Tales of the Seven Dogs Society

Tales of the Seven Dogs Society

Spontaneous Human Combustion. Alien abductions. Ghostly apparitions. The Seven Dogs Society investigates the weirdness at reality’s fringe.

Tales of the Seven Dogs Society is a collection of three self-contained novellas based on the Aletheia role-playing game. Monica Valentinelli (Aletheia, Worlds of the Dead), Jim Johnson (Star Trek: Mirror Universe: Shards and Shadows) and Matt McElroy (Buried Tales of Pinebox, TX) present three separate mysteries, each featuring a different interpretation of the Society.

Together, they paint a picture of a world filled with the unexplained… a world the Seven Dogs Society seeks to comprehend.

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Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Want to Interview or Hire Me? Send Fan Mail?

Would you like to hire me? Because my projects and manuscripts are in flux, I am always open to discussing new opportunities with publishers and studios. As a full-time writer, I spend a portion of my time seeking new gigs–so don’t be afraid to reach out. If you’re interested, please e-mail me via my Contact Page. I typically reply to work-related e-mails within one-to-two business days.

Want an interview? If you’d like to interview me or request a guest blog post, please connect with me via the contact page, too. Due to time constraints and other communicative concerns, I typically don’t follow up on requests via social media.

Keen on sending fan mail? I am also happy to engage with readers and fans. Please note that I am unable to reply satisfactorily to certain types of queries related to the companies I work for due to the agreements I typically sign. If you have a question about a TV show or a line of books, the best way to get your answer is to contact the studio or publisher directly.

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