Recently, I was interviewed for Dragon+ Magazine about Battle for the Undercity, along with Joshua Raynack and industry veteran Jon Leitheusser. Matt Chapman, the editor-in-chief for Dragon+, reached out to me after seeing that my work had been reviewed in a March 2016 Unearthed Arcana article by Mike Mearls and Chris Lindsay. This entire experience has not only been positive, it’s taken me completely by surprise, and I’m happy that folks are enjoying my work. I’ve received a lot of support and cheers for my efforts, and a lot of complements on my Battle for the Undercity 5e design post as well. This entire experience has been stellar, and it’s definitely encouraged me to do more work on D&D 5E as time allows.
Thanks to Mike, Chris, and Matt! I hope you’ll check out this month’s issue of Dragon+ Magazine, and it inspires you to grab your dice. After all, the entire point of being in the gaming industry is to create memorable (and fun) experiences for you. Roll thee well!
In the spirit of Gibson and Sterling’s The Difference Engine, SteamCraft takes you to an alternate, dystopian world where gears, goggles, and airships dominate life. The Industrial Age is joined by an early Information Age, combining into a gritty world where corporations use technological advances to amass hordes of wealth and power at the expense of the working class. Meanwhile, technomages’ ability to create by mixing magic with machine lurches ahead of their wisdom to control their creations and where scientific exploration is best done in coal powered airships venturing beyond the charted world maps. Just as Shadowrun mixes cyberpunk and fantasy, SteamCraft mixes steampunk and fantasy. The scientific wonders of Jules Verne and H.G. Wells mix with fantasy elements like dwarves and elves. The result is a world filled with ancient horrors as well as man-made beasts.
Now, you can back the SteamCraft RPG Player’s Guide on Kickstarter and ensure that my worldbuilding skills are put to good use! That can’t happen, however, unless we fund… So what are you waiting for?
Did you know there’s a charity for RPG creators? It’s called the RPG Creators Relief Fund, and it’s mission is:
“The Roleplaying Game Creators Relief Fund (RCRF) is a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.”
Now you do! You can donate via DriveThruRPG.com, through the website directly, or become a sponsor.
Many of the disasters that hit RPG creators range from medical emergencies to house fires to the loss of a child, and these dire situations impact all of us differently–especially since everyone’s support network of friends and family, as well as ability to receive public assistance or fall back on savings, varies greatly. This is a way to say “Thank you!” for all the hard work RPG creators do to ensure that there’s a bit of fun in this world despite all its ills.
I hope you’ll consider donating* to this charity, for without funds it’s challenging to help those in need.
* In the effort of full disclosure, I am on the Advisory Board.
Insult your enemies in magnificent style and learn brand new declarations of love! This comprehensive Firefly language guide and phrasebook takes in both the history of language in the ‘Verse and modern usage. Explore the cast’s challenges with Mandarin, get the inside scoop from the show’s language consultant, and learn everything from proverbs to put-downs! A must-have for all Browncoats.
You’ve heard me talking about this book before, but the big gorramn day is finally here. It’s the Firefly: The Gorramn Shiniest Language Guide and Phrasebook in the ‘Verse release day! Check out the reviews from ICV2.com and the San Francisco Book Review.
The book is a hardcover, fully-illustration reference guide that provides fans with an overview of the language. Words and their definitions relate to setting material found in the Firefly TV show. When I was selecting the words I paid careful attention to specific words and names, but I also chose common words and slang to paint a picture of the ‘Verse. The spelling variations I found during my analysis are also included as well. Members of the main cast, along with tips on how to speak like them, are each featured on their own page.
Additionally, we had the pleasure of featuring Jenny Lynn who was the show’s translator. You’ll get to read a fantastic interview, and dive into all of the English-to-Chinese translations from the show.
I hope you enjoy the latest addition to the Firefly universe. This project was a lot of fun for me, and I hope I get to do more of them. Shiny!
I had the pleasure of helping develop the game world for Codex Infernus: The Savage Guide to Hell, which is a book about adventuring in a hell for the Savage Worlds system.
A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.
Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.
These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!
Codex Infernus: The Savage Guide to Hell is now available for download on DriveThruRPG.com.