Why You Should Take My Writing the Other Class

There is still time to register for Writing Inclusive Games: Creating RPGs Sans Fail.

Tempest and I have a great syllabus planned! If you’re interested in working on RPGs, here’s a few things I want to point out for your consideration:

    1. I’ve worked as a developer, writer, editor, creative consultant, worldbuilding consultant, and in marketing for over ten years on dozens of games with multiple companies. My knowledge, combined with K. Tempest Bradford’s, is enough to fill a set of encyclopedias. Take advantage of this!

    2. The hobby games industry doesn’t train writers. You have to go to the companies you want to work for and apply. Like any other industry, there’s cultural aspects and processes in place that already exist. If you’re new and representation is important to you, then you might feel intimidated. We’re here to help.

    3. People who design/produce games for the first time often make the same mistakes. The same is true when addressing representation. Knowing is half the battle, especially in an industry where costs are concerned. If you want to make your own game, there are many, many pitfalls to avoid that will save you time and money in the long run. We can point those out.

    4. The exercises are designed to be flexible. I’ll review them with a developer’s eye in a safe space. Some companies don’t have the time for hands on feedback with freelance writers or designers. This class offers you the chance to write and get invaluable comments, which will prepare you for future assignments or show you how to critique your own work.

    5. The class also addresses troubleshooting and methods to handle difficult situations. Creating RPGs is a complicated process with a lot of moving parts, and there may be problems that arise from time to time. Thanks to our combined experiences, Tempest and I can give you tips to assuage your fears and help you be more confident going forward.

For all these reasons and more, that’s why there’s a financial component attached to the class and why we can’t offer this for free. Writing Inclusive Games: Creating RPGs Sans Fail isn’t just about representation, it will also include a lot of information about the creation and marketing of RPGs as well to help you achieve your goals, too. Why? My philosophy is that if you’re paying for my time, whether that’s a RPG, a book, or a class, I want to make sure it’ll be well worth the effort.



Monica Valentinelli is a writer, editor, and game developer. Her portfolio includes stories, games, comics, essays, and pop culture books.

In addition to her own worlds, she has worked on a number of different properties including Firefly, Vampire: the Masquerade, Hunter: the Vigil, Brandon Sanderson’s Mistborn, and Robert E. Howard’s Conan.

Want to Interview or Hire Me? Send Fan Mail?

Would you like to hire me? Because my projects and manuscripts are in flux, I am always open to discussing new opportunities with publishers and studios. As a full-time writer, I spend a portion of my time seeking new gigs–so don’t be afraid to reach out. If you’re interested, please e-mail me via my Contact Page. I typically reply to work-related e-mails within one-to-two business days.

Want an interview? If you’d like to interview me or request a guest blog post, please connect with me via the contact page, too. Due to time constraints and other communicative concerns, I typically don’t follow up on requests via social media.

Keen on sending fan mail? I am also happy to engage with readers and fans. Please note that I am unable to reply satisfactorily to certain types of queries related to the companies I work for due to the agreements I typically sign. If you have a question about a TV show or a line of books, the best way to get your answer is to contact the studio or publisher directly.

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