Hello! I am pleased to announce that I’m on a podcast called Originality, hosted by K. Tempest Bradford and Aleen Simms. What is Originality?
“The most common question creative people get asked is, “Where do you get your ideas?” That’s what Originality is all about: exploring the wheres, hows, and whys of creative genius with K Tempest Bradford, Aleen Simms, and a diverse assortment of guests from a variety of fields.”
I guest star on Episode 12: Writing is Time Travel, and talk about RPGs–and so much more! Join us, and check out this nifty little podcast!
Are you excited to see how the Dark Eras 2 Kickstarter shapes up? Have you been following my Make Art Not War 2017 Challenge? Join Brian LeTendre from the Secret Identity podcast and yours truly as we talk about projects, process, and everything in between.
Here’s a link to the full-length version of Secret Identity Podcast Issue #785: Giant Days and Monica Valentinelli.
Be sure to check it out! And, visit secretidentitypodcast.com for more podcasting fun!
In December, as part of my column about game writing for the SFWA, I interviewed Mike Mearls, the Senior Manager of the Dungeons & Dragons creative team at Wizards of the Coast. If you are not familiar with Mike’s work, he is a game designer and writer who co-designed 5th edition Dungeons & Dragons.
Here’s a sneak peek at the interview with Mike Mearls!
What was the first roleplaying game you worked on? Can you describe your assignment?
The first game I worked on was Unknown Armies, an RPG of modern occult magic released in 1999. I wrote a few small pieces for a supplement called Postmodern Magick. The book was a grab bag of characters, locations, magic items, and so on. I wrote three small pieces, a new ritual, a new variety of spirit prone to possess people, and a pair of characters that GMs could insert into their campaigns.
That project was an ideal starting point, as none of the three assignments were more than a few hundred words. Each assignment was also very focused. I needed to create one thing, rather than take on something more sprawling. The assignment felt easy to manage, and having that first success under my belt helped build my confidence.
For more, please visit Mike Mearls of Dungeons & Dragons: Documenting Imaginary Worlds on SFWA.org.
The fine folks over at Dragon+ Magazine have interviewed me for a new segment titled “The Best of the Dungeon Master’s Guild.” In my interview, I discuss my thoughts on dmsguild.com, Battle for the Undercity, and my other upcoming new releases in the gaming industry.
Thanks to John Houlihan and all the fine folks at Wizards of the Coast for their continued support of my work. Hope you enjoy the interview!
Recently, I was interviewed for Dragon+ Magazine about Battle for the Undercity, along with Joshua Raynack and industry veteran Jon Leitheusser. Matt Chapman, the editor-in-chief for Dragon+, reached out to me after seeing that my work had been reviewed in a March 2016 Unearthed Arcana article by Mike Mearls and Chris Lindsay. This entire experience has not only been positive, it’s taken me completely by surprise, and I’m happy that folks are enjoying my work. I’ve received a lot of support and cheers for my efforts, and a lot of complements on my Battle for the Undercity 5e design post as well. This entire experience has been stellar, and it’s definitely encouraged me to do more work on D&D 5E as time allows.
Thanks to Mike, Chris, and Matt! I hope you’ll check out this month’s issue of Dragon+ Magazine, and it inspires you to grab your dice. After all, the entire point of being in the gaming industry is to create memorable (and fun) experiences for you. Roll thee well!