me. I’m happy she’s involved in this project and flattered I’m included.

More than this, I cannot say. But there’ll be more news coming on this. That, you can be sure of. After all, there’s no better place in the ‘Verse, than at your gaming table.




Monica Valentinelli > roleplaying games

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