Heads Up! Help FlamesRising.com Interview White Wolf for Strange, Dead Love!

Vampire: the RequiemRemember when I announced I was working on Strange, Dead Love? Today, FlamesRising.com posted an open call for fans to ask questions about the paranormal romance sourcebook. Both Eddy Webb and Russell Bailey will dive in and spill all their secrets.

What do you want to know about Strange, Dead Love? Ask your burning questions in the comments below. Then, on Monday, October 3rd, we’ll shoot your deepest desires over to Eddy and Russell.

The finished interview will debut on FlamesRising.com on Sweetest Day, October 15th and will include ten questions chosen by White Wolf. Not all questions may be answered.

Pop on over to FlamesRising.com and fire away! Here’s the link: www.flamesrising.com/help-us-interview-white-wolf-for-strange-dead-love

[Guest Post] Tools and Equipment for Dice Castle Adventure

My second installment in the Adventure to Dice Castle went live on Geeks Dream Girl recently. It’s dubbed Tools and Equipment: Adventure to Dice Castle.

Here’s one of the items I recommend:

8. Business Cards – You can find inexpensive business cards almost anywhere for first time buyers or through special deals. I wouldn’t order a lot of them right off the bat, but having a business card is definitely better than not having one. When you give them out, try to get the business card of the person you’re networking with. — SOURCE: Tools and Equipment: Adventure to Dice Castle

I really love writing this series because it’s giving me the chance to put freelance writing for the hobby games industry in a fun context. While today’s post is less of a parody than the one I’ll write for next month, it’s necessary in the sense that there are tools you’ll need to write, play and design hobby games.

‘Til next time!

Announcing Strange, Dead Love for Vampire the Requiem

At GenCon: Indy, White Wolf 2011-2012 release schedule was announced. One of the projects on the list is a supplement for Vampire: the Requiem entitled Strange, Dead Love.

I’m happy to share with you that I’m one of the writers! The project is developed by Russ Bailey with co-developer Eddy Webb. Jess Hartley and Filamena Hill will be penning the other sections of this romantically-inclined supplement. Filamena will be coordinating podcast promotion for White Wolf bloggers, so please keep that in mind.

Here’s a little more about the product in Russ’s own words:

Strange, Dead Love will be available in PDF and digital print first, via our partners at DriveThruRPG. It will not be a standalone book; there just wasn’t room in the schedule to do a new Vampire core. However, it should be fairly playable with one of our quickstarts.

This is definitely a book for people who like vampire romance. We’re talking more epic emotions and dark action than the usual Requiem blood and asphalt. We’re focusing on being true to genre, much as we did with the two Mirrors sci-fi books. — Russ Bailey on Google+

To be blunt: I am thrilled to be on this project because this is a subject matter I’m familiar with. For the last, few years I’ve been going to a romance writer’s group where many talented people have been diving in and really educating everyone on the subject. It has been a great experience because they talked about things I never would have thought about. How relationships need to be plotted out. How there’s a difference between writing about sex and establishing intimacy. How there’s more than one emotion in any romance.

There’s been some mention of Twilight and similarly-themed properties in player discussions. I can tell you that this is not a book about Twilight, this is a book about vampire romance. Twilight is one type of romance — and it’s not for everyone. Believe me, there are many flavors. Kind of like ice cream, only…

Well, you get the idea.

Please, please do NOT hold me to any specifics. This project is in development.

[New Release] Instant Antagonists: The Creepy Cottontail

I have a strange relationship with Lovecraft, because even though he’s all about “your mind can’t handle the horrible truth” I often obsess over think of all the things that could go wrong. What if the cultists were preventing Cthulhu from rising? What happens if the Necronomicon is read backward?

Or, as in this latest case of what-ifness… What happens if a particular Outer God screws up royally?

The latest addition to FR Press’s line of Instant Antagonists was born after I penned a particular sordid tale called “The Curse of the Yellow Rabbit.” I give you? The Creepy Cottontail. Incorporating reviews and feedback from the debut character in the series, you’ll find expanded content and plenty of systemless ways to infuse this horrible hare into your modern horror game.

Introducing a New Instant Antagonist

The Creepy Cottontail

Description

INSTANT ANTAGONISTS are systemless creatures or beings designed for use in existing modern supernatural/horror games. Many will be supernatural in nature; some will be (at least nominally) human. While one antagonist may be truly evil, others are simply selfish, immoral or may even be victims themselves.

Looking for a new twist on an old legend or trope? This product is a perfect addition to a GM’s modern horror game collection. The INSTANT ANTAGONISTS line offers details on each monster’s origins, powers and plenty of story hooks to include them in your campaign or evening’s session.

The Creepy Cottontail

At first glance, Queenie looks like any other cottontail — but is he? Come a little closer and see for yourself why this nefarious hare has cultists (and non-cultists alike) running around in circles.

Is an Outer God really trapped inside the body of a fluffy bunny rabbit? Will he enslave the minds of pet store owners everywhere? Or will The Creepy Cottontail entice a small town’s population to turn on each other in a bloody fight to the finish?

The Creepy Cottontail is one creature you can’t fall asleep to forget…

Click here to check out The Creepy Cottontail on RPGNow.com

Written by Monica Valentinelli. Edited by Matt M McElroy.

Girl Geek Week: The Story Behind “Games for Girls”

Girl Geek Week at mlvwrites.comEvery once in a while, you hear the obligatory: “Well, this would be a PERFECT game for girls…” I felt I could NOT have a Geek Girl Week and avoid the topic, so I’m going to dive in with both feet.

The truth of the matter is — neither men or women are idiots. Games “for girls” or games “for guys” can be played by either sex. Often, a game is adapted to fit the needs of a market. Business reasons, more than anything else, is what’s behind targeting a particular demographic with the idea that a particular game would sell better if it’s geared toward a particular niche. Yes, that pesky “bottom line” drives decisions and (love it or hate it) businesses need to do this in order to stay afloat. Sometimes the distinction between girl games and boy games is a lot clearer the younger you go, simply because the parents and the grandparents are normally the ones buying the games for their kids.

Almost all card games and board games have some information on them to help you figure out who it’s for. Chez Goth from Steve Jackson Games lists the number of players, playing time and recommended age groups. Here, this data doesn’t just help us figure out whether or not we want to buy a game, but it also gives us a clue that: “Hey, this game was designed for…” Does it have information on it that helps us make a decision to buy it for girls or boys or both? YES. The artwork on the box depicts cartoonish characters of both male and female goths. (The line on the back… His and Hearse… really cracks me up.) Whether or not we want to, the packaging will force us to make a subconscious decision about how we feel about a game. Doesn’t matter WHAT game it is, either.

Themes and artwork can distinguish whether or not a game is for girls or boys, and often you’ll find so-called early girly games full of fashion, horses and pastel colors. Grown women, on the other hand, play a variety of games in the crossword/Sudoku/etc. category, but there’s also a large (albeit and arguably quite invisible) demographic of female video gamers you rarely hear about. Part of this, in my opinion, is that there’s a stigma attached to playing games. The depiction of gamers as slackers who live in their parent’s basement really hurts the career-minded professional who likes to shoot up zombies every now and then. Add gender roles on top of that and you get the possibility of becoming a social outcast — just because you like to play a game. I’ve talked to MANY women gamers over the years who were afraid to bring forth their controllers, their dice, and their tables. They told me I was brave, and after experiencing some of the b.s. surrounding these stigmas myself, I can see why they thought that. Still, I yam who I yam who I yam.

[MONICA GEEK ALERT: Here’s the funny thing about that: the idea that gamers are lazy has roots in Puritanism. Ever here the expression Americans live to work and the rest of the world works to live? Yep, same thing. Study after study after study proves, though, that human beings are not mindless robots. We need time to play, to relax to increase our efficacy on the job and enrich our lives. Not to mention, more information is coming out that gaming is good for your brain — it keeps your mind active AND prevents Alzheimer’s!]

Some adult games, like video games, are more apparent in terms of who their audience is. There are several video games I’ve tried to play but wound up putting down because the boob physics were so in-your-face I couldn’t get past them to enjoy the story or the action. *coughs* Bloodrayne *coughs* Other games, like the Final Fantasy franchise, appeal to me because I enjoy a good story. The emphasis on the relationship between the characters, coupled with the fanastical world building, really helps me get into a character. And, like I mentioned in my post about a character I most identify with, some of the games have strong, female characters.

Needless to say, this is why role-playing games are (and will always be) more friendly toward women. Your imagination is what drives the story at the table, so if your group is friendly toward women? Your game will probably be friendly toward women. Not only that, but game mechanics have improved so much, that the chances are excellent you’ll find a game you like. For a first game, I’d recommend picking up a tie-in product, just because it’s sometimes easier to dive into a role if you know the setting. I’d also recommend going to conventions, but that’s a whole ‘nother topic.

When it comes down to brass tacks, though, in order to be open-minded about anything, at any time, you have to look past the stereotypes. Those preconceived notions exist because that’s how humans categorize information. Getting past stupid assumptions takes time and energy that often makes people feel uncomfortable, because we often gravitate toward what we’re interested in and what others have encouraged us to be interested in. Take someone out of their comfort zone, and there’s always the possibility of change. For many people? Change is more frightening than death.

I’ll give you an example. I was intimidated by Magic: the Gathering. Frightened. To. Death. One? I’m a pretty competitive person when it comes to gaming and play to win. (Can we say min/maxer?) When I’m just learning, though, I hate being beaten to death with terms I don’t understand and precocious attitudes because I don’t feel like I’m part of the club. That didn’t happen with Magic, though. A few years ago, I was writing an article for [redacted] and managed to get quotes from the women at WOTC who talked about how many female champions there were. Wizards of the Coast has been nothing but nice and supportive to us at www.flamesrising.com, so when the opportunity came up to learn how to play Magic the Gathering at a convention? I took it. And… I beat the judge. And… I was invited to play in a weekly game. Right now, their open game sessions conflict with my schedule, but once my evenings are balanced I’m definitely going to play more often than I do.

I feel it is absolutely pointless to blame a company or a marketing team for “being wrong” about the demographic that they’re targeting. Businesses have data, they have experience, and they have financial numbers to support what they’re doing. The ONLY way games will change, is if our buying habits ALSO change AND we get more diverse game designers on staff.

So, if you’re sick of so-called “girl games,” then don’t buy them for yourself or as a gift! Try something new. Play demos. Go to conventions. If you’re unhappy with how a company designed a game, then contact them. Write letters. Talk to the designers. Find companies you want to support and which ones you won’t. You’d be surprised what is waiting for you out there: there’s a whole community of us that would LOVE to talk to you!

If you’re seriously interested in the hobby, getting involved is as simple as walking to your local game store. Or, if you’re anything like me — start freelancing and get on those design teams. ‘Cause I gotta tell you, there’s nothing more satisfying than being on the ground floor of a brand new game.

Thoughts? Comments? Questions? Leave ’em or weep!

Next Posts




Monica Valentinelli >

Looking for Monica’s books and games that are still in print? Visit Monica Valentinelli on Amazon’s Author Central or a bookstore and game store near you.

Subscribe to Monica’s Newsletter






Subscribe
* indicates required



Archives

Back to Top