About Me: Appearance at GenCon-Indy

In about two weeks I will be attending the 40th anniversary of GenCon Indy as a panelist with W.H. Horner from Fantasist Enterprises, and veteran freelance author, editor, and panelist James Lowder who has worked with Wizards of the Coast, Green Ronin, Eden Studios, and White Wolf to name a few. My portion of the seminar will cover self-promotion. Here are some of the highlights I intend to cover:

  • Conventions & Seminars
  • Building Contacts Online
  • Asking for Work
  • The Follow-up
  • Difficult Personalities
  • Air of Neutrality

I will be presenting for about a half-an-hour, after which we’ll open up the panel for Q&A. Handouts and other info will be provided on my end, so bring your questions if you’re in town or post here for more information.

Be Political, but Be Smart: Freelance Writing Tip #35

One of the easiest ways to start a war online is to push someone’s political or religious buttons. As the holy trinity of things “you’re not supposed to talk about,” politics, religion and money are instant, sure-fire ways to ruffle someone’s feathers. So if you’re going to write about politics, be smart about it.

A long time ago in a media world far, far away, there was this thing called “journalism.” In this world, journalists and reporters had time to thoroughly research their stories, find leads, and crack mysteries. There were ethics, there were morals, and there were deadlines.

Unfortunately, today’s world doesn’t allow for the time and energy it takes to not only find out factual information, but it’s now a rush to get instantaneous, immediate coverage. While many people many postulate what the problems are with today’s media, in my humble opinion, it really comes down to time. When you have to “produce” an article or blog post “instantaneously,” your content will suffer. Period. And if your content doesn’t suffer, the delivery most assuredly will.

What I recommend, if anyone is going to do any political blogging or writing, is that you do take the time. Not only is your reputation on the line, you are talking about something that is larger than you–and that can be a pretty powerful experience. There are media watchdogs that exist to help you make smarter decisions, places like Think Progress, Game Politics, AMERICAblog, and Media Matters, might be good places for you to start.

Remember that when you write for a newspaper, you’re writing in an upside-down triangle, with the most important snippets appearing up top. That hasn’t changed since ye days of olde, just the content.

I should also mention, that a good way to prove your point is to take the passion out of your writing, and save it for the gym. In a world where everyone is screaming, no one is listening. So attract your audience, but don’t run them over with your car. If you are writing an article to prove a point, remember this: Not everyone will agree with you. Period. It-will-never-happen. The best you can do is present your case, so isn’t it worth it to spend a little bit of time doing some research before writing your mind?

Blog Announcement: New Features

As I work to bring you relevant, new content, just wanted to let you know that I’ve been approached to review non-fiction materials related to freelance writing. Be sure to stop back and read my reviews for some potentially, powerful books that can help you grow your career.

In addition to book reviews, I will be adding commentary for new sites and forums that I come across, in an effort to give you my opinion of places where you might want to post (or avoid).

In the meantime, stay tuned, and happy writing!

Don’t Rely on History : Freelance Writing Tip #34

If you’re writing an article, novel, or game, sometimes you will want to utilize historical-based people, places or events to fuel your creativity and your ideas. While history offers you something invaluable–a focused area for you to research–writing historical fiction, non-fiction, or games can be problematic depending upon what your intent is.

For example, is your intent to entertain? If yes, then you may want to take liberties with history to modify your plot or story. When you entertain your audience, you need some elements that may not be apparent through a researcher’s lens. Characters may seem larger than life, conspiracies may seem darker, and everyday activities become extraordinary. Although we’ve all heard the phrase, “The truth is stranger than fiction,” the cold, hard facts are—If an event happened in the past, then you may not ever know the big picture.

Take for example this native american permanent settlement in Wisconsin known as Aztalan. The history of Aztalan is rather sketchy and, interestingly enough, the Wikipedia entry for Aztalan downplays the questions that this site offers. Here’s the amazing part about this settlement–it’s a mystery, plain and simple. Over 500 years had passed since the settlement was abandoned, and no one knew why.

Now say this site has piqued your curiosity, and you either want to write a story, an article, or an adventure that revolves around this settlement. You have a few choices, you can either write like a historical textbook (especially if you’re concerned about the preservation of history and ancient cultures) or you can make something up. In this case, the fiction aspect would be relatively simple because there is a lot that archaeologists don’t know. Why did people leave? Why did people build a permanent settlement surrounded by well-fortified stockades? Why people build mounds that were not crafted to preserve their dead?

When you use history for fuel, a good thing to keep in mind is to utilize the questions that history is left behind. If your writing “goal” is to be historically accurate, you’ll need to wear the hats of a researcher and archivist. Sadly, the nature of history is that no one will ever know the entire truth of any circumstance, simply because they weren’t there. Sometimes, even if you were, there might be skeptics or conspiracy theorists that poke holes in strange or unusual events. Like most things, “what really happened” is usually the cause for a lot of headaches because there is always room for debate.

Historical accuracy is something that many people feel the need to achieve, but there is one important thing to consider when weighing the pros and cons of your resource materials. Time. You could literally drive yourself insane for years trying to find out every minute detail around key figures like Cleopatra, Aristotle, Michaelangelo or Sitting Bull. The trick is to find a balance between what happened and what you think happened, if you do your job right, your work will be believable like Dan Brown’s The Da Vinci Code or the movie Braveheart.

If you love history, there are many, unexposed areas of human history that are great places to look into and start doing some research. The bonus to writing something based on an area of history you’re mildly interested in? You might just learn something.

Celebrate Game Design with the Blog Carnival for Game Designers!

Welcome to the July 31, 2007 edition of blog carnival for game designers.
As a freelance writer for the game industry, please visit these posts related to gaming from other writers and professionals that support computer games, video games, role-playing games, and more!

Jake Richmond presents Work in Progress – Ghost Bike Club posted at Work in Progress, saying, “Hi. I’m taking a break from psychic Japanese schoolgirls to write a game about Ghost Bikes. -Jake”

Indigo Warrior presents Welcome to my Blogspot posted at Warrior Words.

Scott presents 16 Most Popular Video Games on College Campuses posted at College and Finance, saying, “When designing games, it’s important to keep your demographic in mind. If you’re designing for college students, consider the 16 most popular games amongst college students. Multiplayer capabilities are a big factor.”

Madeleine Begun Kane presents Games People Play … At Meetings posted at Mad Kane’s Humor Blog.

Jimmy Atkinson presents How to: Build a Great Gaming Rig on the Cheap posted at Free Geekery.

Rogue Games presents Colonial Gothic Design Notes: About Fate Cards posted at Rogue Games.net

That concludes this edition. Submit your blog article to the next edition of blog carnival for game designers using my carnival submission form. You can also read my blog carnival guidelines, which will be updated to reflect new changes.

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