On Nostalgia and 25 Years of Vampire: The Masquerade

Vampire Avatar

Many gamers I know started with Dungeons & Dragons. Shadowrun and Vampire: The Masquerade and Obsidian: The Age of Judgement were my (un)holy trilogy because those were the games I could connect with, the fans I could relate to. Ravenloft and All Flesh Must Be Eaten followed shortly afterward, too, but the games I strayed toward in the beginning were dark and edgy. Hell, I remember goths of all stripes owning the convention halls. Our black leather pants. Our satin shirts, shock red hair, and corsets. Our kick ass boots. Our heart-thumping, heart-twisting music. Our dice. Our game, the one where we f-bomb’ing owned the night. We were known, when we walked the hall, as Vampire players with a capital “V”.

Around the same time, I started applying to different companies to write for them, and opted to start out with small press publishers. I didn’t realize it at the time, but the reason why I didn’t try to write for White Wolf or Wizards back in the day, is because I internalized that I would never be able to. The gods of gaming, like Justin Achilli(1), were key word: gods. I connected with other fans, I was heavy into the lore (e.g. the novels, TV show, and Bloodlines) and progressed through other World of Darkness games and themes including Mummy, Wraith, etc. The LARP, not as much, because by the time I connected to the game in that way, there were established groups and I find that to be intimidating. But, I didn’t either recognize or realize that I could work on Vampire, because I perceived that door was closed.

My perception began to change, slowly but surely, as new writers were added. Namely, after meeting my friend Jess Hartley and falling in love with her work. As my relationships grew, slowly but steadily in the industry without the benefit of social media at the time, I took bigger chances. By that time, however, a new game had arrived called Vampire: The Requiem. Vampire: The Masquerade, the game I started with, fell into the category of “classic” for a time. And, while some of the same writers and designers still worked for White Wolf, in all its iterations, it was clear to me the company and its staff was evolving to add a diverse range of writers that matched its players and its fan base.

ScenesEventually, as my portfolio grew, I did submit to White Wolf. I come from a literary background, as many of my readers know, so it should come as no surprise I submitted a Promethean: The Created short story for their then-magazine, the White Wolf Quarterly, which was published in…2006 if I’m remembering right. No, that isn’t Vampire, but that came out of my love for the game, because by then the new World of Darkness (which is now known as the Chronicles of Darkness) was the company’s primary focus. Eddy Webb gave me my first assignment, and I was very intimidated following in the footsteps of Will Hindmarch to design and write Scenes of the Embrace for Vampire: The Requiem.

Strange Dead Love | Vampire: the RequiemMy first draft sucked, and I totally missed the mark. But, thanks to Eddy’s style of collaboration and development, I nailed the second draft. He understood that writing for White Wolf was new for me, but he also knew I was willing to do the work to make it right. It’s partly because of this experience that I give all of my writers the chance to suck on their first drafts, because without that I wouldn’t have been able to keep writing for the company. Then, developer Rose Bailey hired me (along with Jess Hartley and Filamena Hill) to write for Strange, Dead Love which tied neatly into what I learned through the RWA, my feelings on one of the origins of the Western European vampire myth (e.g. the dead, blood-drinking lovers returning from their graves), and the opinions I had on the paranormal romance genre in general.

Ironically, I was able to write for Vampire: The Masquerade, but that didn’t occur until the (now) Chronicles of Darkness were well established. I wrote one of the Paths of Storytelling as an April Fool’s joke in 2011–a satirical take that was, very specifically, meant to be silly while tapping into canon. Ahem. Then came Vampire: The Masquerade 20th Anniversary Edition later that Fall, a book written and developed by well established designers who had written 1000s of words for White Wolf over the years.

Dread Names Red ListIt wasn’t until last year that my first book in the V20 line came out. Developed by Matt (“the Masquerade encyclopedia”) McElroy, we initially planned Dread Names, Red List as a simple update to Kindred Most Wanted. Instead, we turned this supplement into a new way to play Vampire: The Masquerade where fans could play an Alastor and hunt down the Anathema.

This June, Ghouls & Revenants debuted as well, which also offers a nuanced look at the line and an additional way to play the game. This time, instead of playing vampires, a group could play ghouls and revenants and have enough agency to tell a compelling story. Both were done with an eye to provide value to fans, while trying to add something new to Vampire within the confines of the line, since metaplot was not our primary focus.

Now, in 2016, the list of writers has grown to include more voices, more perspectives since those early days. I hope that the landscape will continue to change to be more inclusive, just like David A Hill, Jr. did for V20: Dark Ages to hire more women, to bring better representation to the line. It’s definitely something I thought about when I put together the list of writers for the upcoming V20: Dark Ages anthology, and I feel seeking out new and existing writers have made the collection stronger as a result.

Ghouls & RevenantsOf course, it’s always a challenge writing for a setting that is, as of this year, 25 years old–not only because a lot of material already exists, but because the fan base is much more diverse than it has been in the past. There are die hard fans, Kickstarter backers, folks who have never heard of Vampire: The Masquerade, and fans who lost touch with the property. As a result, there are several who either don’t remember or understand the cultural impact this particular game had on the vampire genre as a whole, either.

For me, the DNA of Vampire: The Masquerade can be found populated throughout novels and comics, movies and video games, songs and art and TV shows–and this is something that I think should absolutely be recognized. It isn’t always, due to the fact that the internet was not around when this phenomenon happened, but also because games have often had a stigma associated with them. Fortunately, this is beginning to erode the more authors talk about their early influences. I’m of the mind that even if a vampire-loving author isn’t consciously aware of the effects that Vampire: The Masquerade had, it still influences us in other ways because of its significance in the 90s and on so many other works.

So, I mark this anniversary with a sense of pride and gratitude for, not only have I contributed to its storied legacy in the small way that I have, I have also gotten the opportunity to watch and experience Vampire: The Masquerade‘s many iterations as both a fan and a professional. I have no idea what the future holds for the property going forward(2) or how I might intersect with what’s to come, but I am grateful for my experiences. I hope that the combination of the old and the new, the past and the present, will inspire Vampire fans for years to come. To me, that’s what matters the most.

Happy 25th Anniversary Vampire: The Masquerade!

(1) I know and have worked with Justin et al, so this is not meant to be a slam on them at all. This is more in the context of identity as opposed to anything else.

(2) Even if I did know, I couldn’t say anything more out of professional obligation.

Scrivener Upped My Word Count. Here’s Why.

I downloaded Scrivener for the PC a few months back, but I never used it religiously until last week. Now, I realize that some other authors may feel that this is software with too many bells and whistles is a way to provide meaningful distractions from the act of getting one’s butt in the chair and proceeding a-pace. ***warning, proceeding a-pace is my new favorite phrase*** After all, there’s only so much outlining, worldbuilding, character development, and scene mapping one can do before the words flow. (Like spice, only faster and less blue-eye turning.)

Sure, the planning portion of a project can be another timesuck (a word coined by the incomparable Lili Saint Crow, might I add) in addition to all the other timesucks out there caused (in no short order) by shiny objects, demanding cats, for sale signs, plague-carrying squirrels, online friends, and Angry Birds. What I’ve also found, is that if you’re multi-tasking and using the same computer for a myriad of other work-related activities, that it’s harder to separate pay-the-bills work from working on spec.

I was trying to figure out what my novel hang-up was, and I knew it had something to do with spending weeks (if not months) on a manuscript that may never sell. THIS HURTS THE FREELANCER’S BRAIN. In a freelancing situation you get paid, sometimes before the work is done, other times half up front or whatever the case may be. Mentally, this is batshit of course, because in order to be a novelist, the only way forward is to get the story out NO MATTER WHAT. Fire, snakes on a plane, floods, biblical-level apocalypses — butt plus chair and writing utensil of some sort is the only way to get that story down, then revised, and finally submitted.

So what’s the solution? Well, I told you I changed the layout of my office and this has, indeed, had a positive impact. I’m also building in two days at the library with no internet, to reserve e-mail in the morning and at night, in order to have solid work chunk times outside of my house. What this came down to for me, was a change in perspective.

That’s what Scrivener provided for me. I often use this trick when I’m revising: I change the font or the spacing to ensure that I can approach something with fresh eyes. Now, though, I applied the same technique when I was writing. And lo! and behold! Two hours and 2,500 words (on average) later?

Now, I have a ton of theories as to why this is, and namely it’s because when I write for RPGs, or pen short stories, or draft non-fiction articles I’m always using Microsoft Word. It’s often instinctive, I automatically look for pagination, line breaks, word count, and the like. The screen is familiar to me as it has been for so, so, so many years. By changing the software I use, specifically for long form works like novellas and novels, I am infusing something new visually and viscerally to the work. I am saying that “When I use this piece of software, I am serious about spending my time on this manuscript.”

Likely, I don’t use the software like everyone else does. Outlines? Screw it. I start with a one-page pitch document which includes a logline, a generic synopsis, and my other notes. I must know the beginning, the middle (or key milestones) and the end. Then, I can dive in and write the whole damn thing. Revisions will allow me to break up scenes and smooth out the finer details in chapter-by-chapter (or scene-by-scene) form. One novella’s already plotted and I’m having so much fun I’m writing out of order again. Hey, no one said a novel had to be written linearly from beginning to end, did they? If I’m bored with a scene, that’s what Scrivener allows me to do, I can always jump back and keep going.

And proceed a-pace I shall. Oh, I definitely shall.

    Mood: It’s Monday. Why do you ask?
    Caffeinated Beverages Consumed: Not ‘fessing up today. Screw it.
    Work-Out Minutes Logged Yesterday: Some form of physical activity which did not involve contortionism.
    In My Ears: Americano by Lady GaGa
    Game Last Played: Tetris
    Movie Last Viewed: The Raven
    Latest Artistic Project: In progress!
    Latest Release: “Fangs and Formaldehyde” from the New Hero anthology through Stone Skin Press

Brilliant. Discover New Sci Fi/Fantasy Authors with Opening Acts

Opening Acts:

Opening Acts is a collection the first chapters from twenty-five different genre novels from members of SF Novelists. I think the idea is outstanding and quite brilliant, which is the reason why I wanted to share this with you. A quote from their marketing material follows and includes the Table of Contents.

OPENING ACTS

Twenty-five First Chapters from Twenty-five Writers

Every reader knows that the trouble is not finding something to read, but finding something you want to read. Sometimes, it’s something familiar, something known. Sometimes it’s something new, something unexpected.

SF Novelists proudly offers you twenty-five teasers, twenty-five first chapters across the spectrum of SF and F. Twenty-five tastes, to tempt your appetite for adventure… to lure you into unknown worlds…

And give you something new to read.

Featuring:

  • 7th Sigma by Steven Gould
  • Bone Shop by T.A. Pratt
  • Bones of Faerie by Jenni Lee Simner
  • The Brahms Deception by Louise Marley
  • Carousel Tides by Sharon Lee
  • The Cloud Road by Martha Wells
  • Dangerous Water by Juliet E. McKenna
  • The Dread Hammer by Trey Shiels
  • Flesh and Fire by Laura Anne Gilman
  • Fright Court by Mindy Klasky
  • The Heretic by Joseph Nassise
  • House of the Star by Caitlin Brennan
  • Indigo Springs by A.M. Dellamonica
  • Jade Tiger by Jenn Reese
  • Kat, Incorrigible by Stephanie Burgis
  • Medium Dead by Chris Dolley
  • Midnight at Spanish Gardens by Alma Alexander
  • Play Dead by John Levitt
  • Shade by Jeri Smith-Ready
  • The Snow Queen’s Shadow by Jim C. Hines
  • Spellcast by Barbara Ashford
  • The Spirit Lens by Carol Berg
  • TruthSeeker by C.E. Murphy
  • Up Against It by M.J. Locke
  • With Fate Conspire by Marie Brennan

You can download Opening Acts for free in most versions directly from Steven Gould’s website

For the PDF, click on the following link and it’ll open up a new tab. This one is courtesy of Jim C. Hines. Opening Acts– SFNovelists.PDF

[Recommended] 23 Authors Share Tips for Writing a Book

An article written by Steve Silberman is making the rounds, and I thought I’d share this with you if you haven’t seen it. Dubbed “Practical Tips on Writing a Book from 23 Brilliant Authors,” the article shares a plethora of advice. I really liked Steve’s comment about dialing back Facebook and Twitter to focus on his work.

A few things became clear as soon as their replies came in. First of all, I’ll have to throttle back my use of Twitter and Facebook to get this writing done (and I may never rev up my idle Quora account after all.) Secondly, scheduling intervals of regular exercise and renewal amid the hours of writing will be essential. And thirdly, I’ll certainly be buying and downloading a software program called Scrivener, which is a powerful word processor specifically designed for writing books and keeping vast amounts of related data in good order. — SOURCE: Practical Tips on Writing a Book from 23 Brilliant Authors

Authors include both fiction and non-fiction writers, ranging from Carl Zimmer to Cory Doctorow. If you have a chance, check out the article. There’s some great tips in there!

Why this Author will never “Tell”

Open Book | OpenSource Clip ArtIt’s pretty rare for me to get upset about my work and the submission cycle because, like so many other authors, I’ve dealt with quite a few editors in my time. This time was a bit different, however, because as I find myself enjoying my work more, I am gravitating toward a technique that allows me to play around with semantics and words. What I’m talking about here, is something that many people call “the tell.”

Read More…




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